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#1
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rFactor Update v1150 Released
http://www.rfactor.net/
http://www.rfactorcentral.com/detail...actor%20Update A lot of good stuff in there. :-) -- David G Fisher |
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#2
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rFactor Update v1150 Released
David G Fisher wrote:
> http://www.rfactor.net/ > > http://www.rfactorcentral.com/detail...actor%20Update > > A lot of good stuff in there. :-) > It's not GPL. |
#3
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rFactor Update v1150 Released
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#4
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rFactor Update v1150 Released
"Rod" > wrote in message . .. > In article >, > says... > >> David G Fisher wrote: >> > http://www.rfactor.net/ >> > >> > http://www.rfactorcentral.com/detail...actor%20Update >> > >> > A lot of good stuff in there. :-) >> > >> It's not GPL. > > Yeah, it's much better! > > -- > Cheers, > Rod. Just downloaded the new rFactor. I agree with the previous poster. It is still no where near as good as GPL. All you folk who disagree probably weren't worth a damn at GPL. GPL is hard, the learning curve for GPL is very steep. There really is no learning curve for rFactor. It is geared for boneheads. Not to mention the graphics. They suck, compared to GPL, in rFactor. So, keep trying, there's a long way to go to catch up. |
#5
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rFactor Update v1150 Released
Just to have a friendly debate
first off, let me say I was an average driver in gpl. mainly did full length races against the ai, with probably 10 pickup races a week thrown in. my ranking was -6,25 or there abouts running gpl with updated graphics can not look as good as rF in dx9 with everything on max, if your rig can handle it. but then thats just a matter of opinion. I remember when n2k3 came out, and it was said that driving the cars was getting to easy. I think Kreammer said in an interview that it should be. the more realistic a sim/game is, the easier it should be to drive. I tend to agree with that. GPL was hard to drive, mainly as discussed in many places in the sim community, since Kreammer admitted, the tyre physics were way off. If the tyres, being the most important part of the car, aren't doing what a lot of drivers feel they should be doing, then the learning curve is going to be steep. As you have to relearn how to drive in an un-natural way. now to follow that arguement. with the years of pc and game physics difference bwtween gpl and rf, rF should be a lot easier to drive, and the learning curve not as steep, as you are doing things in the cars as you would be in real life. admittedly, rF aint perfect. But if you want perfection in a racing sim, you'll have to purchase a main-frame computer to handle the data inputs. but in regards to pure fun factor, and league racing enjoyment and satisfaction, rF gets me over gpl and n2k3 everytime. but having said all that, feel quite free to disagree cheers steve |
#6
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rFactor Update v1150 Released
Your not Santa
"Trev B" > wrote in message ... > David G Fisher wrote: >> http://www.rfactor.net/ >> >> http://www.rfactorcentral.com/detail...actor%20Update >> >> A lot of good stuff in there. :-) >> > It's not GPL. |
#7
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rFactor Update v1150 Released
> Just downloaded the new rFactor. I agree with the previous poster. It is
> still no where near as good as GPL. All you folk who disagree probably > weren't worth a damn at GPL. GPL is hard, the learning curve for GPL is very > steep. There really is no learning curve for rFactor. It is geared for > boneheads. Not to mention the graphics. They suck, compared to GPL, in > rFactor. So, keep trying, there's a long way to go to catch up. 1. The difficulty of game has ZERO to do with its realism. 2. Ones own ability in a particular sim matters not either. I was a +35 driver in GPL for years (mostly Nurby related) but loved every frustrating minute of it. 3. The current gfx of rF are AT LEAST on 90% of the ones that are available for the 6 1/2 y/o GPL. GPL has phenomenal gfx NOW, but not when it was released. It took a long time for modders to make GPL what it is today. Assuming rF has a lifespan of similar time, one can only imagine the possibilities in 6 years. 4. LEt's not overlook the fact the lack of tire heat modeling in GPL. A lot of "fast" drivers would be in trouble if they had to worry about smoking the rubber off the car as they turned their 10th hot lap in a row. |
#8
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rFactor Update v1150 Released
Darus wrote:
> 4. LEt's not overlook the fact the lack of tire heat modeling in GPL. A > lot of "fast" drivers would be in trouble if they had to worry about > smoking the rubber off the car as they turned their 10th hot lap in a > row. You must mean tire wear modeling, heat was definitely in there. I had the exact problem you describe at short tracks like Watkins Glen, and I'm not a "fast" driver. You ever try the Indianapolis track in GPL? After five laps, your lap times went up by 3 seconds. Don McCorkle |
#9
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rFactor Update v1150 Released
Trev B wrote:
> It's not GPL. Shouldn't that be "it's no GPL" ? Mr. S. |
#10
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rFactor Update v1150 Released
David G Fisher wrote:
> http://www.rfactor.net/ > > http://www.rfactorcentral.com/detail...actor%20Update > > A lot of good stuff in there. :-) > EXXXXXXXXXXXXCELLENT |
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