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New rFactor Screenshots



 
 
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  #21  
Old January 12th 05, 01:28 PM
Stephen F.
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"ymenard" > wrote in message
...
> >"David G Fisher" > wrote
>> All the road racing I do online right now is on user created tracks with
>> user created cars. Guess which sim is the base?

>
>
> I'm checking out all my sims online at the moment, and the vast, vast
> majority is run on real tracks and real cars. Even third-party stuff, of
> course they will do real tracks and real cars. It's just that, we as
> users imho never make tracks as good as the original ones. Especially if
> there is talent (ISI) creating them behind. Sure there will be hardcore
> freaks who will spend months recreating Le Mans or whatever, but overall I
> like when buying my sims, not to have to wait 6 months until barely
> raceable tracks find their way on the net.
>


For a "fantasy" title, LFS offers very attractive and extremely raceable
tracks right out of the box. They are certainly tailored to the lower speed
of the cars featured, but they offer a lot of good overtaking possibilities
and some nice corner sequences.



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  #22  
Old January 12th 05, 02:25 PM
Remco Moedt
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On Wed, 12 Jan 2005 14:28:49 +0100, "Stephen F."
> wrote:
>For a "fantasy" title, LFS offers very attractive and extremely raceable
>tracks right out of the box. They are certainly tailored to the lower speed
>of the cars featured, but they offer a lot of good overtaking possibilities
>and some nice corner sequences.


I stopped playing LFS because of the tracks. About every track had a
'feature' which wouldn't make it in real life, IMO. The city track for
example, which was back then (still is?) very popular online. In some
sort of a chicane there was a nasty bump. If you slowed down, you got
hit from behind, if you didn't you landed in the armco. Every race it
was a mess in that area.

Since there is no damage in LFS, racing online was just Quake
Deathmatch in cars...even Monza T1 in GPL wasn't that bad..
I do prefer real tracks. Not because I'm such a realism freak,
but because I'm too laze to learn them all...

Cheers!


Remco






  #23  
Old January 12th 05, 02:40 PM
Byron Forbes
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"ymenard" > wrote in message
...
> >"David G Fisher" > wrote
> > All the road racing I do online right now is on user created tracks with
> > user created cars. Guess which sim is the base?

>
>
> I'm checking out all my sims online at the moment, and the vast, vast
> majority is run on real tracks and real cars. Even third-party stuff, of
> course they will do real tracks and real cars. It's just that, we as

users
> imho never make tracks as good as the original ones. Especially if there

is
> talent (ISI) creating them behind. Sure there will be hardcore freaks who
> will spend months recreating Le Mans or whatever, but overall I like when
> buying my sims, not to have to wait 6 months until barely raceable tracks
> find their way on the net.
>


Funny thing is, I was just thinking how good of a job Team Redline did
on Spa TR since the difference between it and Simbin's version in GTR is
approx = 0. Bathurst? The list goes on. There is a certain novelty and
atmoshere generated by real life tracks and cars, but if the sim isn't right
then that's all out the window. And multi done right is the most important
thing for me ----> GPL and Nascar. Both fit into the category of "been
there, done that" and neither would have been in my top 5 preferences for a
sim in the first place anyway.


  #24  
Old January 12th 05, 02:41 PM
Byron Forbes
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"David G Fisher" > wrote in message
...
>
> "Bruce Kennewell" > wrote in message
> ...
> > Charade.
> >
> > BK
> >
> > "David G Fisher" > wrote in message
> > ...
> > >
> > > Why do we have to go through this cherade?

>
> Thanks. I'll remember this for the rest of my life.
>


No, not life, charade!


  #25  
Old January 12th 05, 04:51 PM
alex martini
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You think this
http://www.bhmotorsports.com/RFAC/screenshot/14506
looks like this?
http://www.f1-grandprix.com/photos/schum_hun98.jpg
"David G Fisher" > wrote in message
...
> You think this
> http://www.renaultsport.co.uk/champi...4/pages/10.htm
> looks like this http://www.bhmotorsports.com/RFAC/screenshot/14504 and
> this
> http://www.bhmotorsports.com/RFAC/screenshot/14505 ?
>
>
> --
> David G Fisher
>
>
> "alex martini" > wrote in message
> .. .
>> just to be more pedantic, those don't even look like F1 cars but F
>> Renault
>> cars - all the same, open wheels are open wheels.
>> "Damien Smith" > wrote in message
>> ...
>> >> It may be that, but it will also be the best sim yet.
>> >
>> > Albeit a very general auto simulation rather than a specific one. The
>> > screenshots only show "F1" cars rather than F1 cars.
>> >
>> >
>> >

>>
>>

>
>
>



  #26  
Old January 12th 05, 08:58 PM
David G Fisher
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Not at all. It looks like the others though.


--
David G Fisher

"alex martini" > wrote in message
.. .
> You think this
> http://www.bhmotorsports.com/RFAC/screenshot/14506
> looks like this?
> http://www.f1-grandprix.com/photos/schum_hun98.jpg
> "David G Fisher" > wrote in message
> ...
> > You think this
> >

http://www.renaultsport.co.uk/champi...4/pages/10.htm
> > looks like this http://www.bhmotorsports.com/RFAC/screenshot/14504 and
> > this
> > http://www.bhmotorsports.com/RFAC/screenshot/14505 ?
> >
> >
> > --
> > David G Fisher
> >
> >
> > "alex martini" > wrote in message
> > .. .
> >> just to be more pedantic, those don't even look like F1 cars but F
> >> Renault
> >> cars - all the same, open wheels are open wheels.
> >> "Damien Smith" > wrote in message
> >> ...
> >> >> It may be that, but it will also be the best sim yet.
> >> >
> >> > Albeit a very general auto simulation rather than a specific one.

The
> >> > screenshots only show "F1" cars rather than F1 cars.
> >> >
> >> >
> >> >
> >>
> >>

> >
> >
> >

>
>



  #27  
Old January 13th 05, 09:53 AM
Uwe Schürkamp
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On Wed, 12 Jan 2005 14:25:11 GMT, Remco Moedt wrote:
>
> 'feature' which wouldn't make it in real life, IMO. The city track for
> example, which was back then (still is?) very popular online. In some
> sort of a chicane there was a nasty bump. If you slowed down, you got
> hit from behind, if you didn't you landed in the armco. Every race it
> was a mess in that area.


Theoretically at least, the track's the same for everybody, so if you
have a decent-standard group of racers, this should not be an issue
(hard to find in free for all LFS races, I agree). Not only is there a
bump, but the track surface changes to cobblestones which seem to be
extremely slippery in that section (I *hope* LFS models that, or I've
just made myself the laughing stock of RAS ;-)

Cheers,

uwe


--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
  #28  
Old January 14th 05, 07:44 AM
cuk
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David G Fisher wrote:

> I meant that I am racing N2003 mods online now. TPTCC, and soon it will be
> GTP. User created cars on user created tracks. None of the Papy original
> tracks. What's the difference between that and what I will be doing with
> rFactor, except rFactor will have better physics, graphics, sound, and very
> possibly multiplayer?

Cough...bull****...cough

--
"For instance I can't think of the last time I actually paid for a copy
of Windows." -- James Calivar
 




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