If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
iRacing Transmission and Drivetrain?
Has the above been put right yet? iRacing is supposed to be a training tool,
yet it allows flat shifting and has a homosexual auto clutch. It's about time they forced the use of a clutch. |
Ads |
#2
|
|||
|
|||
iRacing Transmission and Drivetrain?
On Jul 15, 7:29*pm, "David Fisher's Left Testicle" <dfg.myass@aol>
wrote: > Has the above been put right yet? iRacing is supposed to be a training tool, > yet it allows flat shifting and has a homosexual auto clutch. It's about > time they forced the use of a clutch. was this a pit fall of nr2k3 also? |
#3
|
|||
|
|||
iRacing Transmission and Drivetrain?
On Jul 15, 7:29*pm, "David Fisher's Left Testicle" <dfg.myass@aol>
wrote: > Has the above been put right yet? iRacing is supposed to be a training tool, > yet it allows flat shifting and has a homosexual auto clutch. It's about > time they forced the use of a clutch. Hi DFLT, Transmission and drivetrain will be worked on considerably, to the point where you can damage them or lose time/speed by doing things in an incorrect manner. Those items have not been implemented yet, however. Tim |
#4
|
|||
|
|||
iRacing Transmission and Drivetrain?
> wrote in message ... On Jul 15, 7:29 pm, "David Fisher's Left Testicle" <dfg.myass@aol> wrote: > >Has the above been put right yet? iRacing is supposed to be a training > >tool, > >yet it allows flat shifting and has a homosexual auto clutch. It's about > >time they forced the use of a clutch. >Hi DFLT, >Transmission and drivetrain will be worked on considerably, to the >point where you can damage them or lose time/speed by doing things in >an incorrect manner. Those items have not been implemented yet, >however. >Tim Hi Tim, will the use of a clutch ever become mandatory for those cars that need it in real life? |
#5
|
|||
|
|||
iRacing Transmission and Drivetrain?
> iRacing is supposed to be a training tool, yet it allows ...
The training tool aspect stops at learning basic track layout, such as where the track goes left or right. If the goal is to learn the track layout, then realistic transmissions aren't required. Beyond that, things like braking or turn in points are going to be different in real life than in any current PC game, including iRacing. How to drive a car at the limits is also different in real life, perhaps easier because you can feel the forces or lack thereof if the tires start to go. |
#6
|
|||
|
|||
iRacing Transmission and Drivetrain?
On Jul 16, 11:03*am, "David Fisher's Left Testicle" <dfg.myass@aol>
wrote: > > wrote in message > > ... > On Jul 15, 7:29 pm, "David Fisher's Left Testicle" <dfg.myass@aol> > wrote: > > > >Has the above been put right yet? iRacing is supposed to be a training > > >tool, > > >yet it allows flat shifting and has a homosexual auto clutch. It's about > > >time they forced the use of a clutch. > >Hi DFLT, > >Transmission and drivetrain will be worked on considerably, to the > >point where you can damage them or lose time/speed by doing things in > >an incorrect manner. Those items have not been implemented yet, > >however. > >Tim > > Hi Tim, will the use of a clutch ever become mandatory for those cars that > need it in real life? I don't know the answer to that yet, sorry. It may be that like with resets, things will be more realistic the higher up the ladder you are. |
#7
|
|||
|
|||
iRacing Transmission and Drivetrain?
On Jul 16, 5:04*pm, "jeffareid" > wrote:
> *> iRacing is supposed to be a training tool, yet it allows ... > > The training tool aspect stops at learning basic track layout, > such as where the track goes left or right. If the goal is > to learn the track layout, then realistic transmissions > aren't required. > > Beyond that, things like braking or turn in points are going > to be different in real life than in any current PC game, > including iRacing. > > How to drive a car at the limits is also different in real life, > perhaps easier because you can feel the forces or lack thereof > if the tires start to go. I kind of disagree there. If you drive sim and real car the same, and your brain uses the visual and audible cues, I think you can definitely begin to 'feel' the seat of pants feedback and get the same/ similar experience. That's the thing really, drive how you would a real car, see how good it feels. You can certainly drive badly if you want, and there's a fair share of real-world drivers who do (stabbing the throttle, not being smooth, etc, a lot of real-world drivers have no idea how to technically make a car drive to it's best). Sure, if you want to make a car turn, you can stab the throttle to bring it around, but how many people can control that? Probably very few. |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Day 28 in the Big iRacing house <-- warning, long and about iRacing | Andrew MacPherson | Simulators | 29 | October 1st 08 08:54 AM |
Drivetrain layouts? | Paul Stevens | VW water cooled | 18 | April 1st 07 04:39 PM |
98 TJ Drivetrain Problem? | Dave[_29_] | Jeep | 5 | December 8th 06 05:36 AM |
bad drivetrain vibration | N8N | Technology | 7 | November 22nd 05 01:48 AM |
drivetrain vibration | Nate Nagel | Technology | 3 | April 18th 05 05:56 PM |