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#121
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Ads |
#122
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>Tammy said, "Timmy! That's a great idea! But you've >never built a lawn mower before!
I thought a lot of Timmy's friends claimed that Timmy had lots of experience in the coin operated and early console lawnmower market? |
#123
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On Thu, 25 Aug 2005 00:32:36 +0100, Peter
> wrote: >In article >, says... >> On 24 Aug 2005 10:41:11 -0700, >> wrote: >> >The story still went right over your head, as well as >> >Remco's, >> >> Since I'm always willing to learn, I wouldn't mind an explanation.... >> :-) >> >> Cheers! >> >> Remco >> >> >> >I think the analogy also included when they worked for that software >developer (can't recall whom), created a lot of code which was used by >said software company, but then had to start from scratch because >legally they weren't allowed to take any of the code with them. Hence >why there was a 1/4" mower and some lawn mowing going on. Ah, ok. My twist was more directed to the rewrite of the graphics engine for WSC, directx7, 8, 9.... >Then again, who gives a ****. ;-) Right you are...it will be nice if we'll see a product of the West Bros in the future. If not, we'll play another game... Cheers! Remco |
#124
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Gregor Veble wrote:
> About your proposed attitude towards Racing Legends; that's exactly the > idea, one should take interest in it when it's released (or thereabout), > no sense in talking about it at this point as that just creates > pointless arguments, as was so painfully learned in the past. Honestly, I think a lot of the jokes and general disdain directed towards your project would go away if someone simply posted "hey guys, we're still working on this, thanks " posts every couple months over on the RL forum. It's too late to undo the damage from the website launch and so forth but I don't think it would take much effort to keep people happy. Jason |
#125
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Everyone ran them off for good, I'm afraid. Seems the transporter and
the literal hell that broke loose over that web update was the final straw. The community has no one to blame but itself for their lack of contact. They're human too and aren't exactly thrilled with "you guys are a idiots, what the heck are you wasting time on this or that for" types of posts. Ya can stands so much and ya just can't stands no more :-P |
#126
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#127
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They havent released anything because there IS NOTHING. It is total
vaporware just like Duke Nukem Forever. |
#128
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#129
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Remco Moedt wrote: > On 27 Aug 2005 00:32:42 -0700, > wrote: > > >The community has no one to blame but itself for their lack of > >contact. They're human too and aren't exactly thrilled with "you guys > >are a idiots, what the heck are you wasting time on this or that for" > >types of posts. > > > >Ya can stands so much and ya just can't stands no more :-P > > Hmmm. I'm convinced about their talent regarding programming and art, > I'm less convinced about their talent regarding public relations. > First they promised mountains (WSC), then it was a long silence, then > they promised mountains again with a big hype (RL), and then there was > silence again.... > Ok, I'll explain how this situation would work with one of my projects. Please keep in mind that I tell anecdotes and analogies to keep people from getting sued, ok? These threads will always be available on usenet... By the way, grab some coffee or Mountain Dew and try to read through the children's story :-D Hint: WSC = lawn #1. The lawnmowers are source codes/engines behind everything. (Somehow everyone that wrote back except Gregor got that confused. :-)) Anyway, moving right along. One of my contracts states basically that if I say anything publically that the publisher doesn't like and fail to rectify the situation immediately, I can be sued for an amount of money that is also defined in the contract. It is such a huge sum of money you wouldn't believe it. If I was told tomorrow to stop talking about that game on r.a.s. or anywhere else, to take down any videos I've posted and so on, I could be held liable for this amount of money *every day* that I continue to talk or any of those materials are available anywhere online. In short, in a matter of *hours* I would be financially destroyed. Zip, zilch, nada. This section of the contract makes an NDA look like a field trip permission slip :-) So, if the publisher tells me to shut up, stop talking to everyone about it, stop sharing news, pics, videos, etc., there will indeed be a long silence. What if this happened right before the game was released and I'd been sharing news/vids/etc. with everyone for months? Would you be angry with me for suddenly stopping communication? Well, if you knew what I just told you about the contract or worked under similar contracts and knew how that usually works, I'm sure you wouldn't be mad at me at all for disappearing. I had no choice and you'd completely understand! (<cough> other devs aren't typically mad at them <cough>) But.... Most people wouldn't know. As far as they know I just vanished and stopped talking and posting news for some unknown reason. "Vapourware" accusations will follow quickly after. Now here's another kicker to add insult to injury: Part of my shutting up would most certainly be that I can't come in here to make one last goodbye to tell you that my publisher is being a jerk and refusing to let me speak. Or just to announce that I've been told I can't talk about it any more. If I did, that would be damaging to the publisher (makes him look like a bad guy, right?) and whoops, clause 12.4.5 section 1.2 or whatever with $______________________________ penalty is invoked. Libelous comments? Well, as far as this contract goes it doesn't even matter, I think. The contract has its own provisions and definitions for all that. Libelous stuff could probably be done on top of it, I don't know. Doesn't matter anyway, either way I'd be toast and be crying in bankruptcy court the next day! :-) If this title happened to be WSC instead of something else, could you see where the first silent period would pop up? Now, imagine the whole thing gets canned for whatever reason. There is also a termination clause in this contract. Typically you'd have every sort of possible scenario marked out in that for what happens if one side or the other stops cooperating or insists on changing the deal and so on. I.e., if the publisher yanks the plug, you still can't discuss the project or use the source code for anything for a year or two, or the penalties are invoked. And... I most likely am not allowed to go tell anyone what happened or tell them why, other than to say something about "due to contractual obligations..." This would continue for whatever period of time is covered in the contract. Vanished... News stops... Project winds up cancelled with official confirmation a year or so later when I decide to go do another thing on my own without the publisher.... "they promised mountains again with a big hype (RL), " They're really damned if they do and damned if they don't on this one. What they were doing at the start of RL was putting up news, screen shots, and so on. If they do that, they're making mountains of big hype and **** you off, and if they don't, they're ignoring the community and **** off the people that want all the hype just to see that it's not vapourware, which right now seems to be in the majority. How many posts have you read that say something along the lines of "all I've seen are rendered screen shots that could have done in MAX?" The fact is screen shots aren't even doing it for people. Movies? Go get the WSC movies if you want to see what they have done. Think those were 3DMax rendering tricks? No, people were screaming for a demo. They were sick of pics and news. If they didn't believe them then when they said they were working on it because they perhaps misjudged how long it would take to put out a demo, why would they believe them now? Do people really think an "August 28- Hi guys, just wanted to let you know we're still alive and working on RL" is going to help? No way! Then people will be ****ed that all they did is write a couple of crummy sentences. Where are the screen shots? First the transporter that took twenty five years off the development time and now this sorry excuse for an update? HAHAHAHA!!!!! > You seem to forget that they agreed to update the site every month, > but they didn't keep their promise. Like they also didn't deliver the > promised demo. Can happen, but TELL the public that you're not ready > yet, don't hide and blame the community. > They "agreed to update the site every month?" I think their intention to do so was announced. That's quite a different thing from making an agreement with you or anybody else. After the hate mails and forum postings come flooding in after each one, would you continue with it? I can name a few other developers that have also announced regular weekly/monthly news updates and failed to deliver. Why aren't they being harrassed? In my opinion this is all spillover from WSC and stems from a lack of understanding over what happened there. People got ****ed at them instead of the publisher that yanked the plug. If mum's the word, you can bet contracts are the reason. As far as notifying the public of their intentions goes, Chris did precisely that one year, seven months ago: http://www.west-racing.com/forums/in... f19084b93b16 And of course, this thread became cannon fodder as well for probably at least a year. The infamous "sorry" post that came after the infamous "transporter incident." I can't see anything they can do at this point that would not create a similar reaction. >Like they also didn't deliver the > promised demo. What promised demo? I searched their news page and saw no mention of any demo at all. Anyway, even if they had or did, all I can say is "oh, please." Lighten up. I got involved in Virtual RC Racing in 2000. You know what our planned release date was? Sometime in 2001. It would be called Virtual RC Racing 2000, I kid you not. 2001 came and went. We changed the title to Virtual RC Racing 2001 and did a beta test. Then we changed it to Virtual RC Racing 2002. Finally, in 2003 we thought it might be best to just drop the year from the title and call it Virtual RC Racing :-D Thank goodness our little corner of the sim racing community did not harbor such resentment at our vicious lies. We finally released it November 29, 2004, four years late. That version didn't have AI cars or multiplayer. We just released the AI version a month or so ago. Five years. We'll finish the multiplayer some time next year. (By the way, Tony came in in the last year and a half and did twenty three tracks and probably ten cars in that period. He is wickedly fast. He did one full track in a week once. 'Stuff like the transporter slows down RL development?' Oh please...) If any demo they mentioned took longer than expected to put out (even years longer), I sure can't hold a grudge against them for that! :-D You see, we kept adding and adding and adding things. You can easily get to a point where it doesn't make sense to actually do the demo when you were planning to do it originally before you started much work on the thing. Once you get to writing the code things change. If it makes you feel any better, there are a few of us in this thread that have already driven the RL physics engine ;-) I assure you it is very real, and is very much in very real development and has been all along. Todd Wasson http://www.VirtualRC.com http://www.PerformanceSimulations.com |
#130
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