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#11
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"steeringFFBSmooth"
Mario Petrinovic:
Ok, 122 for Centering Spring was wrong. I determined it when I had Overall at 100%, so 122% of Centering Spring was probably the compensation for wrong Overall. Centering Spring should be at its default value of 100%. So, this is what I have: 139/100/100/100. Everything on the default, except for Overall, which definitely should be set properly. Now I only have to set "cockpitLookDeadZone", which for my system is around 0.0446 (iRacing's default is 0.05). So, what is needed for "the right" FFB? 1) Calibrate wheel properly. This means, work out wheel and pedals before calibrating, calibrate wheel so that the middle is 8191, and the left is 900 deg (if 900 deg is set in Logitech drivers) 2) Correct perspective (FOV and screen hight) 3) In app.ini set linearity to 1, FFBSmooth to 0.5, and set the correct latency ("cockpitLookDeadZone") 4) In Logitech drivers uncheck "Allow game to adjust settings", and set the right Overall 5) In-game put strength to max (40.0), and Damper to middle (50) -------------------------------------------------------------------------------- Well, this thing with "cockpitLookDeadZone" is wrong. It just adds dead zone to whole thing, nothing else. It is true, it is possible to match latency with that dead zone, bud this only helps with cars with soft suspension. In essence, it just adds dead zone, and this is always wrong. This "cockpitLookDeadZone" should be "0". But now other things don't work. It looks like I will have to readjust Overall. See you when I finish testing that, : ). |
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#12
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"steeringFFBSmooth"
Mario Petrinovic:
Mario Petrinovic: Ok, 122 for Centering Spring was wrong. I determined it when I had Overall at 100%, so 122% of Centering Spring was probably the compensation for wrong Overall. Centering Spring should be at its default value of 100%. So, this is what I have: 139/100/100/100. Everything on the default, except for Overall, which definitely should be set properly. Now I only have to set "cockpitLookDeadZone", which for my system is around 0.0446 (iRacing's default is 0.05). So, what is needed for "the right" FFB? 1) Calibrate wheel properly. This means, work out wheel and pedals before calibrating, calibrate wheel so that the middle is 8191, and the left is 900 deg (if 900 deg is set in Logitech drivers) 2) Correct perspective (FOV and screen hight) 3) In app.ini set linearity to 1, FFBSmooth to 0.5, and set the correct latency ("cockpitLookDeadZone") 4) In Logitech drivers uncheck "Allow game to adjust settings", and set the right Overall 5) In-game put strength to max (40.0), and Damper to middle (50) -------------------------------------------------------------------------------- Well, this thing with "cockpitLookDeadZone" is wrong. It just adds dead zone to whole thing, nothing else. It is true, it is possible to match latency with that dead zone, bud this only helps with cars with soft suspension. In essence, it just adds dead zone, and this is always wrong. This "cockpitLookDeadZone" should be "0". But now other things don't work. It looks like I will have to readjust Overall. See you when I finish testing that, : ). -------------------------------------------------------------------------------- Few corrections. First, FFBSmooth should be at 1.000000. Second, in-game Damper should be at 100. Third, you have to find the correct Centering Spring (mine is 122%). Fourth, the default Spring and Damper should be 50%. So, now I have 100/50/50/122. In-game 40.0/100. My cockpitLookDeadZone matched with latency is 0.044599. I prefer to use 0.000000 though, but at "0" I have slack because of latency. I'll try to find a way around it. Possibly to rise Logitech driver's Damper, I'll see. |
#13
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"steeringFFBSmooth"
On 02/10/2012 11:39, Mario Petrinovic wrote:
> Few corrections. > First, FFBSmooth should be at 1.000000. Humble pie for tea again, eh Mario? On 14/09/2012 09:59, Mario Petrinovic wrote: "My god, they don't know a thing. It should be at 0.5, no matter what wheel you have" |
#14
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"steeringFFBSmooth"
Tony R:
On 02/10/2012 11:39, Mario Petrinovic wrote: > Few corrections. > First, FFBSmooth should be at 1.000000. Humble pie for tea again, eh Mario? On 14/09/2012 09:59, Mario Petrinovic wrote: "My god, they don't know a thing. It should be at 0.5, no matter what wheel you have" -------------------------------------------------------------------------------- Well, I am always wrong. I can tell that this is much better to be than always right. At least I discovered what was wrong all that time. "cockpitLookDeadZone is a wrong conception to fight latency. The fact that iRacing has it at 0.5 messed thngs up a lot for me. Right now I am testing Damper/Spring or Centering Spring, to fight latency. BTW, now I am at, like, higher Spring/Damper (right now I have them at 100%), but Overall lower than 100% instead. It looks like the right philosophy. |
#15
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"steeringFFBSmooth"
Mario Petrinovic:
Tony R: On 02/10/2012 11:39, Mario Petrinovic wrote: > Few corrections. > First, FFBSmooth should be at 1.000000. Humble pie for tea again, eh Mario? On 14/09/2012 09:59, Mario Petrinovic wrote: "My god, they don't know a thing. It should be at 0.5, no matter what wheel you have" -------------------------------------------------------------------------------- Well, I am always wrong. I can tell that this is much better to be than always right. At least I discovered what was wrong all that time. "cockpitLookDeadZone is a wrong conception to fight latency. The fact that iRacing has it at 0.5 messed thngs up a lot for me. Right now I am testing Damper/Spring or Centering Spring, to fight latency. BTW, now I am at, like, higher Spring/Damper (right now I have them at 100%), but Overall lower than 100% instead. It looks like the right philosophy. -------------------------------------------------------------------------------- No. It possibly could be better to start with the Logitech driver's default, but put in-game damper on 50 instead. I'll see. |
#16
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"steeringFFBSmooth"
Mario Petrinovic:
Mario Petrinovic: BTW, now I am at, like, higher Spring/Damper (right now I have them at 100%), but Overall lower than 100% instead. It looks like the right philosophy. -------------------------------------------------------------------------------- No. It possibly could be better to start with the Logitech driver's default, but put in-game damper on 50 instead. I'll see. -------------------------------------------------------------------------------- Hm, that was wrong. In-game sliders should be left at their max values, at lower values they introduce some lag into system. So, the default Logitech driver settings should actually be 100/100/50/100. |
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