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#1
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"cockpitLookDeadZone"
Should be 1.000000.
Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". |
#2
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"cockpitLookDeadZone"
Mario Petrinovic:
Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. |
#3
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"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. -------------------------------------------------------------------------------- Hm, this isn't right (again). Possibly -/50/50/50 in Logitech drivers, and in-game adjust as you like (possibly those two sliders at the same level). I'll see tomorow. Centering Spring is 50% for sure. |
#4
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"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. -------------------------------------------------------------------------------- Hm, this isn't right (again). Possibly -/50/50/50 in Logitech drivers, and in-game adjust as you like (possibly those two sliders at the same level). I'll see tomorow. Centering Spring is 50% for sure. -------------------------------------------------------------------------------- Hm, crap, it looks like Centering Spring should be 0%, lol. Actually, it looks like Logitech driver's setting and in-game setting should blend in such a way that sum should be 100%. |
#5
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"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. -------------------------------------------------------------------------------- Hm, this isn't right (again). Possibly -/50/50/50 in Logitech drivers, and in-game adjust as you like (possibly those two sliders at the same level). I'll see tomorow. Centering Spring is 50% for sure. -------------------------------------------------------------------------------- Hm, crap, it looks like Centering Spring should be 0%, lol. Actually, it looks like Logitech driver's setting and in-game setting should blend in such a way that sum should be 100%. -------------------------------------------------------------------------------- Ok, now I am really close, lap times are excellent, and feeling is good. This is how it goes: - Logitech drivers should be like this -/100/100/0 - in-game sliders don't have to be the same. Something like: Strength should be in the upper part of scale, Damper should be at the lower part of scale. |
#6
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"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. -------------------------------------------------------------------------------- Hm, this isn't right (again). Possibly -/50/50/50 in Logitech drivers, and in-game adjust as you like (possibly those two sliders at the same level). I'll see tomorow. Centering Spring is 50% for sure. -------------------------------------------------------------------------------- Hm, crap, it looks like Centering Spring should be 0%, lol. Actually, it looks like Logitech driver's setting and in-game setting should blend in such a way that sum should be 100%. -------------------------------------------------------------------------------- Ok, now I am really close, lap times are excellent, and feeling is good. This is how it goes: - Logitech drivers should be like this -/100/100/0 - in-game sliders don't have to be the same. Something like: Strength should be in the upper part of scale, Damper should be at the lower part of scale. -------------------------------------------------------------------------------- Ok, things are going well. In-game Damper is a percentage of Strength. So, lets say I like the amounth of Damper with settings 71% (42.6)/71%. Now, with these settings I don't have enough Strength. If I multiply 71 and 71, I get something like 5000. Now, if I want to rise Strength to 80% I have to divide 5000 by 80, so, to maintain the same amount of Damper, I have to use 80%/63%. Of course , instead of Strength percentage you can use iRacing's Strength numeration, the effect is the same. |
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