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Need for Speed mmo
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#2
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Need for Speed mmo
The first beta test was in Asia (Taiwan). The second beta test,
this time in english, was March 5->8. The third beta test will be March 19->22. The free roam area and the tracks are from a combined NFS Most Wanted and Carbon. About 1/2 of the map was unlocked in the second beta test, and I expect it to be about the same for the third beta test. The physics is simplified, with peformance just a bit slower than Most Wanted or Carbon. One of the goals was to allow for keyboard or gamepad play, although normal controllers such as joysticks or wheels will also work. The main MMO part of the game is leveling up to unlock cars, and also accumulating shots of nitrous that get consumed when used, as opposed to previous NFS games where the amount of nitrous was reset each race. There's a forced delay between usage of the nitrous, similar to NFS games where nitrous accumulated during a race, so the main difference with the MMO aspect is having to do single player races to earn shots of nitrous, then spending them during multi-player races. There are a lot of videos at youtube already. The next round of videos should be better since players will know what to expect. |
#3
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Need for Speed mmo
The first beta test was in Asia (Taiwan). The second beta test,
this time in english, was March 5->8. The third beta test will be March 19->22. The free roam area and the tracks are from a combined NFS Most Wanted and Carbon. About 1/2 of the map was unlocked in the second beta test, and I expect it to be about the same for the third beta test. The physics is simplified, with peformance just a bit slower than Most Wanted or Carbon. One of the goals was to allow for keyboard or gamepad play, although normal controllers such as joysticks or wheels will also work. The main MMO part of the game is leveling up to unlock cars, and also accumulating shots of nitrous that get consumed when used, as opposed to previous NFS games where the amount of nitrous was reset each race. There's a forced delay between usage of the nitrous, similar to NFS games where nitrous accumulated during a race, so the main difference with the MMO aspect is having to do single player races to earn shots of nitrous, then spending them during multi-player races. There are a lot of videos at youtube already. The next round of videos should be better since players will know what to expect. |
#4
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Need for Speed mmo
"rcgldr" > wrote in message ... > The physics is simplified, with peformance just a bit slower than > Most Wanted or Carbon. One of the goals was to allow for keyboard > or gamepad play, although normal controllers such as joysticks > or wheels will also work. Well, that sucks! Physics dummed down because of whining keyboard and gamepad users! |
#5
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Need for Speed mmo
>> The physics is simplified, with peformance just a bit slower than
>> Most Wanted or Carbon. One of the goals was to allow for keyboard >> or gamepad play, although normal controllers such as joysticks >> or wheels will also work. > Well, that sucks! Physics dummed down because of whining keyboard and gamepad users! I think all they do is smooth out digital inputs over time via some type of filter. There aren't enough cars in the beta test to judge the physics, as each car was given a different feel in the older NFS games that Wolrd is based on. For players that played Most Wanted and Carbon, the feel (responsiveness, oversteer), of the cars in NFS World bets test are within the range of the cars in the previous games. The pursuits were fun: http://www.youtube.com/watch?v=7YtYQGA2IY8&fmt=22 |
#6
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Need for Speed mmo
On Thu, 18 Mar 2010 05:42:27 -0700, "rcgldr" > wrote:
>>> The physics is simplified, with peformance just a bit slower than >>> Most Wanted or Carbon. One of the goals was to allow for keyboard >>> or gamepad play, although normal controllers such as joysticks >>> or wheels will also work. > >> Well, that sucks! Physics dummed down because of whining keyboard and gamepad users! > >I think all they do is smooth out digital inputs over time via some type >of filter. There aren't enough cars in the beta test to judge the physics, >as each car was given a different feel in the older NFS games that Wolrd >is based on. You are on a racetrack, what do you want to do? >Go fast You're approaching a lefthand turn, what do you want to do? >Go left <Time skip> Congratulations, you've won the race! Sounds like a swell game! Cheers! Remco |
#7
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Need for Speed mmo
"rcgldr" > wrote in
: > The first beta test was in Asia (Taiwan). The second beta test, > this time in english, was March 5->8. The third beta test will > be March 19->22. The free roam area and the tracks are from > a combined NFS Most Wanted and Carbon. About 1/2 of the > map was unlocked in the second beta test, and I expect it to > be about the same for the third beta test. > > The physics is simplified, with peformance just a bit slower than > Most Wanted or Carbon. One of the goals was to allow for keyboard > or gamepad play, although normal controllers such as joysticks > or wheels will also work. > That doesn't make any sense whatsoever. There's no way that a 90 WPM typist can beat a 10+ Mb/s USB cable. 90 WPM= 60x5x8 b/s=2400 b/s or the same as a 2400 Baud modem. Unless the wheel is only checked once every 8/2400 seconds or 0.0033... (1/300th), they won't compare. This would apply for getting *one* byte of information only - whereas 3 or 4 would be about right. One for each axis and one every 8 buttons. > The main MMO part of the game is leveling up to unlock cars, and > also accumulating shots of nitrous that get consumed when used, > as opposed to previous NFS games where the amount of nitrous was > reset each race. There's a forced delay between usage of the > nitrous, similar to NFS games where nitrous accumulated during > a race, so the main difference with the MMO aspect is having to > do single player races to earn shots of nitrous, then spending > them during multi-player races. > So even NFS has a version of KERS to dumb it down. <g> |
#8
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Need for Speed mmo
> You are on a racetrack, what do you want to do?
> Go fast > You're approaching a lefthand turn, what do you want to do? > Go left > Congratulations, you've won the race! > Sounds like a swell game! Sounds like every racing game ever made. What was your point? |
#9
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Need for Speed mmo
>> The physics is simplified, with peformance just a bit slower than
>> Most Wanted or Carbon. One of the goals was to allow for keyboard >> or gamepad play, although normal controllers such as joysticks >> or wheels will also work. > That doesn't make any sense whatsoever. I should have stated that digital control inputs are simplified, not the physics. The way this is done is to modulate control inputs based the frequency and duration of button presses. Some games implement the equivalent of a steering assist when a digital controller is used. Note that Live For Speed, a sim-oriented racing game, still supports keyboard play although a wheel and pedals are recommended. At one time, Live For Speed keyboard players had an advantage because the game's steering assist was too close to perfect. For most games, this is a front end process. Digital control inputs are filtered and "enhanced" via the equivalent of a steering assist, similar to the one in Nascar Racing Season 2003, before being fed into the physics engine, which is shared by both digital and analog control inputs. |
#10
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Need for Speed mmo
rcgldr wrote:
>> You are on a racetrack, what do you want to do? >> Go fast > >> You're approaching a lefthand turn, what do you want to do? >> Go left > >> Congratulations, you've won the race! >> Sounds like a swell game! > > Sounds like every racing game ever made. What was your point? > > > It was a wink to text based adventures. My point is that if you dumb down the physics too much you'll lose the essence of racing. I'm sure NfS MMO will be a great game, but I wonder if it will be a good racegame. Cheers! Remco |
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