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#1
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rFactor Single Player......
Hi all,
Thinking of gitting this sim, can you play as single player, is there an option to do this, as I am not interested in online play..... Cheers leesee |
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#2
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d.lee wrote:
> Hi all, > Thinking of gitting this sim, can you play as single player, is there an > option to do this, as I am not interested in online play..... > Cheers > leesee > > Yes, you can play off-line. Make sure you follow the advice for fixing the A.I. posted on RSC: http://forum.rscnet.org/forumdisplay.php?f=799 |
#3
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"d.lee" > wrote in message ... > Hi all, > Thinking of gitting this sim, can you play as single player, is there an > option to do this, as I am not interested in online play..... > Cheers > leesee Yes, it has the single player side of it. Just be sure to read through this ng or over at RSC if, after you purchase, you have issues with the ai. ignore the very negative/flame posts at rsc.there are some constructive comments, but there are about 10 persistant trolls hell bent on making it known they don't like the sim, and want everyone else to hate it too. cheers steve |
#4
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Can someone post the AI fix here? I sure dont want to go through all the
nonsense on RSC looking. Mitch "Steve Whitty" > wrote in > ng or over at RSC if, after you purchase, you have issues with the ai. > ignore the very negative/flame posts at rsc.there are some constructive > comments, but there are about 10 persistant trolls hell bent on making it > known they don't like the sim, and want everyone else to hate it too. > > cheers > steve > |
#5
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Mitch,
First set the ai aggression to 0 and then there is one other line that needs to be modified that has the ai run more consistent laps. Has made a big difference and helps the ai from bunching up. Chad "Mitch_A" > wrote in message news > Can someone post the AI fix here? I sure dont want to go through all the > nonsense on RSC looking. > > Mitch > > "Steve Whitty" > wrote in > ng or over at RSC if, after > you purchase, you have issues with the ai. >> ignore the very negative/flame posts at rsc.there are some constructive >> comments, but there are about 10 persistant trolls hell bent on making >> it known they don't like the sim, and want everyone else to hate it too. >> >> cheers >> steve >> > > |
#6
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Mitch_A wrote:
> Can someone post the AI fix here? I sure dont want to go through all the > nonsense on RSC looking. “Hi, I'm Mike Z, the ai programmer for rFactor. Just wanted to drop in, and let you all know I am reading the boards, even if I don't respond everyday. Looks like a couple of bugs, combined with my attempt to make like-model races more competitive is resulting in a little more contact that I intended. Here's a couple of things you can do to cut down on the amount of bad touching: race against cars of the same upgrade level as you. There's a bug right now were if a car can out accelerate you, he may initiate a pass at inappropriate times. Once a pass is initiated, he may find himself out of control, out of road, or both and that could often result in rear ending you. Find a skill level of ai that you are competitive against and race against that skill level. We all have seen the havoc that can happen on a racetrack when somebody brakes early while travelling at the speeds these cars travel at. Not only do reaction times come into effect, but often times, a car is already at the very limit of what his tires can take, and any unexpected jerking is liable to send him skidding. It doesn't hurt to play with the AI aggression at 0%. Among other things, it slightly increases the default follow distance and passing leeway. Somebody complained about unnatural bunching up of cars. There is a player file variable AI Limiter="1.00000" set that to AI Limiter="0.0000" that will prevent cars from going through various up and down cycles (good laps and bad laps) during a race, make every driver more consistent according to his skill level, and hopefully spread the field out a little more. In the mean time, I'll continue to look into the problems. Please post replays or video files of suspect behaviour. Yes there are bugs, but I find most of the time I get hit, it's because I did something wrong.” |
#7
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"Tony Rickard" > wrote in message .uk... > Mitch_A wrote: >> Can someone post the AI fix here? I sure dont want to go through all the >> nonsense on RSC looking. > > “Hi, I'm Mike Z, the ai programmer for rFactor. Just wanted to drop in, > and let you all know I am reading the boards, even if I don't respond > everyday. Looks like a couple of bugs, combined with my attempt to make > like-model races more competitive is resulting in a little more contact > that I intended. Here's a couple of things you can do to cut down on the > amount of bad touching: > > race against cars of the same upgrade level as you. There's a bug right > now were if a car can out accelerate you, he may initiate a pass at > inappropriate times. Once a pass is initiated, he may find himself out of > control, out of road, or both and that could often result in rear ending > you. > > Find a skill level of ai that you are competitive against and race against > that skill level. We all have seen the havoc that can happen on a > racetrack when somebody brakes early while travelling at the speeds these > cars travel at. Not only do reaction times come into effect, but often > times, a car is already at the very limit of what his tires can take, and > any unexpected jerking is liable to send him skidding. > > It doesn't hurt to play with the AI aggression at 0%. Among other things, > it slightly increases the default follow distance and passing leeway. > > Somebody complained about unnatural bunching up of cars. There is a player > file variable > > AI Limiter="1.00000" > > set that to > > AI Limiter="0.0000" > > that will prevent cars from going through various up and down cycles (good > laps and bad laps) during a race, make every driver more consistent > according to his skill level, and hopefully spread the field out a little > more. > > In the mean time, I'll continue to look into the problems. Please post > replays or video files of suspect behaviour. Yes there are bugs, but I > find most of the time I get hit, it's because I did something wrong.” This is always nice to see, someone vitally connected with a game dropping in and giving suggestions and hope. Alanb |
#8
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It's there.
Just wear Iron underwear. The AI is brutal. -Larry "d.lee" > wrote in message ... > Hi all, > Thinking of gitting this sim, can you play as single player, is there an > option to do this, as I am not interested in online play..... > Cheers > leesee > |
#9
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I applied a fix from ISI to your player file that made quite a difference.
They are still kamikaze trying to block ya but it is a bit better. Look for AI Limiter and change it from 1.0000 to 0.0000. Id guess there is much more we can do but this helps for now. At least they dont bunch up quite so much. Mitch "Larry" > wrote in message news:G7FTe.11384$Cc5.3236@lakeread06... > It's there. > > Just wear Iron underwear. The AI is brutal. > > -Larry > > "d.lee" > wrote in message > ... >> Hi all, >> Thinking of gitting this sim, can you play as single player, is there an >> option to do this, as I am not interested in online play..... >> Cheers >> leesee >> > > |
#10
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I'll give that a try!
-Larry "Mitch_A" > wrote in message . .. >I applied a fix from ISI to your player file that made quite a difference. >They are still kamikaze trying to block ya but it is a bit better. > > Look for AI Limiter and change it from 1.0000 to 0.0000. Id guess there > is much more we can do but this helps for now. At least they dont bunch > up quite so much. > > Mitch > > > "Larry" > wrote in message > news:G7FTe.11384$Cc5.3236@lakeread06... >> It's there. >> >> Just wear Iron underwear. The AI is brutal. >> >> -Larry >> >> "d.lee" > wrote in message >> ... >>> Hi all, >>> Thinking of gitting this sim, can you play as single player, is there an >>> option to do this, as I am not interested in online play..... >>> Cheers >>> leesee >>> >> >> > > |
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