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#11
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first FIRST Racing screenshots
How you come to a conclusion based on screenshots of alpha code shows that
you either are very smart and in the know or you *think* youre very smart and not in the know. Sometimes known by the more popular term, *bull*****... "Ludwig" > wrote in message oups.com... > Well, I must admit to harbouring a smidgeon of anticipation about this > one. > > Unfortunately, the shots would attest to little more than a slightly > warmed over N2003 engine (and we know how little it loved the polys). > > They may impress some with their gadgets, but for me the circuits are > less impressive than those in GTR/GTL, graphically; the cockpits pale > into insignificance by comparison, and I would hazard a bet that the > physics engine uses spline based environment contact logic making the > whole experience less involving that what we have become accustomed to. > > > > In short, I'm disappointed. > > |
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#12
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first FIRST Racing screenshots
Ludwig wrote:
> Well, I must admit to harbouring a smidgeon of anticipation about this > one. > > Unfortunately, the shots would attest to little more than a slightly > warmed over N2003 engine (and we know how little it loved the polys). How do you get that out of those pictures? > would hazard a bet that the > physics engine uses spline based environment contact logic making the > whole experience less involving that what we have become accustomed to. Would you consider this this 'fact' or 'speculation'? > whole experience less involving that what we have become accustomed to. What's this mean? Accustome to what? > In short, I'm disappointed. Have you been able to test this yet? Niles |
#13
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first FIRST Racing screenshots
Ludwig wrote:
> Well, I must admit to harbouring a smidgeon of anticipation about this > one. > Unfortunately, the shots would attest to little more than a slightly > warmed over N2003 engine (and we know how little it loved the polys). 'How do you get that out of those pictures? ' I used my ocular senses to focus on the images presented to me. I see the same DX 8.1 lighting, look and ambience I saw in N2003, with mildly warmed over textures. It's a particular skill, this 'looking at an image' thing, a skill that I have mastered. > would hazard a bet that the > physics engine uses spline based environment contact logic making the > whole experience less involving that what we have become accustomed to. 'Would you consider this this 'fact' or 'speculation'? ' Dear darling Niles. Please attempt to cogitate on the phrase 'hazard a bet'. You may then be enlightened as to its place in your endearing little dichotomy, so harshly imposed. ' > whole experience less involving that what we have become accustomed to. What's this mean? Accustome to what?' Sorry Niley, you've became incoherent. 'Have you been able to test this yet? ' Ohh... well, give me a minute........ Yes, after a thorough self analysis, I'm most categorically disappointed. |
#14
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first FIRST Racing screenshots
> When are we going to see photo realistic graphics? Most grass textures i
> have seen so far look nothing like real grass. Even the asphalt looks like > a grey texture with random black dots. Well I'm not expecting photorealism but I agree those shots look bland. Textures are very low res and it looks like it using Direct X 6 judging by the lighting. |
#15
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first FIRST Racing screenshots
Not to mention it's a web graphic at what, 80k ?
Like taking Nature Photo's with a 1MP camera -Larry "Mitch_A" > wrote in message news > How you come to a conclusion based on screenshots of alpha code shows that > you either are very smart and in the know or you *think* youre very smart > and not in the know. Sometimes known by the more popular term, > *bull*****... > > "Ludwig" > wrote in message > oups.com... >> Well, I must admit to harbouring a smidgeon of anticipation about this >> one. >> >> Unfortunately, the shots would attest to little more than a slightly >> warmed over N2003 engine (and we know how little it loved the polys). >> >> They may impress some with their gadgets, but for me the circuits are >> less impressive than those in GTR/GTL, graphically; the cockpits pale >> into insignificance by comparison, and I would hazard a bet that the >> physics engine uses spline based environment contact logic making the >> whole experience less involving that what we have become accustomed to. >> >> >> >> In short, I'm disappointed. >> >> > > |
#16
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first FIRST Racing screenshots
Indeed Larry,
Have you also considered the possibility that jpeg artifacting, in this instance, serves to de-emphasise the patent mundanity of the original images? Those among us who have researched the original source will encounter the same last generation presentation. In your defense, it is possible that the fellows hocking this banality chose to weaken their shopfront with excessive JPG compression. I do have to admit to having some doubt about the veracity of such a choice though. |
#17
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first FIRST Racing screenshots
So you are a iRacing beta tester?
> > 'Have you been able to test this yet? ' > > Ohh... well, give me a minute........ Yes, after a thorough self > analysis, I'm most categorically disappointed. > -- Niles Anders FLOG Online Games SIM Racing Servers and Game Servers http://flog.com |
#18
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first FIRST Racing screenshots
A serious question...
Do you write while referring to an electronic dictionary or something? Because I need one to read it -Larry "Ludwig" > wrote in message ups.com... > Indeed Larry, > > Have you also considered the possibility that jpeg artifacting, in this > instance, serves to de-emphasise the patent mundanity of the original > images? > > Those among us who have researched the original source will encounter > the same last generation presentation. In your defense, it is possible > that the fellows hocking this banality chose to weaken their shopfront > with excessive JPG compression. I do have to admit to having some doubt > about the veracity of such a choice though. > |
#19
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first FIRST Racing screenshots
Hello Laurence. In the forgoing posts I have employed a language known
as English. Ineptitude is gathering an unfortunate ubiquity; the zeitgeist, seemingly. |
#20
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first FIRST Racing screenshots
"Steve Simpson" > wrote in
: >> When are we going to see photo realistic graphics? Most grass >> textures i have seen so far look nothing like real grass. Even the >> asphalt looks like a grey texture with random black dots. > > Well I'm not expecting photorealism but I agree those shots look > bland. Textures are very low res and it looks like it using Direct X 6 > judging by the lighting. > > > I cannot address this issue without bias, which may become clearer in the coming months. But I think you all are getting wrapped up in the fact that this still 'looks' like a Papyrus sim. Why shouldn't it? They have a style that is unique and simply because they are graduating to a new product, we somehow arrive at the conclusion that they should present something that is totally different. I am not looking at the textures, or the version of DX they are using, I'm seeing VIR and Lime Rock 'as they really are.' No more of this corner being wrong or that part of the track being too wide..or those bumps not being there. Regardless of how they sell the product and or which audience they target, this stands to be a huge step forward. I have been critical of the Papyrus morph to First and then iRacing. I don't have a plan at this point to purchase their next release, as of now, but this should certainly be opening up some eyes. |
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