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  #91  
Old February 29th 08, 07:10 AM posted to rec.autos.simulators
Backspace
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Default IRacing Pricing

alexti wrote:

> I found was that GPL was not difficult (IMHO) as long as you were driving
> it as a real car. One just needed to have realistic expectation - you
> don't jump in and go fast in those cars. I hope that no one expects to
> get into a real '67 car and start matching times of F1 drivers right
> away


How can one drive it like areal car when there is no feeling as to how
fast you are going? That's the big issue with most noobs to racing sims.
They immediately floor it and go too fast in the corners but you can't
blame them when there is no sensation of real speed in the games.
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  #92  
Old February 29th 08, 02:10 PM posted to rec.autos.simulators
Bob Simpson
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Default IRacing Pricing

On Feb 29, 2:10*am, Backspace > wrote:
> alexti wrote:
> How can one drive it like *areal car when there is no feeling as to how
> fast you are going? That's the big issue with most noobs to racing sims.
> They immediately floor it and go too fast in the corners but you can't
> blame them when there is no sensation of real speed in the games.


What? You've never driven GPL have you?

Bob Simpson
  #93  
Old February 29th 08, 11:05 PM posted to rec.autos.simulators
Jeff Reid[_2_]
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Default IRacing Pricing

> lets not kid ourselves and pretend that harder = more real.

You're going to upset a lot of LFS fanboys with statements like that.



  #94  
Old March 1st 08, 03:01 AM posted to rec.autos.simulators
jason moyer[_2_]
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Posts: 33
Default IRacing Pricing

On Feb 28, 8:42*pm, "Jan Verschueren"
> wrote:

> The right front tyre is
> hardcoded to heat up/wear more regardless of how it's being treated/loaded
> by the particular circuit, making a "real life correct" setup/driving
> philosophy in NR2003 on ovals unfeasable (i.e. leading to exploits being
> quicker).


IIRC, that's actually a bug that's related specifically to the PTA
physics slot (which, AFAIK, is what GTP uses too). I don't believe
I've experienced that phenomenon in the cup/bgn/cts physics, but it's
been awhile since I've driven n2003.
  #95  
Old March 1st 08, 03:03 AM posted to rec.autos.simulators
jason moyer[_2_]
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Posts: 33
Default IRacing Pricing

On Feb 28, 12:34*am, "Duffer" > wrote:

> I thought that N2K3 used GPL's engine though?


At its core, yes. The netcode, physics model, and renderer are all
significantly different than GPL's tho.

As someone else pointed out (Jan?) it is apparently possible to work
around the slow-speed grip problems that were in GPL out of the box,
at least based on the GPL65 mod.

  #96  
Old March 1st 08, 04:17 AM posted to rec.autos.simulators
alexti[_2_]
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On Fri, 29 Feb 2008 07:10:52 +0000, Backspace wrote:

> alexti wrote:
>
>> I found was that GPL was not difficult (IMHO) as long as you were
>> driving it as a real car. One just needed to have realistic expectation
>> - you don't jump in and go fast in those cars. I hope that no one
>> expects to get into a real '67 car and start matching times of F1
>> drivers right away

>
> How can one drive it like areal car when there is no feeling as to how
> fast you are going? That's the big issue with most noobs to racing sims.
> They immediately floor it and go too fast in the corners but you can't
> blame them when there is no sensation of real speed in the games.

You know, when most noobs get into the kart they do exactly the same - go
too fast and end up in the tyres Sensation of speed in sims (or at
least in good sims) is very close to real life (meaning that it's very
bad in both cases). What makes sims harder is lack of sense of how much
grip you have. But unlike real life, the surface in sims provides
constant grip, so as soon as you get used to it, it becomes much less of
an issue.


  #97  
Old March 2nd 08, 02:07 AM posted to rec.autos.simulators
Jan Verschueren
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Posts: 48
Default IRacing Pricing

"Backspace" wrote...
> <snip>
> How can one drive it like areal car when there is no feeling
> as to how fast you are going? That's the big issue with most
> noobs to racing sims. They immediately floor it and go too
> fast in the corners but you can't blame them when there is
> no sensation of real speed in the games.


I take it you haven't driven the Isle of Man course or Dundrod (or any of
the dozens of tracks for GPL that'll scare the pants off you), have you?

I mean, I've been doing this since September 1998 and, even though I know
"it's just a game" (lol), I still have to overcome real fear to push myself
in the sim.

I can appreciate noobs not taking things seriously and bouncing off walls,
but then again if one's not willing to apply himself, every "game" boils
down to that. I can play Company of Heroes and not care if my soldiers live
or die, or I can play it properly and get more out of the experience. See
what I mean?

Jan.
=---


  #98  
Old March 2nd 08, 03:21 AM posted to rec.autos.simulators
alexti[_2_]
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Posts: 12
Default IRacing Pricing

On Sun, 02 Mar 2008 03:07:34 +0100, Jan Verschueren wrote:

> I take it you haven't driven the Isle of Man course or Dundrod (or any
> of the dozens of tracks for GPL that'll scare the pants off you), have
> you?
>
> I mean, I've been doing this since September 1998 and, even though I
> know "it's just a game" (lol), I still have to overcome real fear to
> push myself in the sim.

I can relate to it very well. My classic case is when overtaking on the
downhill run before going up towards the left hander with The Tree on the
right - I always think: am I going to make it or not?
  #99  
Old March 2nd 08, 04:37 AM posted to rec.autos.simulators
Backspace
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Posts: 46
Default IRacing Pricing

Jeff Reid wrote:

>
> You're going to upset a lot of LFS fanboys with statements like that.
>
>
>


I have LFS and don't get why you say that. The cars in LFS are actually
easier to drive than the ones in rFactor. There is nothing difficult
about driving a car.
  #100  
Old March 2nd 08, 04:39 AM posted to rec.autos.simulators
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Posts: 46
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Bob Simpson wrote:

> What? You've never driven GPL have you?
>
> Bob Simpson


I've owned it since the day it was released. Actually, have bought two
copies over the years. Stop making **** up about people you don't know,
Bart.
 




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