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#61
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"Steve Smith" > wrote:
>And I suppose if Oldsmobile had asked you in 1939 whether they should put >self-starters in automobiles, you would have taken a horse & buggy Luddite >view that electric gizmos like that were just more tinfoil in yer hat. This discussion is just getting silly now. All I've done is presented the business facts of software development and sales of online console games. Joe62 |
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#62
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The publishers wised up...aside from the two biggest console publishers on
the planet who control 90 percent of the market! I have my doubts about Sony, but I don't rate Microsoft as stupid. "Joe62" > wrote in message ... > "Steve Smith" > wrote: > > >Why would a developer ignore a feature the absence of which would be a > >deal-breaker for the publisher? > > Publisher's were hot on on-line about a year ago. They have also > analyzed the numbers and since wised up (outside of Sony and Microsoft > themselves of course, in which case year the pressure for online > support is much greater). If the publisher's did want it, and were > willing to pay for it, of course we'd be happy to implement it. When > they see how much it costs and what it means for sales though, they > are the ones who want to cut it. > > Joe62 |
#63
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Nintendo has figured out that they can not compete with Sony and
Microsoft in the traditional games market and are looking for alternative, less competitive markets. Which leaves them the handheld market (for now). Everything they are doing and plan on in the short term revolve around the handheld. Their WiFi network is all about mobile products. Even their next gen console is rumoured to be nothing more than an extension of their mobile products. So no, Nintendo is not developing the "best online technology". They're developing something new, something different and hoping it catches on with the kids. The market is ready for online play, but Nintendo doesn't see their future online. Whether it makes economic sense to include online play is another question. I don't think it's necessarily true for all games, but I do believe that at this point in time, it is very important to include it in flagship titles. Titles that are traditionally system sellers and titles that can expand the online market. An online component is huge for sports and role playing games. |
#64
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Online play (for games that should have it) is part of the price of
admission. Without it is like trying to sell a car w/o airbags. Yes, some people would opt out, but most people want them even if they have no intention of ever using them. > wrote in message oups.com... > Nintendo has figured out that they can not compete with Sony and > Microsoft in the traditional games market and are looking for > alternative, less competitive markets. Which leaves them the handheld > market (for now). Everything they are doing and plan on in the short > term revolve around the handheld. Their WiFi network is all about > mobile products. Even their next gen console is rumoured to be nothing > more than an extension of their mobile products. So no, Nintendo is > not developing the "best online technology". They're developing > something new, something different and hoping it catches on with the > kids. The market is ready for online play, but Nintendo doesn't see > their future online. > > Whether it makes economic sense to include online play is another > question. I don't think it's necessarily true for all games, but I do > believe that at this point in time, it is very important to include it > in flagship titles. Titles that are traditionally system sellers and > titles that can expand the online market. An online component is huge > for sports and role playing games. > |
#65
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" > wrote:
>Nintendo has figured out that they can not compete with Sony and >Microsoft in the traditional games market and are looking for >alternative, less competitive markets. Which leaves them the handheld >market (for now). Everything they are doing and plan on in the short >term revolve around the handheld. Their WiFi network is all about >mobile products. Even their next gen console is rumoured to be nothing >more than an extension of their mobile products. The above statements are incorrect. Nintendo has just released the first details of their next console. It is very similar to PS3/XBox2 aerchitecture, except that it will also feature free Internet play via WIFI: http://gamesindustry.biz/content_page.php?aid=7359 Joe62 |
#66
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"Steve Smith" > wrote:
>The publishers wised up...aside from the two biggest console publishers on >the planet who control 90 percent of the market! I have my doubts about >Sony, but I don't rate Microsoft as stupid. Not sure what you mean by "control the market"? They have more influence than anyone else yes, but they don't fund more than maybe 5% of game development. So when it comes time to pay for the online feature in 95% of games, it's the EA/THQ/Ubisoft/Activisions who make the call. They are the ones paying for game development. And note the strongest proponent of online amoung these is EA, who has their own lont-term motive of hooking people into their own gaming network ... they wouldn't be doing it either if it was a matter of looking at cost/profit of individual projects, the way smaller publishers and developers have to look at it. Joe62 |
#67
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>From Nintendo VP Reggie Fils-Aime
"Now, our system will truly be powerful. ATI and IBM are fantastic partners, they make fantastic products, and certainly Revolution will be substantially more powerful than all of the systems on the market today. But that's only part of the story. It's really is all about pushing the four vectors that Mr. Iwata touched on. It's pushing on innovation, it's pushing on the interface, it's pushing on the intuitive nature of the system and making it inviting, making it applicable not only for the core consumer but for the casual consumer as well." Trust me, this is marketing talk for "we're moving in another direction". What's the big deal with WiFi? It's not like the next Sony and Microsoft consoles won't support WiFi. It is just wireless networking. The difference is that Nintendo is (apart from calling it free) tying it to thier handhelds. Nintendo needs to find a niche, because they're days in the conventional (set-top box) console market are coming to an end. That is, unless they find a way to hold on. |
#68
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" > wrote:
>Trust me, this is marketing talk for "we're moving in another >direction". What's the big deal with WiFi? Whats the big deal? Without it, console Internet gaming won't hit the mainstream for another five years, that's the big deal. Living rooms aren't wired. >It's not like the next >Sony and Microsoft consoles won't support WiFi. Hopefully. We'll see. Joe62 |
#69
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Joe62 wrote: > Whats the big deal? Without it, console Internet gaming won't hit the > mainstream for another five years, that's the big deal. Living rooms > aren't wired. And I still don't see WiFi in a console as all that exciting news. My XBox is wireless. Plugs into a wireless hub. It's not a huge leap forward in console design unless it's a mobile product. Which is why Nintendo is making a fuss about wifi. They're handhelds are going to be able on the sport, local area networks, where kids can network their handhelds and play games. And Nintendo can call it "free' wifi all they want. They have no control over the "free' part. That's up to Starbucks, T*Mobile, and every other wifi provider. |
#70
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I Just started Playing GT4 and the part that really has me puzzled
about GT4 is the Photo Mode. Like you said "Take a photo and...? I really don't see the need for this Feature at all... So you can save you photos and show friends? it really make no sense to me. But the Game itself is alot like GT3 And being a former GT3 Player there is alot more here but to see it all you will have to drive Alot! |
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