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  #1  
Old December 2nd 05, 01:15 AM posted to rec.autos.simulators
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Default iracing news

http://www.iracing.com/index.html

Check the news



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  #2  
Old December 2nd 05, 01:55 AM posted to rec.autos.simulators
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Default iracing news


"Chad Rogers" > wrote in message
...
> http://www.iracing.com/index.html
>
> Check the news
>


iRacing. never heard of them....

is Apple or iPod involved in it in any way?

steve


  #3  
Old December 2nd 05, 02:59 AM posted to rec.autos.simulators
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Default iracing news

I just noticed the Red Sox are suing the player that made the last out of
the 04' World Series. He kept the ball. I mean really, if John Henry will
sue over a ball then imagine what he would do if it was something that
actually had a value of more the $2?

I'm reasonable. When iRacing went into attack mode against Tim I gave them
the benefit of the doubt but I'm seeing a trend that I despise....

When in doubt hire a stinking POS lawyer and sue everyone....


Not real sure what to think of this iRacing announcement (Anyone can hire a
lawyer and a marketing team). With the bad taste in my mouth I'm not nearly
as exited as I should be.

Thank god for rFactor...

Mitch


"Chad Rogers" > wrote in message
...
> http://www.iracing.com/index.html
>
> Check the news
>
>
>



  #4  
Old December 2nd 05, 05:12 AM posted to rec.autos.simulators
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Default iracing news

Well, when you finally do exit all the way, please let us all know.

BK

"Mitch_A" > wrote in message
et...
>
> With the bad taste in my mouth I'm not nearly as exited as I should be.
>



  #5  
Old December 2nd 05, 07:02 AM posted to rec.autos.simulators
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Default iracing news


Don't worry Bruce I won't misspell "ANAL"...


"Bruce Kennewell" > wrote in message
...
> Well, when you finally do exit all the way, please let us all know.
>
> BK
>
> "Mitch_A" > wrote in message
> et...
>>
>> With the bad taste in my mouth I'm not nearly as exited as I should be.
>>

>
>



  #6  
Old December 2nd 05, 08:49 AM posted to rec.autos.simulators
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Default iracing news

The question is, when do we get to race on all these millimeter perfect,
realistic tracks with these super realistic simulators?


"Chad Rogers" > wrote in message
...
> http://www.iracing.com/index.html
>
> Check the news
>
>
>



  #7  
Old December 2nd 05, 01:19 PM posted to rec.autos.simulators
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Default iracing news

On Fri, 2 Dec 2005 16:12:46 +1100, Bruce Kennewell wrote:
> Well, when you finally do exit all the way, please let us all know.
>
> BK
>
> "Mitch_A" > wrote in message
> et...
>>
>> With the bad taste in my mouth I'm not nearly as exited as I should be.
>>

>
>



LOL! Submitted to a.h.b-o-u a second ago. Another reason to watch
your speling in here 8-P

All the best, uwe



--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
  #8  
Old December 2nd 05, 01:23 PM posted to rec.autos.simulators
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Default iracing news


"Byron Forbes" > wrote in message
...
> The question is, when do we get to race on all these millimeter
> perfect, realistic tracks with these super realistic simulators?


/Insert stock answer: "When they're *%$# ready!" ;-)

Fun stuff actually; first mention I've seen in our little corner of the
world of "point clouds". Really cool imaging/surface recreation technology.
Noticed any of those super-accurate 3-D recreations of the insides of human
bodies circulating the news media lately?

SB


  #9  
Old December 2nd 05, 06:30 PM posted to rec.autos.simulators
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Default iracing news

"Steve Blankenship"
>> The question is, when do we get to race on all these millimeter
>> perfect, realistic tracks with these super realistic simulators?

>
> /Insert stock answer: "When they're *%$# ready!" ;-)
>
> Fun stuff actually; first mention I've seen in our little corner of
> the world of "point clouds". Really cool imaging/surface recreation
> technology. Noticed any of those super-accurate 3-D recreations of the
> insides of human bodies circulating the news media lately?
>
> SB
>


I can't wait. I can't wait for all the arguments this will start.

i.e. "No way this track is that bumpy...why I drove it on my Bicycle 10
years ago and it was as smooth as a baby's butt..." or
"This track is just not right..the angle of this turn and the camber of
the banking is all wrong."

Remember the problems with realism we had when N4 actually forced drivers
to maintain some wheel pressure to keep the car moving straight on the
ovals. This is almost BEGGING for riots. The closer we get to real, the
less some of us like it.

dave henrie
  #10  
Old December 2nd 05, 08:13 PM posted to rec.autos.simulators
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Default iracing news

The problem is compounded by the fact that the closer we get to "real" in a
2-D world, the LESS real it becomes in some aspects.
Gravity, centrifugal forces, inertia, the "seat of the pants"
sensations....all either impossible or terribly expensive to replicate, no
matter how ultra-accurate the surface of the track may be served up.

I couldn't abide the "steer to the right" requirement in N4 and with a
joystick it was doubly annoying.

BK

"Dave Henrie" > wrote in message
. 97.136...
>
> Remember the problems with realism we had when N4 actually forced

drivers
> to maintain some wheel pressure to keep the car moving straight on the
> ovals. This is almost BEGGING for riots. The closer we get to real, the
> less some of us like it.
>
> dave henrie



 




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