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Driving Speed v1.12 tech demo
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Driving Speed v1.12 tech demo
"Derek" > wrote in message ... > This new tech demo features a new car, Audi R8 LeMans. > > Download it at www.megaderek.com > I love the fact that the invisible man drives the car. |
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Driving Speed v1.12 tech demo
Invisible man? was the driver not visible? I can see him on my computer.
"Bob Loblaw" > wrote in message ... > > "Derek" > wrote in message > ... > > This new tech demo features a new car, Audi R8 LeMans. > > > > Download it at www.megaderek.com > > > I love the fact that the invisible man drives the car. > > |
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Driving Speed v1.12 tech demo
Derek wrote:
> This new tech demo features a new car, Audi R8 LeMans. > > Download it at www.megaderek.com I'm not sure what direction you're taking the program. That is, simulator or arcade game. Assuming the former, here's what I've compiled. Of course, these are just my opinions for what they're worth. Good ---- * Game has a solid interface. * Control setup was a breeze, minimizing the time to get in the game. * Graphics were acceptable enough. Though lighting could be worked on more. I didn't have a textured sky. * AI seemed acceptable during normal conditions. Though I couldn't test a full field (12), as my machine (1 GHz) hit single digit fps. * Game had the standard racing cameras. Bad --- * Constantly have to select screen resolution at the start of the game. * No support for split axis'. * Steering in game was pretty sloppy, regardless of linearity setting. * Selection for automatic/manual should be in the Options as a permanent setting. * No graphic settings. * No in-game setup modification. Appears to be some limited support by editing each vehicles car.txt file. * Physics: Too much grip. I really couldn't force a spin. Rear tires really didn't want to break loose, at any speed, for any of three of the cars... including the Audi, which is supposed to have slicks. Possible fix might be to edit the file named above and change tire grip. * No clutch. * No rear view mirror that I could find. * AI didn't react properly under extreme race conditions. I punted a car into next week, and it didn't slide off the track. -Will |
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Driving Speed v1.12 tech demo
William Bradshaw wrote:
> I'm not sure what direction you're taking the program. Sorry, didn't realize the game info was on the screenshots page. It is, in fact, a simulator. > * Physics: Too much grip. I really couldn't force a spin. Rear tires > really didn't want to break loose, at any speed, for any of three of the > cars... including the Audi, which is supposed to have slicks. Possible > fix might be to edit the file named above and change tire grip. In the car.text for the Audi, I changed: LateralTyreGrip = 2.0 LongitudeTyreGrip = 1.8 to LateralTyreGrip = 1.5 LongitudeTyreGrip = 1.3 The tires definitely lost grip exiting tight corners with the throttle planted, however it was still too way easy to bring the car right back. Comments? -Will |
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Driving Speed v1.12 tech demo
"Derek" > wrote in message ... > Invisible man? was the driver not visible? I can see him on my computer. > I just watched the videos on the site and saw that there were no drivers in the cars. I haven't tried the demo yet. |
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Driving Speed v1.12 tech demo
Ahh ok those videos are a little old... before we had driver models put in
the cars. "Bob Loblaw" > wrote in message .. . > > "Derek" > wrote in message > ... > > Invisible man? was the driver not visible? I can see him on my computer. > > > I just watched the videos on the site and saw that there were no drivers in > the cars. I haven't tried the demo yet. > > |
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Driving Speed v1.12 tech demo
Thanks for the feedback. I'll be looking into the issue where the resolution
is selected each time the game is run and also some settings for graphics. The game isn't meant to be a full simulation nor full arcade, but in between though leaning more towards simulation. I still want realistic performance but appeal to a wide range of gamers, so keep it looking and feeling real and being easy enough to play that you dont 'need' a dedicated wheel. Similar to the Toca series games. Remember that the whole game has been coded by one programmers myself, this includes graphics, physics, sound, AI and gameplay... which was during my spare time at a full time game dev job. Most racing games are done by several full time programmers. "William Bradshaw" > wrote in message ... > William Bradshaw wrote: > > > I'm not sure what direction you're taking the program. > > Sorry, didn't realize the game info was on the screenshots page. It is, > in fact, a simulator. > > > * Physics: Too much grip. I really couldn't force a spin. Rear tires > > really didn't want to break loose, at any speed, for any of three of the > > cars... including the Audi, which is supposed to have slicks. Possible > > fix might be to edit the file named above and change tire grip. > > In the car.text for the Audi, I changed: > > LateralTyreGrip = 2.0 > LongitudeTyreGrip = 1.8 > > to > > LateralTyreGrip = 1.5 > LongitudeTyreGrip = 1.3 > > The tires definitely lost grip exiting tight corners with the throttle > planted, however it was still too way easy to bring the car right back. > Comments? > > > -Will |
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Driving Speed v1.12 tech demo
> Thanks for the feedback. I'll be looking into the issue where the
> resolution > is selected each time the game is run and also some settings for graphics. > The game isn't meant to be a full simulation nor full arcade, but in > between > though leaning more towards simulation. I still want realistic performance > but appeal to a wide range of gamers, so keep it looking and feeling real > and being easy enough to play that you dont 'need' a dedicated wheel. > Similar to the Toca series games. Remember that the whole game has been > coded by one programmers myself, this includes graphics, physics, sound, > AI > and gameplay... which was during my spare time at a full time game dev > job. > Most racing games are done by several full time programmers. Well, I love your Cartman game...! |
#10
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Driving Speed v1.12 tech demo
Derek wrote:
> Thanks for the feedback. I'll be looking into the issue where the resolution > is selected each time the game is run and also some settings for graphics. Glad I could give you some input. > The game isn't meant to be a full simulation nor full arcade, but in between > though leaning more towards simulation. I still want realistic performance > but appeal to a wide range of gamers, so keep it looking and feeling real > and being easy enough to play that you dont 'need' a dedicated wheel. > Similar to the Toca series games. My apologies. That's what I get for presuming things. > Remember that the whole game has been > coded by one programmers myself, this includes graphics, physics, sound, AI > and gameplay... which was during my spare time at a full time game dev job. > Most racing games are done by several full time programmers. Couldn't forget that. In fact, one of the best freeware simulators to date was/is programmed and "cobbled" together by one man: Ruud Van Gaal (http://www.racer.nl). While nowhere near finished, it's astounding what one man can accomplish in his spare time. -Will |
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