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#41
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David G Fisher wrote:
> No real multiplayer in RBR. RBRnet isn't real multiplayer? The cool thing about RBR, besides the fact that it's an incredible simulator, is that it's possible for someone relatively skiled at C++ to add almost anything to it. |
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#42
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On Mon, 05 Sep 2005 20:57:22 GMT, "Jan Verschueren"
> wrote: >(*): mind if I quote you on the mailing list of a league considering rFactor >as the vehicle for its next season? -I'm fighting a losing battle and am in >desperate need of ammo. Be my guest. Cheers! Remco |
#43
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On Mon, 05 Sep 2005 23:05:25 GMT, Tony Rickard
> wrote: >Certainly my initial experience with multiplayer has been rock solid. >Plus following a car it is clear to see if they are on the ragged edge >(certainly in the trainers) and gain confidence in making a pass when >the opportunity arises. What I meant is that I don't see the suspension move, or see the nose dive while they're braking. I see it with my own car, just not with the others. Do you see it? Cheers! Remco |
#44
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"David G Fisher" wrote...
> > Do you have the full version? No. Indeed, it's worth stressing that my views are based on my impressions of the demo. > It looks like I'm driving against the AI in multiplayer. > > The demo code is OLD code. That's why it was a multiplayer test demo. Yes, and unless I'm very much mistaken there is no demo containing the "new" code. I'm not about to shell out for the game in order to possibly have my suspicions confirmed. Unless that video you posted is taken from a client replay from someone having a 250ms ping to the server and using the 56K bandwidth limit, I'm not taking anyone's word for ISI finally fixing the multi. One could make an impressive looking multi replay as far back as F1 2k1, as only when conditions got a little difficult did problems make themselves known. Since then it's been "we've nearly cracked it... it'll be fixed in the next game". There's a lot more broadband connections out there now and judgement is bound to suffer from the "shiny new toy"-factor and the rosy spec promise of a community game. I'm staying right here on this fence until I'm convinced it's fixed. Jan. =--- |
#45
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But you aren't staying on the fence.
You said in another post you are trying to keep your league from switching to rFactor based on your experiences with the old test code. How does that make any sense at all? -- David G Fisher "Jan Verschueren" > wrote in message ... > "David G Fisher" wrote... >> >> Do you have the full version? > > No. Indeed, it's worth stressing that my views are based on my impressions > of the demo. > >> It looks like I'm driving against the AI in multiplayer. >> >> The demo code is OLD code. That's why it was a multiplayer test demo. > > Yes, and unless I'm very much mistaken there is no demo containing the > "new" code. I'm not about to shell out for the game in order to possibly > have my suspicions confirmed. Unless that video you posted is taken from a > client replay from someone having a 250ms ping to the server and using the > 56K bandwidth limit, I'm not taking anyone's word for ISI finally fixing > the multi. > > One could make an impressive looking multi replay as far back as F1 2k1, > as only when conditions got a little difficult did problems make > themselves known. Since then it's been "we've nearly cracked it... it'll > be fixed in the next game". > > There's a lot more broadband connections out there now and judgement is > bound to suffer from the "shiny new toy"-factor and the rosy spec promise > of a community game. I'm staying right here on this fence until I'm > convinced it's fixed. > > Jan. > =--- > > |
#46
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Jan Verschueren wrote:
> > Yes, and unless I'm very much mistaken there is no demo containing the "new" > code. I'm not about to shell out for the game in order to possibly have my > suspicions confirmed. There's a 48 hour money back guarantee on the full game, I would have thought that was enough of a "demo" ? Beers and cheers (uncle) Goy "When two or more people are gathered together in my name, they shall perform the Parrot Sketch..." --Our Lord John Cleese-- |
#47
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"David G Fisher" wrote...
> But you aren't staying on the fence. > > You said in another post you are trying to keep your league from > switching to rFactor based on your experiences with the old test > code. Let's just say I feel it nescessary to dampen the enthousiasm for new. Jan. =--- |
#48
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Jan Verschueren wrote:
> "David G Fisher" wrote... > >>But you aren't staying on the fence. >> >>You said in another post you are trying to keep your league from >>switching to rFactor based on your experiences with the old test >>code. > > > Let's just say I feel it nescessary to dampen the enthousiasm for new. > > Jan. > =--- > > For Chrissake, it's a excellent sim and costs less than one night on the beer! Buy it and drive it. Or just stop commenting! |
#49
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"Jan Verschueren" wrote...
> > Let's just say I feel it nescessary to dampen the enthousiasm for new. ....toys there. Accidentally deleted part of that sentence and didn't notice. Jan. =--- |
#50
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"whooo" wrote...
>> <snip> > For Chrissake, it's a excellent sim and costs less than one night > on the beer! Buy it and drive it. Or just stop commenting! Oh, but I'm a great fan of ISI based sims, don't get me wrong. For single player they're excellent and once mod teams start churning out tracks and RL carsets for rFactor I'm almost certain to buy it. I just find it hard to believe what I'm reading these days. Jan. =--- |
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