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#11
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iRacing Who?
> Then how come you haven't even got your Teddy Bears out yet ?
> > Elrikk ;o) I don't usually have trouble understanding what people are trying to say, but you broke me with that one - no idea what you're saying to me. lol |
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#12
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iRacing Who?
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#13
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iRacing Who?
So when can we expect a release? Last I was told was this summer but I
don't see that happening based on the lack of news to date. "Tim Wheatley" > wrote in message ups.com... > On Aug 3, 9:37 am, wrote: >> Are they doing anything at this point other than spending John Henry's >> money on real life racing? > > Yes we are, thanks. > |
#14
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iRacing Who?
schooner wrote:
> So when can we expect a release? Last I was told was this summer but I > don't see that happening based on the lack of news to date. > > "Tim Wheatley" > wrote in message > ups.com... >> On Aug 3, 9:37 am, wrote: >>> Are they doing anything at this point other than spending John Henry's >>> money on real life racing? >> Yes we are, thanks. >> > > From what I understand,it's based on NR2003,will be a pay for play game,you will run on IRacing servers,you will not be able to connect to a buddys IP to race,this is basically the news I have heard. Please correct me if I'm wrong. |
#15
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iRacing Who?
LOL - Me too Gary!
Don't feel too bad... Karting National Champion, F-SuperB, F-1200, F-2000, F-Dodge 10-12 years of simming...... " not a good candidate " for beta testing - lol It's alright... I'm a road racer not a 'circle'/'left-turner' anyway! heh heh I suspect this product will be Nascrap er, um, "Show-Business-Racing" based. "GaryP" > wrote in message ... > Also wonder who they have doing the beta testing? I wasn't qualified > apparently as I have only about 15 years sim racing and a short time > doing RL Porsche Club racing. Can't wait to hear what Micheal > Schumacher has to say! > ;-) > > GP > >>>On Fri, 03 Aug 2007 07:37:46 -0700, wrote: >>>Are they doing anything at this point other than spending John Henry's >>>money on real life racing? |
#16
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iRacing Who?
Tim Wheatley" > wrote in message
ups.com... >> Don't you mean " if" it gets here? >> Sheese, I mean how long have they been talking about this now? >> >> -- >> Don > > About as long as most developers do. > > I recently started playing a space game (another genre I like other > than racing simulations) that was 6 years in the making - and the > developers still plan to update it over the next few years. > > If you ask any developer to start from near zero and produce a title > (of any sort) I'm sure they can get you a racing game pretty quick, > but it takes a lot longer to create an accurate simulation. I would > have thought more of you would have the knowledge and experience to > realise that things sometimes take time. > > To even question whether the product is an "if" is just silly. > > LOL - C'mon..... "starting from near zero" ???? iRacing is NR2003+ There was no starting from zero. Hell, if they were half as smart as expected.... they would take NR2003, then decompile (not that it's necessary) rFactor and make a combination of the two. Seems to me that iRacing has spent all their time and money on "GPS'ing the proposed tracks" Anyway... it's mostly forgotten from my point of view. |
#17
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iRacing Who?
Tim -
I'm sure it will be a fine sim when it arrives but those of us that have registered on the site for updates and are serious about (possibly) becoming part of this need more frequent updates, even if they are minor ones. Posting here is nice, but if someone has signed up and given you the info called for then they should get more than one update every few months just to keep the interest going and the word out IMHO. Me, I live 45 minutes from Limerock and run there about 15-20 times per year. Sure would have been nice to know about iRacing's presence there ahead of time... Still looking forward to the sim. Gary P. >On Sat, 04 Aug 2007 01:52:00 -0000, Tim Wheatley > wrote: >On Aug 3, 9:37 am, wrote: >> Are they doing anything at this point other than spending John Henry's >> money on real life racing? > >Yes we are, thanks. |
#18
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iRacing Who?
I've yet to get an email update that is even related to the sim itself, most
all are about marketing deals and on track racing and sponsors. There is never nay news on the status of the sim it seems. "GaryP" > wrote in message ... > Tim - > > I'm sure it will be a fine sim when it arrives but those of us that > have registered on the site for updates and are serious about > (possibly) becoming part of this need more frequent updates, even if > they are minor ones. Posting here is nice, but if someone has signed > up and given you the info called for then they should get more than > one update every few months just to keep the interest going and the > word out IMHO. > > Me, I live 45 minutes from Limerock and run there about 15-20 times > per year. Sure would have been nice to know about iRacing's presence > there ahead of time... > > Still looking forward to the sim. > Gary P. > > >>On Sat, 04 Aug 2007 01:52:00 -0000, Tim Wheatley > >>wrote: >>On Aug 3, 9:37 am, wrote: >>> Are they doing anything at this point other than spending John Henry's >>> money on real life racing? >> >>Yes we are, thanks. |
#19
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iRacing Who?
On Aug 4, 8:34 am, "==--==" > wrote:
> Tim Wheatley" > wrote in message > > ups.com... > > > > >> Don't you mean " if" it gets here? > >> Sheese, I mean how long have they been talking about this now? > > >> -- > >> Don > > > About as long as most developers do. > > > I recently started playing a space game (another genre I like other > > than racing simulations) that was 6 years in the making - and the > > developers still plan to update it over the next few years. > > > If you ask any developer to start from near zero and produce a title > > (of any sort) I'm sure they can get you a racing game pretty quick, > > but it takes a lot longer to create an accurate simulation. I would > > have thought more of you would have the knowledge and experience to > > realise that things sometimes take time. > > > To even question whether the product is an "if" is just silly. > > LOL - C'mon..... "starting from near zero" ???? > iRacing is NR2003+ > > There was no starting from zero. Hell, if they were half as smart as > expected.... > they would take NR2003, then decompile (not that it's necessary) rFactor and > make a combination of the two. Seems to me that iRacing has spent all their > time and money on "GPS'ing the proposed tracks" Anyway... it's > mostly forgotten from my point of view. > > That was kind of a silly post, too. :-) |
#20
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iRacing Who?
On Aug 4, 10:57 am, GaryP > wrote:
> Tim - > > I'm sure it will be a fine sim when it arrives but those of us that > have registered on the site for updates and are serious about > (possibly) becoming part of this need more frequent updates, even if > they are minor ones. Posting here is nice, but if someone has signed > up and given you the info called for then they should get more than > one update every few months just to keep the interest going and the > word out IMHO. > > Me, I live 45 minutes from Limerock and run there about 15-20 times > per year. Sure would have been nice to know about iRacing's presence > there ahead of time... > > Still looking forward to the sim. > Gary P. > > >On Sat, 04 Aug 2007 01:52:00 -0000, Tim Wheatley > wrote: > >On Aug 3, 9:37 am, wrote: > >> Are they doing anything at this point other than spending John Henry's > >> money on real life racing? > > >Yes we are, thanks. I understand that it might be hard to see why you weren't added to the current testers Gary. I used to be the one taking those emails (I'm not anymore), but I do remember sending you an email saying you'd been added to the waiting list (which is huge) only. If you haven't been called upon yet, it's not actually that surprising. |
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