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"steeringFFBSmooth"



 
 
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  #11  
Old September 15th 12, 10:36 PM posted to rec.autos.simulators
Mario Petrinovic
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Posts: 253
Default "steeringFFBSmooth"

Mario Petrinovic:
Ok, 122 for Centering Spring was wrong. I determined it when I had
Overall at 100%, so 122% of Centering Spring was probably the compensation
for wrong Overall. Centering Spring should be at its default value of 100%.
So, this is what I have: 139/100/100/100.
Everything on the default, except for Overall, which definitely
should be set properly.
Now I only have to set "cockpitLookDeadZone", which for my system is
around 0.0446 (iRacing's default is 0.05).
So, what is needed for "the right" FFB?
1) Calibrate wheel properly. This means, work out wheel and pedals
before calibrating, calibrate wheel so that the middle is 8191, and the left
is 900 deg (if 900 deg is set in Logitech drivers)
2) Correct perspective (FOV and screen hight)
3) In app.ini set linearity to 1, FFBSmooth to 0.5, and set the
correct latency ("cockpitLookDeadZone")
4) In Logitech drivers uncheck "Allow game to adjust settings", and
set the right Overall
5) In-game put strength to max (40.0), and Damper to middle (50)
--------------------------------------------------------------------------------

Well, this thing with "cockpitLookDeadZone" is wrong. It just adds
dead zone to whole thing, nothing else. It is true, it is possible to match
latency with that dead zone, bud this only helps with cars with soft
suspension. In essence, it just adds dead zone, and this is always wrong.
This "cockpitLookDeadZone" should be "0".
But now other things don't work. It looks like I will have to
readjust Overall.
See you when I finish testing that, : ).

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  #12  
Old October 2nd 12, 11:39 AM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default "steeringFFBSmooth"

Mario Petrinovic:
Mario Petrinovic:
Ok, 122 for Centering Spring was wrong. I determined it when I had
Overall at 100%, so 122% of Centering Spring was probably the compensation
for wrong Overall. Centering Spring should be at its default value of 100%.
So, this is what I have: 139/100/100/100.
Everything on the default, except for Overall, which definitely
should be set properly.
Now I only have to set "cockpitLookDeadZone", which for my system is
around 0.0446 (iRacing's default is 0.05).
So, what is needed for "the right" FFB?
1) Calibrate wheel properly. This means, work out wheel and pedals
before calibrating, calibrate wheel so that the middle is 8191, and the left
is 900 deg (if 900 deg is set in Logitech drivers)
2) Correct perspective (FOV and screen hight)
3) In app.ini set linearity to 1, FFBSmooth to 0.5, and set the
correct latency ("cockpitLookDeadZone")
4) In Logitech drivers uncheck "Allow game to adjust settings", and
set the right Overall
5) In-game put strength to max (40.0), and Damper to middle (50)
--------------------------------------------------------------------------------

Well, this thing with "cockpitLookDeadZone" is wrong. It just adds
dead zone to whole thing, nothing else. It is true, it is possible to match
latency with that dead zone, bud this only helps with cars with soft
suspension. In essence, it just adds dead zone, and this is always wrong.
This "cockpitLookDeadZone" should be "0".
But now other things don't work. It looks like I will have to
readjust Overall.
See you when I finish testing that, : ).
--------------------------------------------------------------------------------

Few corrections.
First, FFBSmooth should be at 1.000000.
Second, in-game Damper should be at 100.
Third, you have to find the correct Centering Spring (mine is 122%).
Fourth, the default Spring and Damper should be 50%.
So, now I have 100/50/50/122. In-game 40.0/100.
My cockpitLookDeadZone matched with latency is 0.044599. I prefer to
use 0.000000 though, but at "0" I have slack because of latency. I'll try to
find a way around it. Possibly to rise Logitech driver's Damper, I'll see.

  #13  
Old October 4th 12, 07:57 AM posted to rec.autos.simulators
Tony R
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Posts: 207
Default "steeringFFBSmooth"

On 02/10/2012 11:39, Mario Petrinovic wrote:

> Few corrections.
> First, FFBSmooth should be at 1.000000.


Humble pie for tea again, eh Mario?

On 14/09/2012 09:59, Mario Petrinovic wrote:

"My god, they don't know a thing. It should be at 0.5, no matter what
wheel you have"
  #14  
Old October 4th 12, 05:37 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default "steeringFFBSmooth"

Tony R:
On 02/10/2012 11:39, Mario Petrinovic wrote:

> Few corrections.
> First, FFBSmooth should be at 1.000000.


Humble pie for tea again, eh Mario?

On 14/09/2012 09:59, Mario Petrinovic wrote:

"My god, they don't know a thing. It should be at 0.5, no matter what
wheel you have"
--------------------------------------------------------------------------------

Well, I am always wrong. I can tell that this is much better to be
than always right.
At least I discovered what was wrong all that time.
"cockpitLookDeadZone is a wrong conception to fight latency. The fact that
iRacing has it at 0.5 messed thngs up a lot for me. Right now I am testing
Damper/Spring or Centering Spring, to fight latency.
BTW, now I am at, like, higher Spring/Damper (right now I have them
at 100%), but Overall lower than 100% instead. It looks like the right
philosophy.

  #15  
Old October 10th 12, 06:52 AM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default "steeringFFBSmooth"

Mario Petrinovic:
Tony R:
On 02/10/2012 11:39, Mario Petrinovic wrote:

> Few corrections.
> First, FFBSmooth should be at 1.000000.


Humble pie for tea again, eh Mario?

On 14/09/2012 09:59, Mario Petrinovic wrote:

"My god, they don't know a thing. It should be at 0.5, no matter what
wheel you have"
--------------------------------------------------------------------------------

Well, I am always wrong. I can tell that this is much better to be
than always right.
At least I discovered what was wrong all that time.
"cockpitLookDeadZone is a wrong conception to fight latency. The fact that
iRacing has it at 0.5 messed thngs up a lot for me. Right now I am testing
Damper/Spring or Centering Spring, to fight latency.
BTW, now I am at, like, higher Spring/Damper (right now I have them
at 100%), but Overall lower than 100% instead. It looks like the right
philosophy.
--------------------------------------------------------------------------------

No. It possibly could be better to start with the Logitech driver's
default, but put in-game damper on 50 instead. I'll see.

  #16  
Old October 10th 12, 04:42 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default "steeringFFBSmooth"

Mario Petrinovic:
Mario Petrinovic:
BTW, now I am at, like, higher Spring/Damper (right now I have them
at 100%), but Overall lower than 100% instead. It looks like the right
philosophy.
--------------------------------------------------------------------------------

No. It possibly could be better to start with the Logitech driver's
default, but put in-game damper on 50 instead. I'll see.
--------------------------------------------------------------------------------

Hm, that was wrong. In-game sliders should be left at their max
values, at lower values they introduce some lag into system.
So, the default Logitech driver settings should actually be
100/100/50/100.

 




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