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#1
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Racing Legends - PPU compatibility?
Hi,
Unfortunatly, there isn't too much discussion in other forums about the progress in Racing Legends. Does anyone know if the developers have taken advantage of the delay in their work by utilising new technologies such as hardware Physics Processing Units? This would surely aid their goal of a truly component based physics model for their cars? Cheers, Tim |
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#2
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Roflol
-- Andi. Remove only one zero to reply "eppy" > wrote in message . uk... > Hi, > > Unfortunatly, there isn't too much discussion in other forums about the > progress in Racing Legends. Does anyone know if the developers have taken > advantage of the delay in their work by utilising new technologies such as > hardware Physics Processing Units? This would surely aid their goal of a > truly component based physics model for their cars? > > Cheers, > Tim > > > > |
#3
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Oh, Sorry 1st of May, not April!
-- Andi. Remove only one zero to reply "Andi Cole" > wrote in message ... > Roflol > > -- > Andi. > > Remove only one zero to reply > > > "eppy" > wrote in message > . uk... >> Hi, >> >> Unfortunatly, there isn't too much discussion in other forums about the >> progress in Racing Legends. Does anyone know if the developers have taken >> advantage of the delay in their work by utilising new technologies such >> as hardware Physics Processing Units? This would surely aid their goal of >> a truly component based physics model for their cars? >> >> Cheers, >> Tim >> >> >> >> > > |
#4
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"eppy" > wrote in message . uk... > Hi, > > Unfortunatly, there isn't too much discussion in other forums about the > progress in Racing Legends. Does anyone know if the developers have taken > advantage of the delay in their work by utilising new technologies such as > hardware Physics Processing Units? This would surely aid their goal of a > truly component based physics model for their cars? > > Cheers, > Tim > > > > 'ot damn! I was thinking the same thing. Alanb |
#5
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>Unfortunatly, there isn't too much discussion in other forums about
the >progress in Racing Legends. I think there's exactly the same amount of disucssion as there is progress |
#6
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#7
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Be very, very quiet. I'm hunting wabbits...er, Wests....
Much like the "You can be saved" and "Will you go to heaven" posts, RL urban myth posts are an unfortunate byproduct of everyone having access to usenet and Google. As was posted elsewhere in regard to those other topics, "Got Proof?" |
#8
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Darus wrote: > Be very, very quiet. I'm hunting wabbits...er, Wests.... > > Much like the "You can be saved" and "Will you go to heaven" posts, RL > urban myth posts are an unfortunate byproduct of everyone having access > to usenet and Google. > > As was posted elsewhere in regard to those other topics, "Got Proof?" As the authors of the other topics might reply, "because I speak to them every day". I know first hand how much work Chris, Gregor and Tony are putting into RL. I don't understand people who state as absolute fact that they have not made any progress or that they are trying to con us all. What could they possibly profit by doing that? Like anything worth doing, RL takes time. All the best, Ash -- http://www.siroccoracing.com |
#9
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I think what makes people laugh is how they focus on items like 3D modeling
the inside of a bus, which will have 0 use in the game. "Ashley McConnell" > wrote in message ups.com... > > Darus wrote: >> Be very, very quiet. I'm hunting wabbits...er, Wests.... >> >> Much like the "You can be saved" and "Will you go to heaven" posts, > RL >> urban myth posts are an unfortunate byproduct of everyone having > access >> to usenet and Google. >> >> As was posted elsewhere in regard to those other topics, "Got Proof?" > > As the authors of the other topics might reply, "because I speak to > them every day". > > I know first hand how much work Chris, Gregor and Tony are putting into > RL. I don't understand people who state as absolute fact that they > have not made any progress or that they are trying to con us all. What > could they possibly profit by doing that? > > Like anything worth doing, RL takes time. > > All the best, > Ash > > -- > http://www.siroccoracing.com > |
#10
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Hello,
there's been some comments by Chris and me in the latest AutoSimSport issue. Basically it is felt a PPU would be a great addition, as that is precisely what would be needed to move things that bit forward, but only if it allowed for custom programming solutions and would have good market penetration. So far it's a bit wait and see. Cheers, -Gregor eppy wrote: > Hi, > > Unfortunatly, there isn't too much discussion in other forums about the > progress in Racing Legends. Does anyone know if the developers have taken > advantage of the delay in their work by utilising new technologies such as > hardware Physics Processing Units? This would surely aid their goal of a > truly component based physics model for their cars? > > Cheers, > Tim > > > > |
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