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#1
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RFactor news
From RSC.
-------------------------- Here is a quick update on rFactor. The art team is finalizing the tracks and vehicles now, there will be six vehicle styles plus classes and upgrades for nearly all of them. There are five track locations, with most having separate circuits inside of them. We are applying polish to some rough edges, including the UI, HUD and controller issues. There are a few last minute MP issues that we want to take care of. The career mode is in and being fine-tuned. The text is in the process of being set up for language conversion. Right now ISI has 7 full time people and 2 other active projects to help pay the bills, so it's pretty busy around here. This has certainly taken us longer than we had planned and although we are enjoying building it, we are working hard to share it with others very shortly. |
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#2
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isn't it already out, its titled "live for speed" oops, sorry that
was bad.. hehehee On Sat, 09 Jul 2005 03:36:24 GMT, "Mitch_A" > wrote: >From RSC. >-------------------------- > > > Here is a quick update on rFactor. >The art team is finalizing the tracks and vehicles now, there will be six >vehicle styles plus classes and upgrades for nearly all of them. >There are five track locations, with most having separate circuits inside of >them. >We are applying polish to some rough edges, including the UI, HUD and >controller issues. >There are a few last minute MP issues that we want to take care of. >The career mode is in and being fine-tuned. >The text is in the process of being set up for language conversion. > >Right now ISI has 7 full time people and 2 other active projects to help pay >the bills, so it's pretty busy around here. This has certainly taken us >longer than we had planned and although we are enjoying building it, we are >working hard to share it with others very shortly. > |
#3
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Wow, astonishing! A software developer that provided "intel" to its
users regarding its upcoming project.What a concept! And they didn't even need to sue anyone. |
#4
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> > > Here is a quick update on rFactor. > The art team is finalizing the tracks and vehicles now, there will be six > vehicle styles plus classes and upgrades for nearly all of them. > There are five track locations, with most having separate circuits inside > of them. > We are applying polish to some rough edges, including the UI, HUD and > controller issues. > There are a few last minute MP issues that we want to take care of. > The career mode is in and being fine-tuned. > The text is in the process of being set up for language conversion. > > Right now ISI has 7 full time people and 2 other active projects to help > pay the bills, so it's pretty busy around here. This has certainly taken > us longer than we had planned and although we are enjoying building it, we > are working hard to share it with others very shortly. Errr HUD? is this a flight sim? |
#5
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#6
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Not even close man.
-Larry "Rich8" > wrote in message ... > isn't it already out, its titled "live for speed" oops, sorry that > was bad.. hehehee > > > > > On Sat, 09 Jul 2005 03:36:24 GMT, "Mitch_A" > > wrote: > >>From RSC. >>-------------------------- >> >> >> Here is a quick update on rFactor. >>The art team is finalizing the tracks and vehicles now, there will be six >>vehicle styles plus classes and upgrades for nearly all of them. >>There are five track locations, with most having separate circuits inside >>of >>them. >>We are applying polish to some rough edges, including the UI, HUD and >>controller issues. >>There are a few last minute MP issues that we want to take care of. >>The career mode is in and being fine-tuned. >>The text is in the process of being set up for language conversion. >> >>Right now ISI has 7 full time people and 2 other active projects to help >>pay >>the bills, so it's pretty busy around here. This has certainly taken us >>longer than we had planned and although we are enjoying building it, we >>are >>working hard to share it with others very shortly. >> > |
#7
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I loved the car position line in Sports Car GT. The one in rFactor is
similar if I recall correctly. -Larry "Andrew MacPherson" > wrote in message ddress_disguised... > In article >, > (Dan Leach) wrote: > >> Errr HUD? > > Covers anything put on the screen that isn't part of the actual > car cockpit I guess. You know, frame rate display, possibly a mappy > wossit like in LFS, all that kind of stuff. I suppose even the data > put onscreen in FPS games (ammo left etc.) could be called a HUD. > > Andrew McP |
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