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#81
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IRacing Pricing
>On Wed, 27 Feb 2008 10:19:15 -0800 (PST), Tim Wheatley > wrote:
>The person who answers has been out on assignment, or at least he is >at the moment... I know there are no decals right now for anyone >though. > >What is it you're wanting to know about leagues? As for the decals, I guess I just know the right people.. have em in hand. Hopefully I won't get sued for advertising for iRacing for free. 8-) How they will be set up, when they will start, can they be formed independantly, what time zone will they be centered around, and then all the little details.. 8-) |
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#82
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IRacing Pricing
On Feb 27, 1:40 pm, GaryR > wrote:
> >On Wed, 27 Feb 2008 10:19:15 -0800 > wrote: > >The person who answers has been out on assignment, or at least he is > >at the moment... I know there are no decals right now for anyone > >though. > > >What is it you're wanting to know about leagues? > > As for the decals, I guess I just know the right people.. have em in > hand. Hopefully I won't get sued for advertising for iRacing for free. > 8-) > > How they will be set up, when they will start, can they be formed > independantly, what time zone will they be centered around, and then > all the little details.. 8-) Unfortunately I don't know if the devs know exactly when on any of that. But unlike previous sims this is a progressive development process, things being added after time.... When that time is? I don't know. As for how leagues will work, nobody can give you that info yet. Time zones for the service and sim are your time zone, everything is converted so you don't need to worry about it. |
#83
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IRacing Pricing
On Tue, 26 Feb 2008 23:54:03 -0800, Jeff Reid wrote:
>> This is true with any sim, and it wasn't just Jackie Stewart. One of >> the issues affecting GPL sales was that most real racers didn't >> consider any sim to be realistic because of the lack of feel, and the >> face that GPL wasn't about current cars (1999) at the time of release. > > I left out the fact that many current racing game players at the time > (1999) thought GPL was too difficult. I think one of the problems with GPL at the time of release was that it ran at about 8fps on most computers. First time I tried the demo I was disappointed - it was like a slide show. After I've upgraded my computer (some time later) and tried again and it was great. I found was that GPL was not difficult (IMHO) as long as you were driving it as a real car. One just needed to have realistic expectation - you don't jump in and go fast in those cars. I hope that no one expects to get into a real '67 car and start matching times of F1 drivers right away Alex. |
#84
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IRacing Pricing
"alexti" > wrote in message news:Ghsxj.11949$w94.6820@pd7urf2no... > On Tue, 26 Feb 2008 23:54:03 -0800, Jeff Reid wrote: > >>> This is true with any sim, and it wasn't just Jackie Stewart. One of >>> the issues affecting GPL sales was that most real racers didn't >>> consider any sim to be realistic because of the lack of feel, and the >>> face that GPL wasn't about current cars (1999) at the time of release. >> >> I left out the fact that many current racing game players at the time >> (1999) thought GPL was too difficult. > > I think one of the problems with GPL at the time of release was that it > ran at about 8fps on most computers. First time I tried the demo I was > disappointed - it was like a slide show. After I've upgraded my computer > (some time later) and tried again and it was great. > > I found was that GPL was not difficult (IMHO) as long as you were driving > it as a real car. One just needed to have realistic expectation - you > don't jump in and go fast in those cars. I hope that no one expects to > get into a real '67 car and start matching times of F1 drivers right > away > > Alex. > Let's not forget where this entire conversation springs from - a person who sees how pitifully his skills and times stack up against the best and so to lessen the blow to his ego he does the poor tradesman blaming his tools routine! If there's anything wrong with GPL, it aint much. |
#85
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IRacing Pricing
Byron Forbes wrote:
> Let's not forget where this entire conversation springs from - a person > who sees how pitifully his skills and times stack up against the best and so > to lessen the blow to his ego he does the poor tradesman blaming his tools > routine! If there's anything wrong with GPL, it aint much. I must admit my recollection of GPL was that it blew everything away at the time. Like no other sim before or after in relation to the sims of the time. I was in the middle of an F1RS offline championship when the GPL demo was released and ended up pounding around Watkins Glen on my own in a Lotus pretty much thereafter until the full release. I did end up getting a Hercules Thriller graphics card just for GPL!! Cheers Tony |
#86
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IRacing Pricing
"jason moyer" wrote..
> I think it had more to do with the physics being more believable > than GPL's, but YMMV. Several attempts at using NR2003's engine to simulate other, road racing, series have shown that it's fundamentally flawed. The right front tyre is hardcoded to heat up/wear more regardless of how it's being treated/loaded by the particular circuit, making a "real life correct" setup/driving philosophy in NR2003 on ovals unfeasable (i.e. leading to exploits being quicker). We can only blame Sierra's beta testers for not putting enough stress on their right front tyres in their driving at the time. I truly object to involving real life racers in racing simulation development without them having a very sound and well documented background in this field. Otherwise they are simply not capable of grasping the subtleties of the interface in question and lead to exaggerated effects being incorperated into the game. Jan. =--- |
#87
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IRacing Pricing
"Tony R"wrote...
> Byron Forbes wrote: >> Let's not forget where this entire conversation springs from - a >> person who sees how pitifully his skills and times stack up >> against the best and so to lessen the blow to his ego he does >> the poor tradesman blaming his tools routine! If there's >> anything wrong with GPL, it aint much. > > I must admit my recollection of GPL was that it blew everything > away at the time. Like no other sim before or after in relation to > the sims of the time. To use an acronym popular with the youths of today: QFT (Quoted For Truth). > I was in the middle of an F1RS offline championship when the > GPL demo was released and ended up pounding around > Watkins Glen on my own in a Lotus pretty much thereafter > until the full release. I did end up getting a Hercules Thriller > graphics card just for GPL!! Pretty much the same, however, I did go out an buy a new PC the afternoon after the demo was released (played it at somthing like 11fps 'till 5 in the morning) and an Australian in my offline GP2 league got hold of the beta so I pounded the Ferrari around a strip of tarmac hanging in mid-air, representing the Nurburgring untill the release. Jan. =--- |
#88
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IRacing Pricing
"alexti" wrote.. > I think one of the problems with GPL at the time of release was > that it ran at about 8fps on most computers. First time I tried > the demo I was disappointed - it was like a slide show. After > I've upgraded my computer (some time later) and tried again > and it was great. > > I found was that GPL was not difficult (IMHO) as long as you > were driving it as a real car. One just needed to have realistic > expectation - you don't jump in and go fast in those cars. I > hope that no one expects to get into a real '67 car and start > matching times of F1 drivers right away Very true, but, judging by your history, you might get to drive one of these things, getting told by the owner you've got nothing to prove and should just enjoy the expierence, agreeing with him, then going out and making him **** his pants as he stands on pitwall watching you driving the wheels off his precious ride. Us mere mortals would indeed simply pootle around. Jan. =--- |
#89
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IRacing Pricing
On Fri, 29 Feb 2008 03:09:07 +0100, Jan Verschueren wrote:
> "alexti" wrote.. >> I think one of the problems with GPL at the time of release was that it >> ran at about 8fps on most computers. First time I tried the demo I was >> disappointed - it was like a slide show. After I've upgraded my >> computer (some time later) and tried again and it was great. >> >> I found was that GPL was not difficult (IMHO) as long as you were >> driving it as a real car. One just needed to have realistic >> expectation - you don't jump in and go fast in those cars. I hope that >> no one expects to get into a real '67 car and start matching times of >> F1 drivers right away > > Very true, but, judging by your history, you might get to drive one of > these things, getting told by the owner you've got nothing to prove and > should just enjoy the expierence, agreeing with him, then going out and > making him **** his pants as he stands on pitwall watching you driving > the wheels off his precious ride. He-he. I didn't say that going fast in those cars after 7 years of practise would be unrealistic expectation |
#90
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IRacing Pricing
Tim Wheatley wrote:
> > Indeed. I'd been racing sims since 'the first' - but I uninstalled GPL > the first day I ran it and didn't re-install for two months. For > someone with no experience of simulations to say something is no big > surprise, I hated it before I put the effort in. The brain needs to be > trained to fill in those sensory gaps. But my contention is that it is not realistic, it's just difficult. Just like many flight sims are harder to fly than the real thing the same is true of RL versus some racing sims and GPL is the worst of the lot when it comes to difficulty versus reality. It *was* a good and *challenging* game but lets not kid ourselves and pretend that harder = more real. It just ain't true. |
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