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#1
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How do you get rid of the rattle in rFactor?
I hate the rocks in the muffler rattle in rF. Is there an easy way to get
rid of this, it's in GTR also.. Also is there a way to get rid of the shakiness, I know it's probably realistic, but it's also too much imo. |
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#2
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I don't know how to get rid of it, but it would great to be able to have
in the "tin tops" and get rid of it in the open wheel cars. I am guessing that would be more realistic. What do you think? John Smith wrote: > I hate the rocks in the muffler rattle in rF. Is there an easy way to get > rid of this, it's in GTR also.. Also is there a way to get rid of the > shakiness, I know it's probably realistic, but it's also too much imo. > > > |
#3
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"R Keating" > wrote in message ... >I don't know how to get rid of it, but it would great to be able to have in >the "tin tops" and get rid of it in the open wheel cars. I am guessing >that would be more realistic. What do you think? > > > John Smith wrote: >> I hate the rocks in the muffler rattle in rF. Is there an easy way to get >> rid of this, it's in GTR also.. Also is there a way to get rid of the >> shakiness, I know it's probably realistic, but it's also too much imo. >> >> have a fiddle with these settings in your plr file cheers steve Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates) Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects eyepoint orientation |
#4
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Steve Whitty wrote:
> "R Keating" > wrote in message > ... > >>I don't know how to get rid of it, but it would great to be able to have in >>the "tin tops" and get rid of it in the open wheel cars. I am guessing >>that would be more realistic. What do you think? >> >> >>John Smith wrote: >> >>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get >>>rid of this, it's in GTR also.. Also is there a way to get rid of the >>>shakiness, I know it's probably realistic, but it's also too much imo. >>> >>> > > > have a fiddle with these settings in your plr file > > cheers > > steve > > Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects > eyepoint position (base magnitude is in VEH or cockpit file) > Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects > eyepoint position (higher framerates allow higher rates) > Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier affects > eyepoint orientation (base magnitude is in VEH or cockpit file) > Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects > eyepoint orientation > > Steve, I think the vibration is accurate in all cases. It was the sound of the "stones" that I was thinking about. |
#5
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"R Keating" > wrote in message ... > Steve Whitty wrote: >> "R Keating" > wrote in message >> ... >> >>>I don't know how to get rid of it, but it would great to be able to have >>>in the "tin tops" and get rid of it in the open wheel cars. I am >>>guessing that would be more realistic. What do you think? >>> >>> >>>John Smith wrote: >>> >>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to >>>>get >>>>rid of this, it's in GTR also.. Also is there a way to get rid of the >>>>shakiness, I know it's probably realistic, but it's also too much imo. >>>> >>>> >> >> >> have a fiddle with these settings in your plr file >> >> cheers >> >> steve >> >> Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects >> eyepoint position (base magnitude is in VEH or cockpit file) >> Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects >> eyepoint position (higher framerates allow higher rates) >> Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier >> affects eyepoint orientation (base magnitude is in VEH or cockpit file) >> Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects >> eyepoint orientation > > Steve, > > I think the vibration is accurate in all cases. It was the sound of the > "stones" that I was thinking about. Thanks, I found "Head physics" under game data |
#6
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"John Smith" > wrote in message ... >I hate the rocks in the muffler rattle in rF. Is there an easy way to get > rid of this, it's in GTR also.. Also is there a way to get rid of the > shakiness, I know it's probably realistic, but it's also too much imo. > > > The only thing I know is how to get rid of rFactor. In doing so you'd get rid of the muffler rattle and the shakiness. Two birds with one stone, so to speak. Alanb |
#7
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I used sound recorder to lower the volume on the grass and curb sounds. Not
sure where the rattle is though. Mitch "John Smith" > wrote in message ... >I hate the rocks in the muffler rattle in rF. Is there an easy way to get > rid of this, it's in GTR also.. Also is there a way to get rid of the > shakiness, I know it's probably realistic, but it's also too much imo. > > > |
#8
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Alan Bernardo wrote:
> "John Smith" > wrote in message > ... > >>I hate the rocks in the muffler rattle in rF. Is there an easy way to get >>rid of this, it's in GTR also.. Also is there a way to get rid of the >>shakiness, I know it's probably realistic, but it's also too much imo. >> >> >> > > > The only thing I know is how to get rid of rFactor. In doing so you'd get > rid of the muffler rattle and the shakiness. Two birds with one stone, so > to speak. > > > Alanb > > Very helpful! You ****. |
#9
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"Sidney H Bridge" > wrote in message ... > Alan Bernardo wrote: >> "John Smith" > wrote in message >> ... >> >>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get >>>rid of this, it's in GTR also.. Also is there a way to get rid of the >>>shakiness, I know it's probably realistic, but it's also too much imo. >>> >>> >>> >> >> >> The only thing I know is how to get rid of rFactor. In doing so you'd >> get rid of the muffler rattle and the shakiness. Two birds with one >> stone, so to speak. >> >> >> Alanb > Very helpful! You ****. Too bad you missed the point. It was a joke, based on the absurdity of the request. Alanb |
#10
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Alan Bernardo wrote:
> "Sidney H Bridge" > wrote in message > ... > >>Alan Bernardo wrote: >> >>>"John Smith" > wrote in message . .. >>> >>> >>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get >>>>rid of this, it's in GTR also.. Also is there a way to get rid of the >>>>shakiness, I know it's probably realistic, but it's also too much imo. >>>> >>>> >>>> >>> >>> >>>The only thing I know is how to get rid of rFactor. In doing so you'd >>>get rid of the muffler rattle and the shakiness. Two birds with one >>>stone, so to speak. >>> >>> >>>Alanb >> >>Very helpful! You ****. > > > Too bad you missed the point. It was a joke, based on the absurdity of the > request. > > > Alanb > > Nothing absurd about that request. The road noise in rF could do with a tweak. Also, I'd link to hear some wind noise. Anyone who has watch in-cockpit footage will know what I mean. At very high speed, the wind noise rivals that of the engine! |
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