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"cockpitLookDeadZone"



 
 
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  #1  
Old July 28th 13, 11:07 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default "cockpitLookDeadZone"

Should be 1.000000.
Now I am using:
In Logitech drivers 100/100/100/Centering Spring should be somewhere
around 60 on my system.
In-game 50.0/50%.
So, iRacing made three mistakes:
- unlinearity
- locked in-game Damper
- messing up with "cockpitLookDeadZone".

  #2  
Old August 14th 13, 08:39 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default "cockpitLookDeadZone"

Mario Petrinovic:
Should be 1.000000.
Now I am using:
In Logitech drivers 100/100/100/Centering Spring should be somewhere
around 60 on my system.
In-game 50.0/50%.
So, iRacing made three mistakes:
- unlinearity
- locked in-game Damper
- messing up with "cockpitLookDeadZone".
--------------------------------------------------------------------------------

Jesus Christ, it looks like they all (both in-game, and driver
sliders) have to be at the same level, except Overall (to whichever level
you like), and Centering Spring (should be 50%).
Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%.
This iRacing's presentation of those sliders was very misleading. I
suppose that this is the reason why they cannot present 60.0. Because it is
very hard to devide 100% by 60.0.

  #3  
Old August 15th 13, 11:23 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default "cockpitLookDeadZone"

Mario Petrinovic:
Mario Petrinovic:
Should be 1.000000.
Now I am using:
In Logitech drivers 100/100/100/Centering Spring should be somewhere
around 60 on my system.
In-game 50.0/50%.
So, iRacing made three mistakes:
- unlinearity
- locked in-game Damper
- messing up with "cockpitLookDeadZone".
--------------------------------------------------------------------------------

Jesus Christ, it looks like they all (both in-game, and driver
sliders) have to be at the same level, except Overall (to whichever level
you like), and Centering Spring (should be 50%).
Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%.
This iRacing's presentation of those sliders was very misleading. I
suppose that this is the reason why they cannot present 60.0. Because it is
very hard to devide 100% by 60.0.
--------------------------------------------------------------------------------

Hm, this isn't right (again). Possibly -/50/50/50 in Logitech
drivers, and in-game adjust as you like (possibly those two sliders at the
same level). I'll see tomorow.
Centering Spring is 50% for sure.

  #4  
Old August 16th 13, 02:06 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default "cockpitLookDeadZone"

Mario Petrinovic:
Mario Petrinovic:
Mario Petrinovic:
Should be 1.000000.
Now I am using:
In Logitech drivers 100/100/100/Centering Spring should be somewhere
around 60 on my system.
In-game 50.0/50%.
So, iRacing made three mistakes:
- unlinearity
- locked in-game Damper
- messing up with "cockpitLookDeadZone".
--------------------------------------------------------------------------------

Jesus Christ, it looks like they all (both in-game, and driver
sliders) have to be at the same level, except Overall (to whichever level
you like), and Centering Spring (should be 50%).
Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%.
This iRacing's presentation of those sliders was very misleading. I
suppose that this is the reason why they cannot present 60.0. Because it is
very hard to devide 100% by 60.0.
--------------------------------------------------------------------------------

Hm, this isn't right (again). Possibly -/50/50/50 in Logitech
drivers, and in-game adjust as you like (possibly those two sliders at the
same level). I'll see tomorow.
Centering Spring is 50% for sure.
--------------------------------------------------------------------------------

Hm, crap, it looks like Centering Spring should be 0%, lol.
Actually, it looks like Logitech driver's setting and in-game
setting should blend in such a way that sum should be 100%.

  #5  
Old August 21st 13, 12:37 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default "cockpitLookDeadZone"

Mario Petrinovic:
Mario Petrinovic:
Mario Petrinovic:
Mario Petrinovic:
Should be 1.000000.
Now I am using:
In Logitech drivers 100/100/100/Centering Spring should be somewhere
around 60 on my system.
In-game 50.0/50%.
So, iRacing made three mistakes:
- unlinearity
- locked in-game Damper
- messing up with "cockpitLookDeadZone".
--------------------------------------------------------------------------------

Jesus Christ, it looks like they all (both in-game, and driver
sliders) have to be at the same level, except Overall (to whichever level
you like), and Centering Spring (should be 50%).
Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%.
This iRacing's presentation of those sliders was very misleading. I
suppose that this is the reason why they cannot present 60.0. Because it is
very hard to devide 100% by 60.0.
--------------------------------------------------------------------------------

Hm, this isn't right (again). Possibly -/50/50/50 in Logitech
drivers, and in-game adjust as you like (possibly those two sliders at the
same level). I'll see tomorow.
Centering Spring is 50% for sure.
--------------------------------------------------------------------------------

Hm, crap, it looks like Centering Spring should be 0%, lol.
Actually, it looks like Logitech driver's setting and in-game
setting should blend in such a way that sum should be 100%.
--------------------------------------------------------------------------------

Ok, now I am really close, lap times are excellent, and feeling is
good.
This is how it goes:
- Logitech drivers should be like this -/100/100/0
- in-game sliders don't have to be the same. Something like: Strength should
be in the upper part of scale, Damper should be at the lower part of scale.

  #6  
Old August 24th 13, 08:58 AM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default "cockpitLookDeadZone"

Mario Petrinovic:
Mario Petrinovic:
Mario Petrinovic:
Mario Petrinovic:
Mario Petrinovic:
Should be 1.000000.
Now I am using:
In Logitech drivers 100/100/100/Centering Spring should be somewhere
around 60 on my system.
In-game 50.0/50%.
So, iRacing made three mistakes:
- unlinearity
- locked in-game Damper
- messing up with "cockpitLookDeadZone".
--------------------------------------------------------------------------------

Jesus Christ, it looks like they all (both in-game, and driver
sliders) have to be at the same level, except Overall (to whichever level
you like), and Centering Spring (should be 50%).
Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%.
This iRacing's presentation of those sliders was very misleading. I
suppose that this is the reason why they cannot present 60.0. Because it is
very hard to devide 100% by 60.0.
--------------------------------------------------------------------------------

Hm, this isn't right (again). Possibly -/50/50/50 in Logitech
drivers, and in-game adjust as you like (possibly those two sliders at the
same level). I'll see tomorow.
Centering Spring is 50% for sure.
--------------------------------------------------------------------------------

Hm, crap, it looks like Centering Spring should be 0%, lol.
Actually, it looks like Logitech driver's setting and in-game
setting should blend in such a way that sum should be 100%.
--------------------------------------------------------------------------------

Ok, now I am really close, lap times are excellent, and feeling is
good.
This is how it goes:
- Logitech drivers should be like this -/100/100/0
- in-game sliders don't have to be the same. Something like: Strength should
be in the upper part of scale, Damper should be at the lower part of scale.
--------------------------------------------------------------------------------

Ok, things are going well.
In-game Damper is a percentage of Strength.
So, lets say I like the amounth of Damper with settings 71%
(42.6)/71%. Now, with these settings I don't have enough Strength. If I
multiply 71 and 71, I get something like 5000. Now, if I want to rise
Strength to 80% I have to divide 5000 by 80, so, to maintain the same amount
of Damper, I have to use 80%/63%.
Of course , instead of Strength percentage you can use iRacing's
Strength numeration, the effect is the same.

 




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