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Opinion on iRacing short falls.



 
 
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  #11  
Old May 22nd 09, 05:02 AM posted to rec.autos.simulators
Byron Forbes
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Posts: 212
Default Opinion on iRacing short falls.

WORRL.

What ever happened to that?


"Niles Anders" > wrote in message
...
> Byron, I have suspected paranoia too. But I think they really want to own
> SIM Racing. I know that sounds a little wacky but FIRST is modeled like
> the FIA and it appears they want to displace leagues with their model. I
> don't think their long term model is good for SIM racing overall.
>
> We've raced together before and I can't remember what league it was with.
> But you're Australian, right?
>
> Byron Forbes wrote:
>> Yep.
>>
>> To me, all iRacing need to do is offer their sanctioned stuff as well
>> as let everyone do their own thing.
>>
>> But is this a flashback to the crackdown on third party stuff for
>> N2003? Are they threatened by this also? Am I detecting a little
>> paranoia?
>>
>>
>> "Tony R" > wrote in message
>> ...
>>> Niles Anders wrote:
>>>
>>>> Think about that. If simply allowing private leagues would undermine
>>>> their licensing concept, what does that say about the viability of that
>>>> concept overall? To me it shows it's a weak concept. I would predict
>>>> that if they did allow private leagues that their "driving school game"
>>>> would die immediately because it has such small appeal now anyway. And
>>>> that contributes to why so few veteran SIM racers want to be involved
>>>> with it. The concept is a divider not a uniter.
>>>
>>> Sim racing has been a contracting niche since the early copies of
>>> Papyrus' Nascar titles sold in excess of 1 million. In the absence of
>>> any developer led or official sanctioning body grasping the nettle, sim
>>> racing fans have done a pretty good job organising themselves, arguably
>>> better than F1 right now!
>>>
>>> However, for potential new sim racers the entry into the decent leagues
>>> is a matter of luck and a simple google search a find plenty of examples
>>> of league forums that have disintegrated into flame wars and/or fizzled
>>> out mid season to a handful of drivers.
>>>
>>> For those in the decent leagues their only need is the sim - the rest
>>> they can do, but it is no recipe for expanding sim racing. As long as
>>> the sims keep coming why should they worry?
>>>
>>> The reality is the sims aren't keeping coming. The major publishers gave
>>> up on PC sim racing years ago in favour of either console racers or
>>> different genres. The small studios are doing a decent job along with
>>> the home made community mods, yet to attract in major developer is
>>> going to take a significant change in the market.
>>>
>>> Many consumers will focus on the now and view iRacing as another boxed
>>> title but with annoying restrictions. Simply feeding the existing niche
>>> community isn't going to justify the development costs. So it needs to
>>> provide the venue for races to pool sim racers for its systems of
>>> getting drivers racing of similar capabilities to experience the quality
>>> of racing first hand and establish numbers to gain momentum for new
>>> racers to come in. We now see the Nascar deal in a timeline where new
>>> fans can join in where there is already an established membership
>>> initially from the existing sim racing community.
>>>
>>> To gain this momentum iRacing need to control the numbers through
>>> limiting fragmentation. Fancy running Spec Racers around Daytona for 5
>>> laps? The option isn't going to be there. Sim racers used to zillions of
>>> options of cars and tracks and choosing their own rules wil be
>>> disappointed, yet this is exactly what destroyed pick up racing in the
>>> past. To bring order to this chaos iRacing have grasped the nettle and
>>> there will always be groups who will do something different and there
>>> are alternatives - but they will be the niche groups as we have in all
>>> sports.
>>>
>>> If iRacing succeeds it will become the de facto sim racing service which
>>> in my view is exactly what sim racing has needed for many years and may
>>> grow sim racing beyond its ill perceived computer gaming image.
>>>
>>> That doesn't mean everyone else packs up, the small studios will still
>>> have niche gaps to fill but we as consumers will have a major developer
>>> in the mix, something that wouldn't have happened without iRacing's
>>> vision for change.
>>>
>>> Cheers
>>> Tony

>>


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  #12  
Old May 22nd 09, 09:12 AM posted to rec.autos.simulators
The Flam Flim Man
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Posts: 1
Default Opinion on iRacing short falls.

"David Fisher's Left Testicle" <dfg.myass@aol> wrote in message
...
>I agree with that.


Replying to your own sock puppet, eh? You didn't fool me.

  #13  
Old May 22nd 09, 06:11 PM posted to rec.autos.simulators
Alan Bernardo[_5_]
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Posts: 40
Default Opinion on iRacing short falls.

I would have to agree with what you've said about private leagues. Taking
advantage of a three-month special for $25, I hopped back onto iRacing,
since during the summer months I have more time to waste than during other
times.

But iRacing is pretty much the same, except for the new tracks and vehicles.
What turned my off of iRacing when I first joined was still exists: I am led
along, allowed to do only certain things as if I were a baby just learning
to walk.

The license idea I like. Why iRacing cannot combine the license idea with
private leagues I don't understand, unless it be some legal issue. How much
better would iRacing be if the user could join a private league with people
who have similar licenses!

Maybe someday iRacing will adopt such a feature. Let's hope so.


Alan


  #14  
Old May 22nd 09, 06:49 PM posted to rec.autos.simulators
Niles Anders
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Posts: 14
Default Opinion on iRacing short falls.

Alan Bernardo wrote:

> But iRacing is pretty much the same, except for the new tracks and vehicles.
> What turned my off of iRacing when I first joined was still exists: I am led
> along, allowed to do only certain things as if I were a baby just learning
> to walk.
>
> The license idea I like. Why iRacing cannot combine the license idea with
> private leagues I don't understand, unless it be some legal issue.


I believe it's a long term effort to take control of SIM Racing period.
And in that case some might not be considered good enough to SIM race.



How much
> better would iRacing be if the user could join a private league with people
> who have similar licenses!


Or if existing private leagues could simply use the service for their
membership.

Niles
  #15  
Old May 22nd 09, 07:44 PM posted to rec.autos.simulators
yankees baby
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Posts: 4
Default Opinion on iRacing short falls.

On May 22, 1:49*pm, Niles Anders > wrote:
> Alan Bernardo wrote:
> > But iRacing is pretty much the same, except for the new tracks and vehicles.
> > What turned my off of iRacing when I first joined was still exists: I am led
> > along, allowed to do only certain things as if I were a baby just learning
> > to walk.

>
> > The license idea I like. *Why iRacing cannot combine the license idea with
> > private leagues I don't understand, unless it be some legal issue. *

>
> I believe it's a long term effort to take control of SIM Racing period.
> And in that case some might not be considered good enough to SIM race.
>
> How much
>
> > better would iRacing be if the user could join a private league with people
> > who have similar licenses!

>
> Or if existing private leagues could simply use the service for their
> membership.
>
> Niles


well said my friend.

love

penis boy
  #16  
Old May 22nd 09, 08:44 PM posted to rec.autos.simulators
Tony R
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Posts: 207
Default Opinion on iRacing short falls.

Alan Bernardo wrote:

> The license idea I like. Why iRacing cannot combine the license idea with
> private leagues I don't understand, unless it be some legal issue. How much
> better would iRacing be if the user could join a private league with people
> who have similar licenses!


They have announced that when private leagues are introduced (August)
that drivers will require the appropriate license for the class.

The core systems are the iRacing championships which iRacing are busy
getting established with balancing numbers of members racing all around
the world and tweaking race frequencies and series. Hence private
leagues will be somewhat limited to be able to manage these numbers
rather than a free for all where everyone scatters off into tiny groups
and online racing is just for those in the know.

That is as I understand it anyway.

Cheers
Tony
  #17  
Old May 22nd 09, 10:49 PM posted to rec.autos.simulators
David Fisher's Left Testicle
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Posts: 178
Default Opinion on iRacing short falls.


"The Flam Flim Man" > wrote in message
...
> "David Fisher's Left Testicle" <dfg.myass@aol> wrote in message
> ...
>>I agree with that.

>
> Replying to your own sock puppet, eh? You didn't fool me.

**** off, you ****!

  #18  
Old May 23rd 09, 03:01 AM posted to rec.autos.simulators
[email protected]
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Posts: 8
Default Opinion on iRacing short falls.

On May 21, 9:57*am, "jeffareid" > wrote:
> >driving school game

>
> Except that it doesn't serve that purpose, iRacing is an online
> pickup racing game, not a school or a training tool.
>
> For racing teams interested in a training or development tool,
> they will buy something like rFactor pro (not the consumer
> product, but a tool that rFactor customizes for each customer).


I don't agree at all. The bulk of real-world racers are not in high-
budget teams but race in different amateur or entry-level spec series.
iRacing and rFactor Pro have completely different target markets, and
iRacing serves its purpose very well as a training tool.
  #19  
Old May 23rd 09, 06:08 AM posted to rec.autos.simulators
jeffareid
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Posts: 176
Default Opinion on iRacing short falls.

>>>driving school game

>> Except that it doesn't serve that purpose, iRacing is an online
>> pickup racing game, not a school or a training tool.
>> For racing teams interested in a training or development tool,
>> they will buy something like rFactor pro (not the consumer
>> product, but a tool that rFactor customizes for each customer).


>I don't agree at all. The bulk of real-world racers are not in high-
>budget teams but race in different amateur or entry-level spec series.
>iRacing and rFactor Pro have completely different target markets, and
>iRacing serves its purpose very well as a training tool.


My post stated racing teams interested in a training tool, this doesn't
include the bulk of real-world racers.

Most of the real world racers aren't going to consider iRacing or any
racing game as a training tool, as most of them drive on just a few
tracks that they know very well. In some instances, if going to
a new track, the drivers might use a racing game to learn the basic
track layout, but in this case, rFactor is a better choice since it's
has so many more tracks.

Try going to a local race track and convince the club racers there that
iRacing experience would serve as a good training tool and
improve their lap times.

My point here is that iRacing is just an expensive pickup racing game
with apparently better physics than the current games out there, at
least until NFS Shift (EA has the people, and the budget to make
a better sim), or rFactor 2 is released.


  #20  
Old May 23rd 09, 07:14 AM posted to rec.autos.simulators
[email protected]
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Posts: 8
Default Opinion on iRacing short falls.

On May 23, 8:08 am, "jeffareid" > wrote:
> My post stated racing teams interested in a training tool, this doesn't
> include the bulk of real-world racers.


I made the assumption that you were trying to justify the point with
the second paragraph.

The number of hobbyist and semi-pro racers using the sim for training
is enough to prove your point false, which you could easily see by
browsing the forums a bit. Of the real world series featured in the
sim, the Jetta TDI cup for example will make sim training in iRacing
mandatory prior to actually racing on the tracks.

The majority of users are there to have fun, but the fact is that
there are plenty of those who use it for training, including top-level
professional drivers.
 




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