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#1
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rF2: The quest for new ways to be miserable continues!
Graphics: it's like a modding team took rF1 to the edges of what it was capable of.
Good, if you were expecting a much improved rF1, but DX9 is capable of much better. The programmers here... well, they've tried their best, but unfortunately sometimes your best isn't really good enough. I had the same problem with GTR Evo... it just looked out of date from the start. Physics: FFB is not right in the way that iRacing is almost immediately "right". Which is a shame, because although I'm struggling with the Historic cars, the Megane shows an awful lot of potential under the hood. Or rather, under the wheel arches. I really do think this tyre model is better than iRacing's at the moment. The car handles more believably under stress and duress -- to me -- and would be a joy to drive if the FFB felt more convincing. Some people on the forums love the FFB though, however it's hard to know what they're comparing it to, or whether specific hardware is a big deal. Atmosphe perhaps the biggest hit so far. Dynamically changing weather and lighting really move the genre forward, and I've even enjoyed thrashing around in the (graphically poor) rain in the Megane. Again the tyre physics handle very impressively and when I aquaplaned at one stage it just felt and looked right. Sounds from the surroundings are well done too, they really do add something I didn't think I'd been missing. Anyway, that's it so far. I'm disappointed and I'm very pleased at the same time. As ever, it's hard to be simply happy in this hobby. In fact I suspect we have this hobby purely because we don't want to be happy. ;-) Still, it was easily worth my 30ukp, and I'm very much looking forward to seeing what the more talented modders can do with this engine. It has bags of potential... though at this stage you'd hope for a bit more than that. There's probably nothing beta about this release apart from a few tweaks and a lot of content. Andrew McP |
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#2
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rF2: The quest for new ways to be miserable continues!
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#3
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rF2: The quest for new ways to be miserable continues!
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#5
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rF2: The quest for new ways to be miserable continues!
On Thu, 12 Jan 2012 10:15 +0000 (GMT Standard Time), Andrew MacPherson wrote:
> though at this stage you'd hope for a bit more than that. There's > probably nothing beta about this release apart from a few tweaks and > a lot of content. I beg to differ on this one. There's tons of stuff coming for the tyre model alone, realroad will receive a big overhaul and many other things that are still on the to-do list. I'm one of the folks loving rF2's FFB, it's the best I've ever "felt" in any sim, hands down even in this early beta (I was on iracing's beta team for a year and then "subscribed for six months after release, so I don't know what they're up to at the moment). I hope the poor fps will be dealt with, for me the sim mostly runs fine and performance is good until I start adding AI (which are a joy to race offline, btw) beyond 12 cars or so. Just remember what rF1 was like when it hit the shelves: A couple of cars, some tracks, nothing much beyond that but a very flexible and modding friendly engine, and look where that got us five years down the road ;-) All the best, Uwe |
#6
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rF2: The quest for new ways to be miserable continues!
On Mon, 23 Jan 2012 12:53:39 +0000 (UTC), Uwe >
wrote: >On Thu, 12 Jan 2012 10:15 +0000 (GMT Standard Time), Andrew MacPherson wrote: > >> though at this stage you'd hope for a bit more than that. There's >> probably nothing beta about this release apart from a few tweaks and >> a lot of content. > >I beg to differ on this one. There's tons of stuff coming for the tyre model alone, realroad will receive a big overhaul and many other things that are still on the to-do list. > >I'm one of the folks loving rF2's FFB, it's the best I've ever "felt" >in any sim, hands down even in this early beta (I was on iracing's >beta team for a year and then "subscribed for six months after >release, so I don't know what they're up to at the moment). > >I hope the poor fps will be dealt with, for me the sim mostly runs >fine and performance is good until I start adding AI (which are a joy >to race offline, btw) beyond 12 cars or so. > >Just remember what rF1 was like when it hit the shelves: A couple of >cars, some tracks, nothing much beyond that but a very flexible and >modding friendly engine, and look where that got us five years down >the road ;-) > > >All the best, Uwe FYI, the last build of pCARS (http://www.wmdportal.com/) contains a lot of new FFB work, and it seems they're on the right track. With at least another year of development work to go, I anticipate it will be excellent by the time it's shipped. |
#7
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rF2: The quest for new ways to be miserable continues!
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#8
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rF2: The quest for new ways to be miserable continues!
On Fri, 27 Jan 2012 21:10 +0000 (GMT Standard Time), Andrew MacPherson wrote:
> PS Good luck with rF2-Rank :-> Cheers Andy, it's a complete re-write (in Django this time), things are coming along nicely. We already have most of the stuff from rF1 Rank in place, now all we need is ISI to enforce proper car class and track names... not an easy task seeing them naming the Historic F1 cars simply "F1" and a Portugal variant "GT minus tyre stacks"... but one can hope and lament the fact loudly ;-) All the best, Uwe |
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