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rFactor Racing Line
Did somebody, namely ISI, finally implement varying traction across the
width of the track? I seem to perceive more grip in the black groove than outside of it. Am I imagining it, or did they really do it? No other sim has that feature, correct? Pat Dotson |
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#3
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I <thought> I read that LTT was not used in rFactor. However, I feel
the same way. Running at Birmingham (wierd more as it's an addon) I have gotten loose by running off line <thiiiis much> and then gathered it back up. I also have had some doozies of shunts by totally missing the line! |
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#5
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"jason moyer" > wrote in message ups.com... > wrote: > >> Did somebody, namely ISI, finally implement varying traction across the >> width of the track? > > There might be different grip levels offline, but I'm fairly certain > they haven't implemented different slip curves for different surface > types, at least in the default tire and terrain files. If it's > possible to do that, it would be incredibly awesome as it's something > only RBR has as far as I know. > I've noticed that in F1 2002, F1C and rF. It might be, and should be that you are quicker taking the correct line. Let's hope that Doug A. doesn't get too much say on the way the cars handle. I hate when someone comes out with a patch and turns the tracks into ice.. |
#6
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After experiencing GTR's "Live track", I feel it is a feature that
should be in all future driving sims. At the start of the race you can drive off the racing line, but as the race goes on it gets very slippery there. Very frustrating, but it adds as much reality (frustration) as do the dirty tires in LFS when you go off track. (I'm not commenting on the implementation, that can always be improved, but the fact it is there is something as is!) There are things in GTR, LFS and rFactor that if combined would make for a killer sim! John Smith wrote: > "jason moyer" > wrote in message > ups.com... > wrote: >> >> >>>Did somebody, namely ISI, finally implement varying traction across the >>>width of the track? >> >>There might be different grip levels offline, but I'm fairly certain >>they haven't implemented different slip curves for different surface >>types, at least in the default tire and terrain files. If it's >>possible to do that, it would be incredibly awesome as it's something >>only RBR has as far as I know. >> > > > I've noticed that in F1 2002, F1C and rF. It might be, and should be that > you are quicker taking the correct line. Let's hope that Doug A. doesn't get > too much say on the way the cars handle. I hate when someone comes out with > a patch and turns the tracks into ice.. > > |
#7
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Off-line traction difference never seemed to be that noticeable before
in other sims. At least, it never seemed to affect lap times significantly if you used some funky lines through the corners. With rFactor, sticking to the groove results in pretty significant lap time decreases. I like it! It really forces you to drive well, and in a more realistic fashion. |
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