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#41
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On Mon, 07 Mar 2005 04:43:43 GMT, "Steve Smith"
> wrote: >What do you have against the DFP? It works like a champ w. GT4, it works >like a champ w. a PC, and it looks the part (i.e., adult, not arcade). Sorry Steve, you lost me. What's the "DFP"? |
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#42
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Driving Force Pro, the 2-1/2 turns lock-to-lock wheel that Logitech designed
for GT4 (abt. $100 "street"). Great price, great performance (high sampling rate = excellent precision), iffy haptics (gears don't feel so smooth but will presumably wear in after a hundred hours or so). "Joe62" > wrote in message ... > On Mon, 07 Mar 2005 04:43:43 GMT, "Steve Smith" > > wrote: > > >What do you have against the DFP? It works like a champ w. GT4, it works > >like a champ w. a PC, and it looks the part (i.e., adult, not arcade). > > Sorry Steve, you lost me. What's the "DFP"? |
#43
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On Tue, 08 Mar 2005 22:37:43 GMT, "Steve Smith"
> wrote: >Driving Force Pro... Right, thanks, that does sound pretty good ... except that me TV and PS2 is in the living room. I've had wheels in the past for my PC and I love them, because they fit on my desk and I'm sitting up straight in position to use the pedals. I can't think of any good way to have a wheel set up in front of my TV. Don't think the wife would go for a look like this: http://www.force-dynamics.com/video.shtml Seriously any suggestions for a good wheel setup in a living room setting are appreciated. In the meantime I have ordered the Thrustmaster analog-trigger controller, so I think that will be a big improvement, I'll report back here once I've given it a go... |
#44
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Just don't do what I did tonight.. removed all the furniture from the
living room, put the kitchen table in the middle of the room, moved my heavy officechair from upstairs to the livingroom, fastened my wheel to the kitchen table, started GT4, and then found out that GT4 doesn't support the Logitec Momo Andre On Tue, 08 Mar 2005 22:46:08 GMT, Joe62 > wrote: >On Tue, 08 Mar 2005 22:37:43 GMT, "Steve Smith" > wrote: > >>Driving Force Pro... > >Right, thanks, that does sound pretty good ... except that me TV and >PS2 is in the living room. I've had wheels in the past for my PC and I >love them, because they fit on my desk and I'm sitting up straight in >position to use the pedals. > >I can't think of any good way to have a wheel set up in front of my >TV. Don't think the wife would go for a look like this: > >http://www.force-dynamics.com/video.shtml > >Seriously any suggestions for a good wheel setup in a living room >setting are appreciated. In the meantime I have ordered the >Thrustmaster analog-trigger controller, so I think that will be a big >improvement, I'll report back here once I've given it a go... |
#45
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That's FUNNY, Andre! (If it wasn't so sad....)
P.S. The last time I tried it, GT3 supported the (U.S.) Logi Ferrari wheel. Not all the buttons worked, but the wheel & pedals did. "Andre Warringa" > wrote in message ... > Just don't do what I did tonight.. removed all the furniture from the > living room, put the kitchen table in the middle of the room, moved > my heavy officechair from upstairs to the livingroom, fastened my > wheel to the kitchen table, started GT4, and then found out that GT4 > doesn't support the Logitec Momo > > Andre > > > On Tue, 08 Mar 2005 22:46:08 GMT, Joe62 > > wrote: > > >On Tue, 08 Mar 2005 22:37:43 GMT, "Steve Smith" > > wrote: > > > >>Driving Force Pro... > > > >Right, thanks, that does sound pretty good ... except that me TV and > >PS2 is in the living room. I've had wheels in the past for my PC and I > >love them, because they fit on my desk and I'm sitting up straight in > >position to use the pedals. > > > >I can't think of any good way to have a wheel set up in front of my > >TV. Don't think the wife would go for a look like this: > > > >http://www.force-dynamics.com/video.shtml > > > >Seriously any suggestions for a good wheel setup in a living room > >setting are appreciated. In the meantime I have ordered the > >Thrustmaster analog-trigger controller, so I think that will be a big > >improvement, I'll report back here once I've given it a go... > |
#46
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On Wed, 09 Mar 2005 02:30:49 GMT, "Steve Smith"
> wrote: >That's FUNNY, Andre! (If it wasn't so sad....) > >P.S. The last time I tried it, GT3 supported the (U.S.) Logi Ferrari wheel. >Not all the buttons worked, but the wheel & pedals did. The Momo works perfect with GT3 (and RBR, Ferrari Challenge, GT4 simply does not support it. Evil rumours say they made a deal with Logitec to sell more of those plastic Driving Force wheels.. Btw, did you get your IB license yet? You get the ''Nike One'' concept car, which is major fun on the Ring Andre |
#47
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No, I've been consumed w. other issues. The original idea was to do a
comparison revu for Car and Driver magazine w. GT4 and MS's "answer," Forza Motorsport. I had thought GT4 would win hands down, but since Sony dropped multiplayer, I'm not so sure. Of course, Forza still isn't out, and we already know there won't be any decent wheels for it (Logi claims MS might not even support FF in the next Xbox), so I won't be able to finish the test for a few months, so it's on the back-burner for the nonce. "Andre Warringa" > wrote in message ... > On Wed, 09 Mar 2005 02:30:49 GMT, "Steve Smith" > > wrote: > > >That's FUNNY, Andre! (If it wasn't so sad....) > > > >P.S. The last time I tried it, GT3 supported the (U.S.) Logi Ferrari wheel. > >Not all the buttons worked, but the wheel & pedals did. > > The Momo works perfect with GT3 (and RBR, Ferrari Challenge, GT4 > simply does not support it. Evil rumours say they made a deal with > Logitec to sell more of those plastic Driving Force wheels.. > > Btw, did you get your IB license yet? You get the ''Nike One'' concept > car, which is major fun on the Ring > > Andre |
#48
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On Thu, 10 Mar 2005 11:48:40 GMT, "Steve Smith"
> wrote: >Motorsport. I had thought GT4 would win hands down, but since Sony dropped >multiplayer, I'm not so sure. Come on now. No one cares about console multuplayer but game reviewers and Microsoft. At MOST ten percent of console gamers are even connected. The idea that it's even important to a console game (outside of multiplayer-focuses exceptions like Halo 2) is nothing less than a myth invented by the gaming media. If you look at the business case, as a game developer, there is currently no justification for doing online for most games. The only error Sony made with GT4 was including online from the beginning. |
#49
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Well, when Papy launched Hawaii, you could have said only 10% of computer
gamers were online then too. A decade or so later, without the online community, there would be NO computer auto racing to speak of. But let's say yer right: only 10% of console gamers are online. That makes it about 25 million online players. Or let's say that only 10% of console racers are online. That puts the figure at about 10 million. That's nothing to sneeze at...and it's a market that will continue to grow. "Car guys" like the readers of Car and Driver, Road & Track etc., are, by and large, computer illiterate. They *might* be coaxed to try a racing game on a console (as opposed to a PC or even a Mac), but they'd rather compete against carbon-based intelligence, not silicon. (All this is based on well-known demo metrics.) Therefore, car guys are more likely to play console racing games if they can race against flesh & blood opponents. The holy grail or all racing games is to attract as many car guys as computer geeks, thus doubling the market. Sony and Microsoft each made 2 huge mistakes. Sony's was to include dial-up in their online game plan, which seriously limits what they can do online (maybe just as well: FPSs, flight sims and racing games don't work well on consoles, thanks to controller issues). Microsoft's was not to include FF in their psuedo-DirectX support, with the result that no wheel mfr. will bother to make anything more than a Mad Katz, entry-level controller for racing games. I know; I've interviewed them. The market is there. Sony/Polyphony has sold 38 million copies of Gran Turismo. At $50 a pop, that's $1,900,000,000 at retail. Compare that to Star Wars, Spider-Man, Shrek, Titanic, Gone With the Wind, whatever...and divide by the development cost. Now tell me Sony isn't interested in attracting 10% of that universe to online gaming. Or that Logitech wouldn't like to sell 10% of them $100 wheels. Q.E.D.? "Joe62" > wrote in message ... > On Thu, 10 Mar 2005 11:48:40 GMT, "Steve Smith" > > wrote: > > >Motorsport. I had thought GT4 would win hands down, but since Sony dropped > >multiplayer, I'm not so sure. > > Come on now. No one cares about console multuplayer but game reviewers > and Microsoft. At MOST ten percent of console gamers are even > connected. The idea that it's even important to a console game > (outside of multiplayer-focuses exceptions like Halo 2) is nothing > less than a myth invented by the gaming media. > > If you look at the business case, as a game developer, there is > currently no justification for doing online for most games. The only > error Sony made with GT4 was including online from the beginning. |
#50
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In article >, "Steve Smith" > wrote:
[online gaming] >The market is there. Sony/Polyphony has sold 38 million copies of Gran >Turismo. At $50 a pop, that's $1,900,000,000 at retail. Compare that to >Star Wars, Spider-Man, Shrek, Titanic, Gone With the Wind, whatever...and >divide by the development cost. Now tell me Sony isn't interested in >attracting 10% of that universe to online gaming. Or that Logitech wouldn't >like to sell 10% of them $100 wheels. I'm not arguing with you. I too think they should have included on-line, though I happen to be an avid racer who hasn't bought into online. And even with it being the solution to the pathetic AI of GT4, I most probably still wouldn't. Still, I would think it would be a lucrative market. Just a note, even with 38M sales, I'd suspect that a good third to half of them are at best-seller prices, so perhaps an average sale price of $35-40 ea? Still nothing to sneeze at. This is big business. Is it true that GT is Polyphony's only product? And are they indeed 100% part of Sony? |
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