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Will iRacing ever produce a PC sim ?



 
 
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  #21  
Old September 9th 05, 02:49 PM
Steve Simpson
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>> Everything has to end. Anybody remember this guy called Geoff Crammond?
>
> You mean the guy who owns the distinction of making the only modern F1
> sim with artificial intelligence and real tracks?


sim? No wonder you think ISI games have no feel if you think GP4 is a
sim....explains a lot
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  #22  
Old September 9th 05, 03:01 PM
Byron Forbes
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"jason moyer" > wrote in message
ups.com...
> DB wrote:
>
>> It gives me the impression that iRacing is only going to
>> produce or license code for commercial simulators or
>> pay to play arcade systems or something.

>
> It says they're planning on releasing the next generation of auto
> racing simulations. I'm sure whatever they do will be light-years
> ahead of everyone else, regardless of how you feel about the community
> politics angle.
>


Well, to go one up on rFactor they'll need to have weather for starters.
Assuming rFactor will end up with good online weather (bad idea, I know)
then iRacing will have the ability to maybe just eclipse rFactor with better
replays and results. I hope they release a good comprehensive manual for
rFactor too - the readme is very sketchy and unintuitive.


  #23  
Old September 9th 05, 03:24 PM
PlowBoy
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Not just them, but I got to say I am sick of hearing about companies with
say 3 people who have worked in some field all for about the same 10 years,
going off and spouting "we got 30 years" in the business... Bul****, you
have 10 maybe 12 because this guy did it a couple years before those guys...


DB enlightened us with:
> Anyone notice the web site at www.iRacing.com ?
>
> It gives me the impression that iRacing is only going to
> produce or license code for commercial simulators or
> pay to play arcade systems or something.
>
> Anyone know what the scoop is with DKs company ?
>
> Have they changed there original plans after changing there
> name from first ?



  #24  
Old September 9th 05, 03:32 PM
PlowBoy
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****, I am about ready to take that bet, would that mean, if he ports it to
console after PC I have to give you the money back?
enlightened us with:
> DB wrote:
>
>> It doesn't say for the PC though

>
> I got 100 bucks that say's Laemmer's next game is a console racer.



  #25  
Old September 9th 05, 03:38 PM
Sidney H Bridge
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jason moyer wrote:
> Whooo wrote:
>
>
>>Try it with a big screen, act-labs shifter, 3D glasses and Trackir. Do
>>you still drive with a keyboard?

>
>
> Actually, I drive without force feedback. Somehow Papy sims and even
> RBR with its incredibly basic cockpit view manage to convey the
> information I need to feel in control of the car without having some
> over-exaggerated motorized wheel in my hands. I've never felt truly in
> control of the car in ISI sims. *shrug* I think the "feel" being
> conveyed by the cockpit is much better in rFactor than anything they've
> done previously, but the sound is totally useless.
>


The sound is one of the nigh points in rf, for me. And as for the amount
of feel I get for the contact patches of the tyres through the FFB
wheel, well, I'm blown away!

Pound to a penny, it's your minimalistic approach which is holding back
your enjoyment.
  #26  
Old September 9th 05, 03:40 PM
Sidney H Bridge
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jason moyer wrote:
> Uwe Schürkamp wrote:
>
>
>>Everything has to end. Anybody remember this guy called Geoff Crammond?

>
>
> You mean the guy who owns the distinction of making the only modern F1
> sim with artificial intelligence and real tracks?
>



A sim? Please tell me you're joking!
  #27  
Old September 9th 05, 05:12 PM
jason moyer
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Steve Simpson wrote:

> sim? No wonder you think ISI games have no feel if you think GP4 is a
> sim....explains a lot


How is GP4 not a sim? I didn't say the physics were very good, but
that doesn't change whether or not it's a sim. The physics in every
ISI game have been a joke but I don't go around telling people they
aren't sims, ffs.

  #28  
Old September 9th 05, 05:22 PM
jason moyer
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Byron Forbes wrote:

> Well, to go one up on rFactor they'll need to have weather for starters.


rFactor has weather?

  #29  
Old September 9th 05, 05:24 PM
Mitch_A
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I'd agree with that sentiment.

I havent crunched any numbers but Id throw out a guess that the group that
endlessly complain about the ISI sims arent using FF wheels.

Hell I'd be po'd too had I spent over a grand on a wheel that is nearly
useless in ISI sims

While not perfect rFactor is the best we currently have.

Mitch



"Sidney H Bridge" > wrote in message
...
> jason moyer wrote:
>> Whooo wrote:
>>
>>
>>>Try it with a big screen, act-labs shifter, 3D glasses and Trackir. Do
>>>you still drive with a keyboard?

>>
>>
>> Actually, I drive without force feedback. Somehow Papy sims and even
>> RBR with its incredibly basic cockpit view manage to convey the
>> information I need to feel in control of the car without having some
>> over-exaggerated motorized wheel in my hands. I've never felt truly in
>> control of the car in ISI sims. *shrug* I think the "feel" being
>> conveyed by the cockpit is much better in rFactor than anything they've
>> done previously, but the sound is totally useless.
>>

>
> The sound is one of the nigh points in rf, for me. And as for the amount
> of feel I get for the contact patches of the tyres through the FFB wheel,
> well, I'm blown away!
>
> Pound to a penny, it's your minimalistic approach which is holding back
> your enjoyment.



  #30  
Old September 9th 05, 05:24 PM
Mitch_A
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You sure make a lot of noise for being uninterested JM.

Mitch


"jason moyer" > wrote in message
oups.com...
> Steve Simpson wrote:
>
>> Sounds exactly like what Jonathan Davis said (but pretty much nobody
>> else.) Been spending too much time in #gpl eh?

>
> I haven't been in #GPL in like 3 years. Not much interest in the sim
> since Nascar 2002 came out.
>



 




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