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#11
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Forza Motorsport 2 realtime screens
AirRaid wrote: > http://members.cox.net/gek54/gek54/images/forza23.jpg > http://members.cox.net/gek54/gek54/i...orza2Beta3.jpg > http://members.cox.net/gek54/gek54/images/forza22.jpg > > http://forzamotorsport.net/090506-1.htm > > > > keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate > of the original Xbox game, twice the framerate of PGR3 on the same > machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing, > uses some advanced lighting techniques, some per-pixel effects and will > be a far better racing game than PGR3 could ever hope to be. Those pictures are not THAT impressive at all. It is all going to come down to gameplay anyhow. It isn't the same league as the prerendered they did at E3. And while it may use 4x anti-aliasing, the pics did have jaggies in them. - Richard Hutnik |
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#12
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Forza Motorsport 2 realtime screens
Andrew wrote: > On 5 Sep 2006 15:15:59 -0700, "AirRaid" > wrote: > > >keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate > >of the original Xbox game, twice the framerate of PGR3 on the same > >machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing, > >uses some advanced lighting techniques, some per-pixel effects and will > >be a far better racing game than PGR3 could ever hope to be. > > Keep in my the OP is a bozo that doesn't know the difference between > in game graphics and replays. > -- replays are REALTIME, ****tard. |
#13
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Forza Motorsport 2 realtime screens
Chris F wrote: > On Wed, 06 Sep 2006 07:56:32 +0100, Andrew > wrote: > > >On 5 Sep 2006 15:15:59 -0700, "AirRaid" > wrote: > > > >>keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate > >>of the original Xbox game, twice the framerate of PGR3 on the same > >>machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing, > >>uses some advanced lighting techniques, some per-pixel effects and will > >>be a far better racing game than PGR3 could ever hope to be. > > > >Keep in my the OP is a bozo that doesn't know the difference between > >in game graphics and replays. > > yeah, but a replay is still using the ingame grapgics engine, is it > not? > -- > true. |
#15
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Forza Motorsport 2 realtime screens
On 2006-09-06 10:19:38 +0100, Paul Heslop > said:
> Zomoniac wrote: >> >> On 2006-09-06 09:46:13 +0100, Andrew > said: >> >>> On 6 Sep 2006 01:16:32 -0700, wrote: >>> >>>> Because everyone knows that replays are all pre-rendered and don't use >>>> in-game graphics... >>> >>> GT3 on the PS2 looks fantastic during replays. The actual in game >>> graphics are a pixellated low texture nightmare. Same for practically >>> any other decent driving games of recent years. The pictures in the >>> OP's message are obviously pre-rendered or replay footage. >> >> On my copy of GT3/C/4P/4 the replays look like in-game, only from a >> different angle. Cars in GT look hi-res and stunning, even in game. >> >> -- >> http://myspace.com/zomoniac > > I think 4 and maybe 3, and as I mentioned Forza are all pretty good at > just looking very pretty in both live and replay. Although I am still of the opinion that GT4 destroys Forza graphically. -- http://myspace.com/zomoniac |
#16
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Forza Motorsport 2 realtime screens
On Wed, 6 Sep 2006 21:24:46 +0100, Zomoniac
> wrote: >On 2006-09-06 10:19:38 +0100, Paul Heslop > said: > >> Zomoniac wrote: >>> >>> On 2006-09-06 09:46:13 +0100, Andrew > said: >>> >>>> On 6 Sep 2006 01:16:32 -0700, wrote: >>>> >>>>> Because everyone knows that replays are all pre-rendered and don't use >>>>> in-game graphics... >>>> >>>> GT3 on the PS2 looks fantastic during replays. The actual in game >>>> graphics are a pixellated low texture nightmare. Same for practically >>>> any other decent driving games of recent years. The pictures in the >>>> OP's message are obviously pre-rendered or replay footage. >>> >>> On my copy of GT3/C/4P/4 the replays look like in-game, only from a >>> different angle. Cars in GT look hi-res and stunning, even in game. >>> >>> -- >>> http://myspace.com/zomoniac >> >> I think 4 and maybe 3, and as I mentioned Forza are all pretty good at >> just looking very pretty in both live and replay. > >Although I am still of the opinion that GT4 destroys Forza graphically. it does, but then forza was a first attempt, whereas polyphony had been at it for years and had a good base to build on. -- gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk Current eBay auctions: http://tinyurl.com/hutcb |
#17
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Forza Motorsport 2 realtime screens
Zomoniac wrote:
> > On 2006-09-06 10:19:38 +0100, Paul Heslop > said: > > > Zomoniac wrote: > >> > >> On 2006-09-06 09:46:13 +0100, Andrew > said: > >> > >>> On 6 Sep 2006 01:16:32 -0700, wrote: > >>> > >>>> Because everyone knows that replays are all pre-rendered and don't use > >>>> in-game graphics... > >>> > >>> GT3 on the PS2 looks fantastic during replays. The actual in game > >>> graphics are a pixellated low texture nightmare. Same for practically > >>> any other decent driving games of recent years. The pictures in the > >>> OP's message are obviously pre-rendered or replay footage. > >> > >> On my copy of GT3/C/4P/4 the replays look like in-game, only from a > >> different angle. Cars in GT look hi-res and stunning, even in game. > >> > >> -- > >> http://myspace.com/zomoniac > > > > I think 4 and maybe 3, and as I mentioned Forza are all pretty good at > > just looking very pretty in both live and replay. > > Although I am still of the opinion that GT4 destroys Forza graphically. > > -- > http://myspace.com/zomoniac I'm 50/50. I certainly don't brag about either but when i was laying both I thought GT4 was sharper, the edges of the vehicles seemed cleaner and the cars just looked right. The other thing is the much vaunted visual mods on forza, the vinyl's etc. they appear very low rez and chunky and sometimes shadows actually have almost square stepping, very bad shadows like I used to notice in the original Gran turismo when driving the Honda sports car the shadows under the spoiler always looked glued on later. backgrounds on forza are also often hazy, soft edged, like paintings rather than realistic. I think the biggest problem for GT4 was a feeling of having been here so many times before. Even new tracks have that feel, like nothing had been added even when it obviously had. They made a big mistake with that game, specially with the crash damage thing in which department Forza stomps all over the old codger with size twelves. -- Paul (Neurotic to the bone No doubt about it) ------------------------------------------------------ Stop and Look http://www.geocities.com/dreamst8me/ |
#18
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Forza Motorsport 2 realtime screens
In article >,
says... > Zomoniac wrote: > > > > On 2006-09-06 10:19:38 +0100, Paul Heslop > said: > > > > > Zomoniac wrote: > > >> > > >> On 2006-09-06 09:46:13 +0100, Andrew > said: > > >> > > >>> On 6 Sep 2006 01:16:32 -0700, wrote: > > >>> > > >>>> Because everyone knows that replays are all pre-rendered and don't use > > >>>> in-game graphics... > > >>> > > >>> GT3 on the PS2 looks fantastic during replays. The actual in game > > >>> graphics are a pixellated low texture nightmare. Same for practically > > >>> any other decent driving games of recent years. The pictures in the > > >>> OP's message are obviously pre-rendered or replay footage. > > >> > > >> On my copy of GT3/C/4P/4 the replays look like in-game, only from a > > >> different angle. Cars in GT look hi-res and stunning, even in game. > > >> > > >> -- > > >> http://myspace.com/zomoniac > > > > > > I think 4 and maybe 3, and as I mentioned Forza are all pretty good at > > > just looking very pretty in both live and replay. > > > > Although I am still of the opinion that GT4 destroys Forza graphically. > > > > -- > > http://myspace.com/zomoniac > > I'm 50/50. I certainly don't brag about either but when i was laying > both I thought GT4 was sharper, the edges of the vehicles seemed > cleaner and the cars just looked right. The other thing is the much > vaunted visual mods on forza, the vinyl's etc. they appear very low > rez and chunky and sometimes shadows actually have almost square > stepping, very bad shadows like I used to notice in the original Gran > turismo when driving the Honda sports car the shadows under the > spoiler always looked glued on later. backgrounds on forza are also > often hazy, soft edged, like paintings rather than realistic. > > I think the biggest problem for GT4 was a feeling of having been here > so many times before. Even new tracks have that feel, like nothing had > been added even when it obviously had. They made a big mistake with > that game, specially with the crash damage thing in which department > Forza stomps all over the old codger with size twelves. > Was something on your mind as you started that? |
#19
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Forza Motorsport 2 realtime screens
Bikini Whacks wrote:
> > In article >, > says... > > Zomoniac wrote: > > > > > > On 2006-09-06 10:19:38 +0100, Paul Heslop > said: > > > > > > > Zomoniac wrote: > > > >> > > > >> On 2006-09-06 09:46:13 +0100, Andrew > said: > > > >> > > > >>> On 6 Sep 2006 01:16:32 -0700, wrote: > > > >>> > > > >>>> Because everyone knows that replays are all pre-rendered and don't use > > > >>>> in-game graphics... > > > >>> > > > >>> GT3 on the PS2 looks fantastic during replays. The actual in game > > > >>> graphics are a pixellated low texture nightmare. Same for practically > > > >>> any other decent driving games of recent years. The pictures in the > > > >>> OP's message are obviously pre-rendered or replay footage. > > > >> > > > >> On my copy of GT3/C/4P/4 the replays look like in-game, only from a > > > >> different angle. Cars in GT look hi-res and stunning, even in game. > > > >> > > > >> -- > > > >> http://myspace.com/zomoniac > > > > > > > > I think 4 and maybe 3, and as I mentioned Forza are all pretty good at > > > > just looking very pretty in both live and replay. > > > > > > Although I am still of the opinion that GT4 destroys Forza graphically. > > > > > > -- > > > http://myspace.com/zomoniac > > > > I'm 50/50. I certainly don't brag about either but when i was laying > > both I thought GT4 was sharper, the edges of the vehicles seemed > > cleaner and the cars just looked right. The other thing is the much > > vaunted visual mods on forza, the vinyl's etc. they appear very low > > rez and chunky and sometimes shadows actually have almost square > > stepping, very bad shadows like I used to notice in the original Gran > > turismo when driving the Honda sports car the shadows under the > > spoiler always looked glued on later. backgrounds on forza are also > > often hazy, soft edged, like paintings rather than realistic. > > > > I think the biggest problem for GT4 was a feeling of having been here > > so many times before. Even new tracks have that feel, like nothing had > > been added even when it obviously had. They made a big mistake with > > that game, specially with the crash damage thing in which department > > Forza stomps all over the old codger with size twelves. > > > Was something on your mind as you started that? Why? Is it a mess? I have actually had one of those days today, you know, where you feel like everything is a dream and you're going to wake up in a minute and think, thank **** for that. -- Paul (Neurotic to the bone No doubt about it) ------------------------------------------------------ Stop and Look http://www.geocities.com/dreamst8me/ |
#20
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Forza Motorsport 2 realtime screens
In article >,
says... > Bikini Whacks wrote: > > > > In article >, > > says... > > > Zomoniac wrote: > > > > > > > > On 2006-09-06 10:19:38 +0100, Paul Heslop > said: > > > > > > > > > Zomoniac wrote: > > > > >> > > > > >> On 2006-09-06 09:46:13 +0100, Andrew > said: > > > > >> > > > > >>> On 6 Sep 2006 01:16:32 -0700, wrote: > > > > >>> > > > > >>>> Because everyone knows that replays are all pre-rendered and don't use > > > > >>>> in-game graphics... > > > > >>> > > > > >>> GT3 on the PS2 looks fantastic during replays. The actual in game > > > > >>> graphics are a pixellated low texture nightmare. Same for practically > > > > >>> any other decent driving games of recent years. The pictures in the > > > > >>> OP's message are obviously pre-rendered or replay footage. > > > > >> > > > > >> On my copy of GT3/C/4P/4 the replays look like in-game, only from a > > > > >> different angle. Cars in GT look hi-res and stunning, even in game. > > > > >> > > > > >> -- > > > > >> http://myspace.com/zomoniac > > > > > > > > > > I think 4 and maybe 3, and as I mentioned Forza are all pretty good at > > > > > just looking very pretty in both live and replay. > > > > > > > > Although I am still of the opinion that GT4 destroys Forza graphically. > > > > > > > > -- > > > > http://myspace.com/zomoniac > > > > > > I'm 50/50. I certainly don't brag about either but when i was laying > > > both I thought GT4 was sharper, the edges of the vehicles seemed > > > cleaner and the cars just looked right. The other thing is the much > > > vaunted visual mods on forza, the vinyl's etc. they appear very low > > > rez and chunky and sometimes shadows actually have almost square > > > stepping, very bad shadows like I used to notice in the original Gran > > > turismo when driving the Honda sports car the shadows under the > > > spoiler always looked glued on later. backgrounds on forza are also > > > often hazy, soft edged, like paintings rather than realistic. > > > > > > I think the biggest problem for GT4 was a feeling of having been here > > > so many times before. Even new tracks have that feel, like nothing had > > > been added even when it obviously had. They made a big mistake with > > > that game, specially with the crash damage thing in which department > > > Forza stomps all over the old codger with size twelves. > > > > > Was something on your mind as you started that? > > Why? Is it a mess? I have actually had one of those days today, you > know, where you feel like everything is a dream and you're going to > wake up in a minute and think, thank **** for that. > > No, it's ALL a dream, mate. Doing any more laying today? |
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