If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#21
|
|||
|
|||
iRacing - Hardware
jeffareid:
> Back to racing sims, unlike radio control, a bit part of racing is the > feedback you get from forces while driving at the limits, and no amount > of visual, audio, or steering force feedback is going to replace it. Some > real world racers use these games to get an idea of track layouts, but > point > out that even the simplest things, like braking points, are significantly > different between game and real world. For me there are racing games, some > have realistic physics, and some like Need For Speed, have pursuits and > cool > graphics. 46, here. Just the other day I watched Rfactor on Laguna Seca. Compared to iRacing, the difference is enormous. The difference is in small things, but those small things makes track completely different. Well, like they said in one episode of Inside Simracing, little differences, not big deal. Only, the one track is real, and the other is not, this is what makes iRacing useful. Rfactor version isn't good for anything, and it only confuses real life driver. iRacing version is spot on, and it really can help real life driver (I am not one of them). Showing him track layout exactly. And this is what laser scanning is about, the exact computer representation of the track. In your sport training is simple, in car racing training is expensive, very expensive, and knowing the exact layout, can help (I would say, pretty much). Braking points aren't big deal. One car has one braking point, the other has another. You change a setup, you change braking point a little. You adjust your braking point to real situation, to the REAL track. And you already know real track pretty well, if you raced it on iRacing a hundreds of times. The behavior of the car? Well, every car behaves differently, and even the same car behaves differently, regarding on tire pressure. Even on the same tires, the car behaves differently during time, and in changing weather conditions. Comes a rain, everything changes. But, the track layout doesn't change. Knowing that there is a crest on the track in some corner, and driving accordingly (using that crest), helps you a lot when you finally come to the track in real life, and other drivers only just spot that, and they need some time to "figure" it out. You are already way ahead. At least, this is how I see the whole thing. -- Mario Petrinovic |
Ads |
#22
|
|||
|
|||
iRacing - Hardware
Mario Petrinovic:
> At least, this is how I see the whole thing. -- Mario Petrinovic Oh yes, the other thing is that iRacing provides a controlled environment with sanctioning body, and thus can give infrastructure to develop sim racing into a real sport. It is the only of this kind. Iracing team is awaible 24/7/365, constantly maintaing and building this infrastructure. This is just fantastic, compared to anything else, way ahead, revolutionary. Whatever Kaemmer did in the past, it was always revolutionary for sim racing. Hat down to him, he is way ahead of everybody. I simply cannot undarstand anybody who bashes iRacing. -- Mario Petrinovic |
#23
|
|||
|
|||
iRacing - Hardware
Mario Petrinovic wrote:
> jeffareid: >> Back to racing sims, unlike radio control, a bit part of racing is the >> feedback you get from forces while driving at the limits, and no amount >> of visual, audio, or steering force feedback is going to replace it. Some >> real world racers use these games to get an idea of track layouts, but >> point >> out that even the simplest things, like braking points, are significantly >> different between game and real world. For me there are racing games, >> some >> have realistic physics, and some like Need For Speed, have pursuits and >> cool >> graphics. > > 46, here. Just the other day I watched Rfactor on Laguna Seca. > Compared to iRacing, the difference is enormous. The difference is in small Oh please, you picked one of the worst tracks for rF. Big deal... Mid Ohio, Rouen, LeMans (Virtua_LM) Nordschleife Zandvoort Spa Bugatti and on, and on, and on Oh wait, you can't drive most of them with iRacing. Damn... l8er ronny |
#24
|
|||
|
|||
iRacing - Hardware
Mario Petrinovic wrote:
> Mario Petrinovic: >> At least, this is how I see the whole thing. -- Mario Petrinovic > > Oh yes, the other thing is that iRacing provides a controlled > environment with sanctioning body, and thus can give infrastructure to > develop sim racing into a real sport. It is the only of this kind. > Iracing team is awaible 24/7/365, constantly maintaing and building this > infrastructure. This is just fantastic, compared to anything else, way > ahead, revolutionary. Whatever Kaemmer did in the past, it was always > revolutionary for sim racing. Hat down to him, he is way ahead of > everybody. I simply cannot undarstand anybody who bashes iRacing. -- > Mario Petrinovic Who's bashing iRacing? If you want the stuff iRacing is offering, good for you. But it's not the holy grail if one rather wants lots of tracks, lots of cars and good physics on top. I cannot understand anybody who glorifies iRacing... l8er ronny |
#25
|
|||
|
|||
iRacing - Hardware
Ronald Stoehr:
> Mario Petrinovic: >> Mario Petrinovic: >>> At least, this is how I see the whole thing. -- Mario Petrinovic >> >> Oh yes, the other thing is that iRacing provides a controlled >> environment with sanctioning body, and thus can give infrastructure to >> develop sim racing into a real sport. It is the only of this kind. >> Iracing team is awaible 24/7/365, constantly maintaing and building this >> infrastructure. This is just fantastic, compared to anything else, way >> ahead, revolutionary. Whatever Kaemmer did in the past, it was always >> revolutionary for sim racing. Hat down to him, he is way ahead of >> everybody. I simply cannot undarstand anybody who bashes iRacing. -- >> Mario Petrinovic > > Who's bashing iRacing? If you want the stuff iRacing is offering, good for > you. > But it's not the holy grail if one rather wants lots of tracks, lots of > cars > and good physics on top. I cannot understand anybody who glorifies > iRacing... Yes, you are right. I just watched Grid review at Inside Simracing. It sure can get you a lot of fun (it looks like). At first I didn't understand what the iRacing stuff is talking about when they talked how they will not steal anybody's share of market. Now I do understand. At first I just thought that iRacing will be in competition with other sims. Now I know that iRacing is a completely different thing. And this is what they announced on their public release. They said, who wants to play games doesn't need to come to iRacing. As simple as it is. iRacing is a sport, real sport, and it is developed for sportsmen, not for playing around. Other sims will have better looks, more fun, better graphics, more tracks, more cars. iRacing will always try to give the best physics, accurate laser scanning tracks, and controlled environment. The market is splitting. There will not be anymore fun games trying to act like the real thing. There will be iRacing trying to BE real thing, and other stuff offering plenty of fun. It is one interesting thing, iRacing is actually recruiting its membership from "fun sims" buyers. So, the more fun "fun sims" are offering, and the more people "fun sims" are attracting, the bigger pool of potential iRacing customers. -- Mario Petrinovic |
#26
|
|||
|
|||
iRacing - Hardware
Mario Petrinovic wrote:
> Ronald Stoehr: >> Mario Petrinovic: >>> Mario Petrinovic: >>>> At least, this is how I see the whole thing. -- Mario Petrinovic >>> >>> Oh yes, the other thing is that iRacing provides a controlled >>> environment with sanctioning body, and thus can give infrastructure >>> to develop sim racing into a real sport. It is the only of this kind. >>> Iracing team is awaible 24/7/365, constantly maintaing and building >>> this infrastructure. This is just fantastic, compared to anything >>> else, way ahead, revolutionary. Whatever Kaemmer did in the past, it >>> was always revolutionary for sim racing. Hat down to him, he is way >>> ahead of everybody. I simply cannot undarstand anybody who bashes >>> iRacing. -- Mario Petrinovic >> >> Who's bashing iRacing? If you want the stuff iRacing is offering, good >> for you. >> But it's not the holy grail if one rather wants lots of tracks, lots >> of cars >> and good physics on top. I cannot understand anybody who glorifies >> iRacing... > > Yes, you are right. I just watched Grid review at Inside > Simracing. It sure can get you a lot of fun (it looks like). > At first I didn't understand what the iRacing stuff is talking > about when they talked how they will not steal anybody's share of > market. Now I do understand. At first I just thought that iRacing will > be in competition with other sims. Now I know that iRacing is a > completely different thing. And this is what they announced on their > public release. They said, who wants to play games doesn't need to come Gimme a break, Mr. BigHead! It's still a GAME, just like rFactor... <snipped marketing bull****> l8er ronny |
#27
|
|||
|
|||
iRacing - Hardware
Ronald Stoehr:
> Mario Petrinovic: >> Ronald Stoehr: >>> Mario Petrinovic: >>>> Mario Petrinovic: >>>>> At least, this is how I see the whole thing. >>>> >>>> Oh yes, the other thing is that iRacing provides a controlled >>>> environment with sanctioning body, and thus can give infrastructure to >>>> develop sim racing into a real sport. It is the only of this kind. >>>> Iracing team is awaible 24/7/365, constantly maintaing and building >>>> this infrastructure. This is just fantastic, compared to anything else, >>>> way ahead, revolutionary. Whatever Kaemmer did in the past, it was >>>> always revolutionary for sim racing. Hat down to him, he is way ahead >>>> of everybody. I simply cannot undarstand anybody who bashes iRacing. >>> >>> Who's bashing iRacing? If you want the stuff iRacing is offering, good >>> for you. >>> But it's not the holy grail if one rather wants lots of tracks, lots of >>> cars >>> and good physics on top. I cannot understand anybody who glorifies >>> iRacing... >> >> Yes, you are right. I just watched Grid review at Inside >> Simracing. It sure can get you a lot of fun (it looks like). >> At first I didn't understand what the iRacing stuff is talking >> about when they talked how they will not steal anybody's share of market. >> Now I do understand. At first I just thought that iRacing will be in >> competition with other sims. Now I know that iRacing is a completely >> different thing. And this is what they announced on their public release. >> They said, who wants to play games doesn't need to come > > Gimme a break, Mr. BigHead! It's still a GAME, just like rFactor... > > <snipped marketing bull****> ronny Well, one can argue whether life is a game. But, the FACT is that iRacing HAS sanctioning body which works 24/7, the FACT is that iRacing HAS laser scanned tracks. Now, these are the main characteristics of iRacing, sanctioning body and laser scanned tracks. Now, what would be the purpose of those things? What do you think? To act like BigHeads, or what? The purpose of those things is exactly to develop a sport, and to make iRacing a tool for sportsmen. I don't see any other purpose for these (and these things are EXPENSIVE, no way they would be used without a purpose), and also I don't see any other "game" that has those things, and that has put so much money into those things. Why? Well, because no other company has these goals. -- Mario Petrinovic |
#28
|
|||
|
|||
iRacing - Hardware
I bought a wireless PC adapter today that will let me use my XBox 360
wheel with my PC. When it comes next week I'm going to ante up for the $20 trial membership. Depending on how it goes and how much time I'm able to spend with it I'll probably set up a dedicated spot in my basement in February when I return home and sign up for the full year. -Dirt- |
#29
|
|||
|
|||
iRacing - Hardware
> iRacing ... sport
I wouldn't call any computer activity a sport. Some claim that flying radio control models is a sport. I fly radio control gliders, mostly at a slope site where there's an updraft, and most of the time, I'm just twiddling a pair of small joysticks. The only sport aspect in this is if the updraft goes away, and I have to go down and back up the slope to retieve the model. > that has put so much money Most popular games cost that much to make or more. Electronic Arts spends about $10 million per year or so for the yearly released versions of Need For Speed. These games sell at around 5 million (ProStreet) to 9 million (Carbon, Most Wanted, Underdround 2), so it's business model that works. (Compare this to the 6000 or so iRacing "renters"). |
#30
|
|||
|
|||
iRacing - Hardware
On Sat, 18 Oct 2008 12:34:48 +0200, Mario Petrinovic wrote:
> jeffareid: >> Back to racing sims, unlike radio control, a bit part of racing is the >> feedback you get from forces while driving at the limits, and no amount >> of visual, audio, or steering force feedback is going to replace it. Some >> real world racers use these games to get an idea of track layouts, but >> point >> out that even the simplest things, like braking points, are significantly >> different between game and real world. For me there are racing games, some >> have realistic physics, and some like Need For Speed, have pursuits and >> cool >> graphics. > > 46, here. Just the other day I watched Rfactor on Laguna Seca. > Compared to iRacing, the difference is enormous. The difference is in small I don't think it's exactly fair to compare a community created track to the one in iRacing. A better comparison might be ISI's "BritishGP" to the iRacing version, but then again the ISI version is a couple of years old already. Cheers, uwe -- |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Day 28 in the Big iRacing house <-- warning, long and about iRacing | Andrew MacPherson | Simulators | 29 | October 1st 08 08:54 AM |
[Hardware] Things *not* to do on the day before pay day... | Andrew MacPherson | Simulators | 29 | September 9th 08 08:47 AM |
soft top hardware | Deano | Jeep | 6 | February 6th 07 04:46 PM |
need hardware advice.. | Cris Eichler | Simulators | 15 | September 15th 05 08:10 PM |
Stake bed hardware | [email protected] | 4x4 | 1 | December 28th 04 02:01 AM |