If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
Controller woes in rFactor
As I wrote earlier, I've a problem configuring my wheel in rFactor. The wheel in question is an Hyperstim, connected to the gameport. (Yeah yeah, ancient technology) In the Windows Game Controller applet, and the Papyrus games (NR2003 & GPL) this is working fine, using DirectInput, or the Generic driver. I can get rFactor to recognize the wheel, that part is working well. I can also select the right axis, even the direction is ok But, it's spiking like mad, always to one side. I dismantled my hyper to reverse the steering potentiometer, since it was the wrong way around before, thinking this was the cause of the problem, but it turned out not being so. What did happen was that the spiking was now the other way around. I must add that my accelerator does have the same problem, albeit a little less. The brake is fine. Does anyone have an idea what could be the cause of this behaviour? TIA, Cheers! Remco |
Ads |
#2
|
|||
|
|||
Remco Moedt wrote:
> As I wrote earlier, I've a problem configuring my wheel in rFactor. > The wheel in question is an Hyperstim, connected to the gameport. > (Yeah yeah, ancient technology) In the Windows Game Controller applet, > and the Papyrus games (NR2003 & GPL) this is working fine, using > DirectInput, or the Generic driver. > > I can get rFactor to recognize the wheel, that part is working well. I > can also select the right axis, even the direction is ok But, it's > spiking like mad, always to one side. I dismantled my hyper to reverse > the steering potentiometer, since it was the wrong way around before, > thinking this was the cause of the problem, but it turned out not > being so. > > What did happen was that the spiking was now the other way around. I > must add that my accelerator does have the same problem, albeit a > little less. The brake is fine. > > Does anyone have an idea what could be the cause of this behaviour? > > TIA, > > > Cheers! > > > Remco > > Sounds like bad pots to me. |
#3
|
|||
|
|||
On Tue, 06 Sep 2005 15:38:29 GMT, whooo > wrote:
>Remco Moedt wrote: >> As I wrote earlier, I've a problem configuring my wheel in rFactor. >> The wheel in question is an Hyperstim, connected to the gameport. >> (Yeah yeah, ancient technology) In the Windows Game Controller applet, >> and the Papyrus games (NR2003 & GPL) this is working fine, using >> DirectInput, or the Generic driver. >> >> I can get rFactor to recognize the wheel, that part is working well. I >> can also select the right axis, even the direction is ok But, it's >> spiking like mad, always to one side. I dismantled my hyper to reverse >> the steering potentiometer, since it was the wrong way around before, >> thinking this was the cause of the problem, but it turned out not >> being so. >> >> What did happen was that the spiking was now the other way around. I >> must add that my accelerator does have the same problem, albeit a >> little less. The brake is fine. >> >> Does anyone have an idea what could be the cause of this behaviour? >> >> TIA, >> >> >> Cheers! >> >> >> Remco >> >> >Sounds like bad pots to me. But then I should see the spiking in the game controller applet, NR2003 and GPL aswell.....there the values are rocksolid. Cheers! Remco |
#4
|
|||
|
|||
no@email (Remco Moedt) wrote in :
>>> >>Sounds like bad pots to me. > > > But then I should see the spiking in the game controller applet, > NR2003 and GPL aswell.....there the values are rocksolid. > > Cheers! > > > Remco > Papyrus has a complete controller applet that is independant of Windows. It goes back to the dos days when programmers had to write that stuff themselves. ISI has always used windows based controllers. So my guess is, you are using a soundport with Windows XP. From what I understand, XP does not work will with soundports. My guess is, the Papy dedicated controller code avoids the issue, but the ISI sims cannot since they work with windows. dave henrie |
#5
|
|||
|
|||
Dave Henrie wrote:
> no@email (Remco Moedt) wrote in : > > >>>Sounds like bad pots to me. >> >> >>But then I should see the spiking in the game controller applet, >>NR2003 and GPL aswell.....there the values are rocksolid. >> >>Cheers! >> >> >>Remco >> > > Papyrus has a complete controller applet that is independant of > Windows. It goes back to the dos days when programmers had to write that > stuff themselves. > ISI has always used windows based controllers. So my guess is, you are > using a soundport with Windows XP. From what I understand, XP does not > work will with soundports. My guess is, the Papy dedicated controller code > avoids the issue, but the ISI sims cannot since they work with windows. > > dave henrie Using a soundport and XP here, without any problems. |
#6
|
|||
|
|||
2005-09-07, Dave Henrie wrote:
>> > Papyrus has a complete controller applet that is independant of > Windows. It goes back to the dos days when programmers had to write that > stuff themselves. > ISI has always used windows based controllers. So my guess is, you are > using a soundport with Windows XP. From what I understand, XP does not Is that the old interface which used to be on a soundcard? I am using that; I still use my very nice CH Products Pedals, together with an el-cheapo USB Wheel. No problems in rFactor (neither in GTR), lots of other sims (LFS, racer) have problems with this setup. -peter |
#7
|
|||
|
|||
On Tue, 06 Sep 2005 20:41:50 -0500, Dave Henrie
> wrote: >no@email (Remco Moedt) wrote in : > >>>> >>>Sounds like bad pots to me. >> >> >> But then I should see the spiking in the game controller applet, >> NR2003 and GPL aswell.....there the values are rocksolid. >> >> Cheers! >> >> >> Remco >> > Papyrus has a complete controller applet that is independant of >Windows. It goes back to the dos days when programmers had to write that >stuff themselves. > ISI has always used windows based controllers. So my guess is, you are >using a soundport with Windows XP. From what I understand, XP does not >work will with soundports. My guess is, the Papy dedicated controller code >avoids the issue, but the ISI sims cannot since they work with windows. I used the DirectInput driver in GPL and NR2003, both worked fine. Also the Game Controller Applet in Windows doesn't give me the noise. Cheers! Remco |
#8
|
|||
|
|||
On Fri, 9 Sep 2005 15:22:32 -0400, "David G Fisher" >
wrote: > >"Remco Moedt" <no@email> wrote in message ... >> On Fri, 9 Sep 2005 10:05:45 -0500, "PlowBoy" > >> wrote: >>> >> You can't turn off the music in the PLR file. >> >> When you turn down the volume in rFactor to 0%, it still plays the >> music. > >This is just a wild guess, but what happens if you delete the music mp3 >file? Thanks for the reminder, I forgot that TBone from ISI suggested the same. Well, the music stops, but the spikes are still there. At least I now know it's not the music. Back to the drawingboard I guess... Thx. Cheers! Remco |
#9
|
|||
|
|||
WHOO,
He type-o'd Microsoft Published a paper about 'limiting' support for gameports, to the end & extent of which, even killed the gameport version of the Sidewinder wheels & gamepads in XP. Things change, USB replaced the gameport, CD's did likewise to the floppy, serial mouse & keyboard ports are done via USB moslty now, and the 8bit &16bit isa slots, when was the last computer you bought (above 1.5 ghz) that had those. things go away with time and so does the support for them. However if someone wants it, I have one of those thrustmaster ACM cards, I found in the box the other day rearranging the basement... allows you to tune it both of it's gameports on that 16 bit isa card though whooo enlightened us with: > Dave Henrie wrote: >> no@email (Remco Moedt) wrote in >> : >>>> Sounds like bad pots to me. >>> >>> >>> But then I should see the spiking in the game controller applet, >>> NR2003 and GPL aswell.....there the values are rocksolid. >>> >>> Cheers! >>> >>> >>> Remco >>> >> >> Papyrus has a complete controller applet that is independant of >> Windows. It goes back to the dos days when programmers had to write >> that stuff themselves. >> ISI has always used windows based controllers. So my guess is, >> you are using a soundport with Windows XP. From what I understand, >> XP does not work will with soundports. My guess is, the Papy >> dedicated controller code avoids the issue, but the ISI sims cannot >> since they work with windows. dave henrie > Using a soundport and XP here, without any problems. |
#10
|
|||
|
|||
Remco...
I bet you, the root of the problem is how much of a task the software & drivers is on the system... sidewinder drivers prolly do things, like buffer on a couple CPU cycles and? Well, i read your problem, and seem ISI stuff is pretty bloated. so I was Thinking of code and execution here, where as you prolly having the "Visual Basic" coded generic driver support with overhead & 'just in case code that is still in there', where as, rest of us have drivers coded in assembly, without the fat... again that is my anology to it, now your CPU & GAME are tied up calculating polygons & physics and in there it has to ask, "OK where is the wheel, brake, & Throttle" and the driver which is still (imagining opening NEW Microsoft Internet explorer, EVERY time you want to view a different page) well the driver didnt have the answer yet, so CPU and stuff gets, "um hell I dont know yet, still polling xx" cpu goes "**** I gotta go..." and a unset (random number generated) variable is thrown in as the input... which is seen as a spike... Just me and my theory Remco Moedt enlightened us with: > On Tue, 06 Sep 2005 20:41:50 -0500, Dave Henrie > > wrote: > >> no@email (Remco Moedt) wrote in >> : >> >>>>> >>>> Sounds like bad pots to me. >>> >>> >>> But then I should see the spiking in the game controller applet, >>> NR2003 and GPL aswell.....there the values are rocksolid. >>> >>> Cheers! >>> >>> >>> Remco >>> >> Papyrus has a complete controller applet that is independant of >> Windows. It goes back to the dos days when programmers had to write >> that stuff themselves. >> ISI has always used windows based controllers. So my guess is, >> you are using a soundport with Windows XP. From what I understand, >> XP does not work will with soundports. My guess is, the Papy >> dedicated controller code avoids the issue, but the ISI sims cannot >> since they work with windows. > > I used the DirectInput driver in GPL and NR2003, both worked fine. > > Also the Game Controller Applet in Windows doesn't give me the noise. > > Cheers! > > > Remco |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
rFactor controller setup....weak | Remco Moedt | Simulators | 32 | September 18th 05 09:24 AM |
rFactor review | Tony Rickard | Simulators | 66 | September 7th 05 06:22 PM |
brake controller recommendations | Michael D. Henderson | Jeep | 7 | July 19th 05 04:08 PM |
Adding a trailer brake controller to a Touareg | 911pdq | VW water cooled | 2 | January 27th 05 12:30 PM |
rFactor MP Test Fix: unfortunately doesn't fix ... :( | Hans de Heer | Simulators | 7 | January 15th 05 03:16 PM |