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Ok, finaly I got it.
"The trick" is to put Centering Spring at 0%, and adjust "cockpitLookDeadZone". On my system it is around 0.015300. Centering Spring and cockpitLook DeadZone adjust themselves in parallel. In other words, for every Centering Spring position there is adequate cockpitLookDeadZone value. On my system, for Centering Spring of 100% cockpitLookDeadZone should be around 0.089000. For the deafult cockpitLookDeadZone of 0.050000, the adequate Centering Spring is 31% on my system. So, we see that this isn't quite linear. Yet, the best is to have Centering Spring at 0%, and you adjust cockpitLookDeadZone, if your simulation has such a variable. If it doesn't have, then you are forced to adjust Centering Spring, but this is worse scenario. |
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