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#1
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May Autosimsport out with NKPro review
http://www.autosimsport.com/
Pretty fair review of NKPro IMO. ASS has at times reviewed products with rather rosy spectacles but this one tells it like it is - a great drive but with some seriously rough edges to smooth out. The phrase caveat emptor (let the buyer beware) comes to mind with many V1.0s and NKPro is a prime example. If you feel you wish to invest in what promises to be a great sim, believe in the developers intentions and feel you will be part of a sim community project then this is it. However, if you expect a fully working sim with the same level of multiplayer capability as rFactor and LFS now then you may be disappointed. You need to consider if you wish to be an "early adopter", enjoy the great physics and be patient for the rest to follow. Otherwise let others do the testing and jump in when it is sorted. Cheers Tony |
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#2
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May Autosimsport out with NKPro review
>and feel you will be part of a sim community project then this is it.
So is there a mechanisum for buyers to shape the future releases or are you buying on faith? I'm not disputing what you're saying about its potential,I'm just wondering how NKpro is any more community based then Racer, LFS, rfactor, Racing Legends or (gulp) 1st? |
#3
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May Autosimsport out with NKPro review
mcewena wrote:
>> and feel you will be part of a sim community project then this is it. > > So is there a mechanisum for buyers to shape the future releases or are > you buying on faith? Based on the experience with feedback being incorporated to the sim so far and the general style of communication between the developer and the sim community. No marketing babble here, although as so often more communication would be helpful. I'd like to think it is more experienced based than blind faith but it is early days. > I'm not disputing what you're saying about its potential,I'm just > wondering how NKpro is any more community based then Racer, LFS, > rfactor, Racing Legends or (gulp) 1st? It may be just me taking to this particular project and its style but it feels as if there is a developer within our community rather than communication between developer and community. I am sure those heavily involved with LFS and Racer would say the same. Compared with LFS, NKpro has more of a hardcore feel to it. I always feel LFS is designed to appeal to a wider group that the hardcore sim community are a subset of. Again many would argue with this. From my experience with Racer it seems somewhat further off this level of release. rFactor provides the community with a base to work with rather than necessarily creating the product with the community. The other two are using private groups for development. In my opinion NKPro looks to have the potential to move the genre on in a larger step whilst LFS & rFactor are steadily plugging away evolving sim racing. Of course iRacing or Racing Legends could simply blow these away but we just don't know. Cheers Tony |
#4
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May Autosimsport out with NKPro review
someone tell me (preferably Tony?)
With me installed the "patched" version of NKpro to "demo" was I supposed to not be able to turn on the tach, and ONLY one track & car? or do I do something wrong? I was confused, I thought someone said patch allowed demo of all but online? Thanks Tony Rickard wrote: > mcewena wrote: >>> and feel you will be part of a sim community project then this is >>> it. >> >> So is there a mechanisum for buyers to shape the future releases or >> are you buying on faith? > > Based on the experience with feedback being incorporated to the sim so > far and the general style of communication between the developer and > the sim community. No marketing babble here, although as so often more > communication would be helpful. I'd like to think it is more > experienced based than blind faith but it is early days. > >> I'm not disputing what you're saying about its potential,I'm just >> wondering how NKpro is any more community based then Racer, LFS, >> rfactor, Racing Legends or (gulp) 1st? > > It may be just me taking to this particular project and its style but > it feels as if there is a developer within our community rather than > communication between developer and community. I am sure those heavily > involved with LFS and Racer would say the same. > > Compared with LFS, NKpro has more of a hardcore feel to it. I always > feel LFS is designed to appeal to a wider group that the hardcore sim > community are a subset of. Again many would argue with this. From my > experience with Racer it seems somewhat further off this level of > release. rFactor provides the community with a base to work with > rather than necessarily creating the product with the community. The > other two are using private groups for development. > > In my opinion NKPro looks to have the potential to move the genre on > in a larger step whilst LFS & rFactor are steadily plugging away > evolving sim racing. Of course iRacing or Racing Legends could simply > blow these away but we just don't know. > > Cheers > Tony |
#5
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May Autosimsport out with NKPro review
Sting32 wrote:
> someone tell me (preferably Tony?) > > With me installed the "patched" version of NKpro to "demo" was I supposed to > not be able to turn on the tach, and ONLY one track & car? or do I do > something wrong? I was confused, I thought someone said patch allowed demo > of all but online? The initial plan to fix the problems some had with activation was to open up the locked options in single player. However, the developer created an alternative method of activation such that the original design for the locked demo continued with the patch. It is not perfect - the FF1800 sounds better than the FF1600 IMO and being restricted to hotlapping the LCD should be visible at least in some basic state - laptimes and revs. Of course creating demos adds technical challenges hence we see massive variations - limited online, no online, a few cars and tracks, AI or not and even in some cases no demos at all (as they delay the full product and add risks of cracks being produced if the demo code is simply a locked full version). I would like to see a second demo at some stage once the multiplayer has been sorted so potential purchasers can really try it out. I believe this would widen the appeal as too restrictive a demo can have a more negative effect than none at all for some. Cheers Tony |
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