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  #81  
Old February 27th 08, 07:40 PM posted to rec.autos.simulators
GaryR
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Posts: 90
Default IRacing Pricing

>On Wed, 27 Feb 2008 10:19:15 -0800 (PST), Tim Wheatley > wrote:
>The person who answers has been out on assignment, or at least he is
>at the moment... I know there are no decals right now for anyone
>though.
>
>What is it you're wanting to know about leagues?


As for the decals, I guess I just know the right people.. have em in
hand. Hopefully I won't get sued for advertising for iRacing for free.
8-)

How they will be set up, when they will start, can they be formed
independantly, what time zone will they be centered around, and then
all the little details.. 8-)
Ads
  #82  
Old February 27th 08, 11:28 PM posted to rec.autos.simulators
Tim Wheatley
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Posts: 138
Default IRacing Pricing

On Feb 27, 1:40 pm, GaryR > wrote:
> >On Wed, 27 Feb 2008 10:19:15 -0800 > wrote:
> >The person who answers has been out on assignment, or at least he is
> >at the moment... I know there are no decals right now for anyone
> >though.

>
> >What is it you're wanting to know about leagues?

>
> As for the decals, I guess I just know the right people.. have em in
> hand. Hopefully I won't get sued for advertising for iRacing for free.
> 8-)
>
> How they will be set up, when they will start, can they be formed
> independantly, what time zone will they be centered around, and then
> all the little details.. 8-)


Unfortunately I don't know if the devs know exactly when on any of
that. But unlike previous sims this is a progressive development
process, things being added after time.... When that time is? I don't
know. As for how leagues will work, nobody can give you that info
yet.

Time zones for the service and sim are your time zone, everything is
converted so you don't need to worry about it.
  #83  
Old February 28th 08, 06:12 AM posted to rec.autos.simulators
alexti[_2_]
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Posts: 12
Default IRacing Pricing

On Tue, 26 Feb 2008 23:54:03 -0800, Jeff Reid wrote:

>> This is true with any sim, and it wasn't just Jackie Stewart. One of
>> the issues affecting GPL sales was that most real racers didn't
>> consider any sim to be realistic because of the lack of feel, and the
>> face that GPL wasn't about current cars (1999) at the time of release.

>
> I left out the fact that many current racing game players at the time
> (1999) thought GPL was too difficult.


I think one of the problems with GPL at the time of release was that it
ran at about 8fps on most computers. First time I tried the demo I was
disappointed - it was like a slide show. After I've upgraded my computer
(some time later) and tried again and it was great.

I found was that GPL was not difficult (IMHO) as long as you were driving
it as a real car. One just needed to have realistic expectation - you
don't jump in and go fast in those cars. I hope that no one expects to
get into a real '67 car and start matching times of F1 drivers right
away

Alex.

  #84  
Old February 28th 08, 11:14 AM posted to rec.autos.simulators
Byron Forbes
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Posts: 212
Default IRacing Pricing


"alexti" > wrote in message
news:Ghsxj.11949$w94.6820@pd7urf2no...
> On Tue, 26 Feb 2008 23:54:03 -0800, Jeff Reid wrote:
>
>>> This is true with any sim, and it wasn't just Jackie Stewart. One of
>>> the issues affecting GPL sales was that most real racers didn't
>>> consider any sim to be realistic because of the lack of feel, and the
>>> face that GPL wasn't about current cars (1999) at the time of release.

>>
>> I left out the fact that many current racing game players at the time
>> (1999) thought GPL was too difficult.

>
> I think one of the problems with GPL at the time of release was that it
> ran at about 8fps on most computers. First time I tried the demo I was
> disappointed - it was like a slide show. After I've upgraded my computer
> (some time later) and tried again and it was great.
>
> I found was that GPL was not difficult (IMHO) as long as you were driving
> it as a real car. One just needed to have realistic expectation - you
> don't jump in and go fast in those cars. I hope that no one expects to
> get into a real '67 car and start matching times of F1 drivers right
> away
>
> Alex.
>


Let's not forget where this entire conversation springs from - a person
who sees how pitifully his skills and times stack up against the best and so
to lessen the blow to his ego he does the poor tradesman blaming his tools
routine! If there's anything wrong with GPL, it aint much.


  #85  
Old February 28th 08, 06:41 PM posted to rec.autos.simulators
Tony R
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Posts: 207
Default IRacing Pricing

Byron Forbes wrote:

> Let's not forget where this entire conversation springs from - a person
> who sees how pitifully his skills and times stack up against the best and so
> to lessen the blow to his ego he does the poor tradesman blaming his tools
> routine! If there's anything wrong with GPL, it aint much.


I must admit my recollection of GPL was that it blew everything away at
the time. Like no other sim before or after in relation to the sims of
the time.

I was in the middle of an F1RS offline championship when the GPL demo
was released and ended up pounding around Watkins Glen on my own in a
Lotus pretty much thereafter until the full release. I did end up
getting a Hercules Thriller graphics card just for GPL!!

Cheers
Tony
  #86  
Old February 29th 08, 01:42 AM posted to rec.autos.simulators
Jan Verschueren
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Posts: 48
Default IRacing Pricing

"jason moyer" wrote..

> I think it had more to do with the physics being more believable
> than GPL's, but YMMV.


Several attempts at using NR2003's engine to simulate other, road racing,
series have shown that it's fundamentally flawed. The right front tyre is
hardcoded to heat up/wear more regardless of how it's being treated/loaded
by the particular circuit, making a "real life correct" setup/driving
philosophy in NR2003 on ovals unfeasable (i.e. leading to exploits being
quicker). We can only blame Sierra's beta testers for not putting enough
stress on their right front tyres in their driving at the time.

I truly object to involving real life racers in racing simulation
development without them having a very sound and well documented background
in this field. Otherwise they are simply not capable of grasping the
subtleties of the interface in question and lead to exaggerated effects
being incorperated into the game.

Jan.
=---


  #87  
Old February 29th 08, 02:02 AM posted to rec.autos.simulators
Jan Verschueren
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Posts: 48
Default IRacing Pricing

"Tony R"wrote...
> Byron Forbes wrote:
>> Let's not forget where this entire conversation springs from - a
>> person who sees how pitifully his skills and times stack up
>> against the best and so to lessen the blow to his ego he does
>> the poor tradesman blaming his tools routine! If there's
>> anything wrong with GPL, it aint much.

>
> I must admit my recollection of GPL was that it blew everything
> away at the time. Like no other sim before or after in relation to
> the sims of the time.


To use an acronym popular with the youths of today: QFT (Quoted For Truth).

> I was in the middle of an F1RS offline championship when the
> GPL demo was released and ended up pounding around
> Watkins Glen on my own in a Lotus pretty much thereafter
> until the full release. I did end up getting a Hercules Thriller
> graphics card just for GPL!!


Pretty much the same, however, I did go out an buy a new PC the afternoon
after the demo was released (played it at somthing like 11fps 'till 5 in the
morning) and an Australian in my offline GP2 league got hold of the beta so
I pounded the Ferrari around a strip of tarmac hanging in mid-air,
representing the Nurburgring untill the release.

Jan.
=---


  #88  
Old February 29th 08, 02:09 AM posted to rec.autos.simulators
Jan Verschueren
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Posts: 48
Default IRacing Pricing


"alexti" wrote..
> I think one of the problems with GPL at the time of release was
> that it ran at about 8fps on most computers. First time I tried
> the demo I was disappointed - it was like a slide show. After
> I've upgraded my computer (some time later) and tried again
> and it was great.
>
> I found was that GPL was not difficult (IMHO) as long as you
> were driving it as a real car. One just needed to have realistic
> expectation - you don't jump in and go fast in those cars. I
> hope that no one expects to get into a real '67 car and start
> matching times of F1 drivers right away


Very true, but, judging by your history, you might get to drive one of these
things, getting told by the owner you've got nothing to prove and should
just enjoy the expierence, agreeing with him, then going out and making him
**** his pants as he stands on pitwall watching you driving the wheels off
his precious ride.

Us mere mortals would indeed simply pootle around.

Jan.
=---


  #89  
Old February 29th 08, 05:51 AM posted to rec.autos.simulators
alexti[_2_]
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Posts: 12
Default IRacing Pricing

On Fri, 29 Feb 2008 03:09:07 +0100, Jan Verschueren wrote:

> "alexti" wrote..
>> I think one of the problems with GPL at the time of release was that it
>> ran at about 8fps on most computers. First time I tried the demo I was
>> disappointed - it was like a slide show. After I've upgraded my
>> computer (some time later) and tried again and it was great.
>>
>> I found was that GPL was not difficult (IMHO) as long as you were
>> driving it as a real car. One just needed to have realistic
>> expectation - you don't jump in and go fast in those cars. I hope that
>> no one expects to get into a real '67 car and start matching times of
>> F1 drivers right away

>
> Very true, but, judging by your history, you might get to drive one of
> these things, getting told by the owner you've got nothing to prove and
> should just enjoy the expierence, agreeing with him, then going out and
> making him **** his pants as he stands on pitwall watching you driving
> the wheels off his precious ride.

He-he. I didn't say that going fast in those cars after 7 years of
practise would be unrealistic expectation

  #90  
Old February 29th 08, 07:08 AM posted to rec.autos.simulators
Backspace
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Posts: 46
Default IRacing Pricing

Tim Wheatley wrote:

>
> Indeed. I'd been racing sims since 'the first' - but I uninstalled GPL
> the first day I ran it and didn't re-install for two months. For
> someone with no experience of simulations to say something is no big
> surprise, I hated it before I put the effort in. The brain needs to be
> trained to fill in those sensory gaps.


But my contention is that it is not realistic, it's just difficult. Just
like many flight sims are harder to fly than the real thing the same is
true of RL versus some racing sims and GPL is the worst of the lot when
it comes to difficulty versus reality. It *was* a good and *challenging*
game but lets not kid ourselves and pretend that harder = more real. It
just ain't true.
 




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