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#11
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Amazing rFactor Track To Be Released Soon
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#12
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Amazing rFactor Track To Be Released Soon
Indeed, because they are the exemplars; the purists. A gaggle of
pixelpomorphic, deluded in/outgroup dichotomous diehards with a penchant for masochistic self-buggering reality. Fawning followers of the God of Real, playing their Real games with plastic toys connected to a box running heuristic code approximating something else. 'I'm Really doing it, really!!!' |
#13
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Amazing rFactor Track To Be Released Soon
"ymenard" > wrote in message . .. > >"David G Fisher" > wrote >> About three weeks from now apparently. New cars from ISI too. > > > Fantasy bore. Gimme real tracks. > > > > GTL is #1. Old cars only. Blah. -- David G Fisher |
#14
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Amazing rFactor Track To Be Released Soon
> wrote
> Indeed, because they are the exemplars; the purists. A gaggle of > pixelpomorphic, deluded in/outgroup dichotomous diehards with a > penchant for masochistic self-buggering reality. > > Fawning followers of the God of Real, playing their Real games with > plastic toys connected to a box running heuristic code approximating > something else. > > 'I'm Really doing it, really!!!' Thus spoke Bruce K. m'eh -- -- François Ménard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World... |
#15
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Amazing rFactor Track To Be Released Soon
>"David G Fisher" > wrote Old cars only. Blah.
I still don't see how rFactor is "more open, more close". What's there more to it? Everything in GTL can be edited the same, and probably at a higher degree of realism considering the game engine's evolution. Is it more open to the community, did they build tools for that? I see the same tools in both, very minimal and not suited at all for leagues or pickup racing both coexisting. -- -- François Ménard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World... |
#16
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Amazing rFactor Track To Be Released Soon
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#18
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Amazing rFactor Track To Be Released Soon
Well, one has Starforce and the other doesn't. It not a difficult choice
for me. From what I've read of Starforce, I'm not risking an install on my PC. It's too bad, because GTR and GTL look interesting. I guess the company making those games is not just keeping pirates away unfortunately... Besides, I've never race a car on a "real" course, and my only "in person" experience is at Loudon, Montreal and Trois-Rivières. All other "real" tracks may as well as be fantasy. As long as the track is fun to race on and feel reasonably plausible (not Red Rock (Nascar Racing 2) or that Papyrus figure 8 track), I don't really care if it's real or comes out of someone imagination. P.S. ymenard wrote: >>"David G Fisher" > wrote Old cars only. Blah. > > > > I still don't see how rFactor is "more open, more close". What's there more > to it? Everything in GTL can be edited the same, and probably at a higher > degree of realism considering the game engine's evolution. Is it more open > to the community, did they build tools for that? I see the same tools in > both, very minimal and not suited at all for leagues or pickup racing both > coexisting. > > > > > > |
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