A Cars forum. AutoBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » AutoBanter forum » Auto newsgroups » Simulators
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

FFB...almost done



 
 
Thread Tools Display Modes
  #1  
Old October 24th 12, 11:04 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB...almost done

New development.
First, Logitech profiler is a no-no.
Regarding FFB, I got it, finaly. The multiplier of Overall and
Spring/Damper must be the same for different Overall positions. On my system
it is 46% (100% Overall x 46% Damper/Spring = 46%). This means that those
three can be 100/46/46, or 46/100/100, or 92/50/50, or 50/92/92, for
whichever strength of Overall you wish. The most extreme on my system is
31/148/148, or 148/31/31.
How to find it? I found it using F1 car, which has nice, clean FFB
forces. At that time Centering Spring (unchecked) was at 100%. I simply ran
equall Overall and Damper/Spring, all the way from 0% up. When I reached 68%
(the settings was 68/68/68/100) I had balanced FFB. Above that it was too
dampy, below that it was too springy. Now I am using 100/42/42.
Centering Spring is very interesting. Now, that I've set up other
things correctly, it is easy to find the correct Centering Spring. I still
didn't have time to find the right one, but it is somewhere around 70%. I
will use very "shaky" (this time) FFB of Cadillac car. It is good because it
swings all around, and Centering Spring keeps it, well, centered. This Twin
Montegy West track is very good for this.

Ads
  #2  
Old October 25th 12, 07:20 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB...almost done

Mario Petrinovic:
New development.
First, Logitech profiler is a no-no.
Regarding FFB, I got it, finaly. The multiplier of Overall and
Spring/Damper must be the same for different Overall positions. On my system
it is 46% (100% Overall x 46% Damper/Spring = 46%). This means that those
three can be 100/46/46, or 46/100/100, or 92/50/50, or 50/92/92, for
whichever strength of Overall you wish. The most extreme on my system is
31/148/148, or 148/31/31.
How to find it? I found it using F1 car, which has nice, clean FFB
forces. At that time Centering Spring (unchecked) was at 100%. I simply ran
equall Overall and Damper/Spring, all the way from 0% up. When I reached 68%
(the settings was 68/68/68/100) I had balanced FFB. Above that it was too
dampy, below that it was too springy. Now I am using 100/42/42.
Centering Spring is very interesting. Now, that I've set up other
things correctly, it is easy to find the correct Centering Spring. I still
didn't have time to find the right one, but it is somewhere around 70%. I
will use very "shaky" (this time) FFB of Cadillac car. It is good because it
swings all around, and Centering Spring keeps it, well, centered. This Twin
Montegy West track is very good for this.
--------------------------------------------------------------------------------

Hm, interesting thing happened. It looks like Centering spring is
92%. Interesting thing is that 92/50/50/92 feels much better than
100/46/46/92, or 50/92/92/92, or 68/68/68/92. It looks like 92/50/50/92 are
THE settings, but I have to test other options also, to see what is really
happening.

  #3  
Old October 26th 12, 11:09 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB...almost done

Mario Petrinovic:
Mario Petrinovic:
New development.
First, Logitech profiler is a no-no.
Regarding FFB, I got it, finaly. The multiplier of Overall and
Spring/Damper must be the same for different Overall positions. On my system
it is 46% (100% Overall x 46% Damper/Spring = 46%). This means that those
three can be 100/46/46, or 46/100/100, or 92/50/50, or 50/92/92, for
whichever strength of Overall you wish. The most extreme on my system is
31/148/148, or 148/31/31.
How to find it? I found it using F1 car, which has nice, clean FFB
forces. At that time Centering Spring (unchecked) was at 100%. I simply ran
equall Overall and Damper/Spring, all the way from 0% up. When I reached 68%
(the settings was 68/68/68/100) I had balanced FFB. Above that it was too
dampy, below that it was too springy. Now I am using 100/42/42.
Centering Spring is very interesting. Now, that I've set up other
things correctly, it is easy to find the correct Centering Spring. I still
didn't have time to find the right one, but it is somewhere around 70%. I
will use very "shaky" (this time) FFB of Cadillac car. It is good because it
swings all around, and Centering Spring keeps it, well, centered. This Twin
Montegy West track is very good for this.
--------------------------------------------------------------------------------

Hm, interesting thing happened. It looks like Centering spring is
92%. Interesting thing is that 92/50/50/92 feels much better than
100/46/46/92, or 50/92/92/92, or 68/68/68/92. It looks like 92/50/50/92 are
THE settings, but I have to test other options also, to see what is really
happening.
--------------------------------------------------------------------------------

Hm, wrong again, : ).
Overall should be above 100%, probably somewhere around 130%.
Centering Spring should be 100%.
Spring/Damper should be below 50% on my system.

  #4  
Old October 29th 12, 08:37 AM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB...almost done

Mario Petrinovic:
Mario Petrinovic:
Mario Petrinovic:
New development.
First, Logitech profiler is a no-no.
Regarding FFB, I got it, finaly. The multiplier of Overall and
Spring/Damper must be the same for different Overall positions. On my system
it is 46% (100% Overall x 46% Damper/Spring = 46%). This means that those
three can be 100/46/46, or 46/100/100, or 92/50/50, or 50/92/92, for
whichever strength of Overall you wish. The most extreme on my system is
31/148/148, or 148/31/31.
How to find it? I found it using F1 car, which has nice, clean FFB
forces. At that time Centering Spring (unchecked) was at 100%. I simply ran
equall Overall and Damper/Spring, all the way from 0% up. When I reached 68%
(the settings was 68/68/68/100) I had balanced FFB. Above that it was too
dampy, below that it was too springy. Now I am using 100/42/42.
Centering Spring is very interesting. Now, that I've set up other
things correctly, it is easy to find the correct Centering Spring. I still
didn't have time to find the right one, but it is somewhere around 70%. I
will use very "shaky" (this time) FFB of Cadillac car. It is good because it
swings all around, and Centering Spring keeps it, well, centered. This Twin
Montegy West track is very good for this.
--------------------------------------------------------------------------------

Hm, interesting thing happened. It looks like Centering spring is
92%. Interesting thing is that 92/50/50/92 feels much better than
100/46/46/92, or 50/92/92/92, or 68/68/68/92. It looks like 92/50/50/92 are
THE settings, but I have to test other options also, to see what is really
happening.
--------------------------------------------------------------------------------

Hm, wrong again, : ).
Overall should be above 100%, probably somewhere around 130%.
Centering Spring should be 100%.
Spring/Damper should be below 50% on my system.
--------------------------------------------------------------------------------

No, it looks like the above was right (Overall x Damper/Spring = 46%
on my system), only Centering Spring should rather be 50%.
Now I'll repeat the whole process with CS at 50% and see what I get.
SRF car is good for that.

  #5  
Old October 30th 12, 03:49 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB...almost done

Mario Petrinovic:
Mario Petrinovic:
Mario Petrinovic:
Mario Petrinovic:
New development.
First, Logitech profiler is a no-no.
Regarding FFB, I got it, finaly. The multiplier of Overall and
Spring/Damper must be the same for different Overall positions. On my system
it is 46% (100% Overall x 46% Damper/Spring = 46%). This means that those
three can be 100/46/46, or 46/100/100, or 92/50/50, or 50/92/92, for
whichever strength of Overall you wish. The most extreme on my system is
31/148/148, or 148/31/31.
How to find it? I found it using F1 car, which has nice, clean FFB
forces. At that time Centering Spring (unchecked) was at 100%. I simply ran
equall Overall and Damper/Spring, all the way from 0% up. When I reached 68%
(the settings was 68/68/68/100) I had balanced FFB. Above that it was too
dampy, below that it was too springy. Now I am using 100/42/42.
Centering Spring is very interesting. Now, that I've set up other
things correctly, it is easy to find the correct Centering Spring. I still
didn't have time to find the right one, but it is somewhere around 70%. I
will use very "shaky" (this time) FFB of Cadillac car. It is good because it
swings all around, and Centering Spring keeps it, well, centered. This Twin
Montegy West track is very good for this.
--------------------------------------------------------------------------------

Hm, interesting thing happened. It looks like Centering spring is
92%. Interesting thing is that 92/50/50/92 feels much better than
100/46/46/92, or 50/92/92/92, or 68/68/68/92. It looks like 92/50/50/92 are
THE settings, but I have to test other options also, to see what is really
happening.
--------------------------------------------------------------------------------

Hm, wrong again, : ).
Overall should be above 100%, probably somewhere around 130%.
Centering Spring should be 100%.
Spring/Damper should be below 50% on my system.
--------------------------------------------------------------------------------

No, it looks like the above was right (Overall x Damper/Spring = 46%
on my system), only Centering Spring should rather be 50%.
Now I'll repeat the whole process with CS at 50% and see what I get.
SRF car is good for that.
--------------------------------------------------------------------------------

Ok, there is some progress.
First, it isn't 46%, it is 47.5%. I determined this by
putting -/50/50/50, and going Overall down from 100%. It was good at 95%.
Second, Overall of 95% works with any position of Spring/Centering
Spring, if those two (S/CS) are the same. IOW, Overall of 95% is balanced.
Damper doesn't affect that balance. You can put Damper wherever you want, if
S/CS are the same, and O is 95%.
Third, Damper doesn't make "mud". If you put 95/0/-/0 (on my
system), and put damper wherever you want, you see that it works just like a
damper. If you rise S/CS, then it softens into mud.
From previous tests I presume that if you want to have more Overall,
then you would have to rise Centering Spring above Spring.

  #6  
Old November 3rd 12, 10:56 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB...almost done

Ok, it looks like, that with the newest patch they fixed everything.
This is how it goes.
The default should be 100/50/50/50. I experimented with that, with
cockpitLookDeadZone being 0.000000, and I didn't find any way to make it
better. Only thing to do here is to Adjust Overall. So, I am now using
127/50/50/50.
Second thing. I was very surprised to find out that this, not only
that it is working with "cockpitLookDeadZone" set at the default iRacing
value (0.050000), but it also LIKES it. With it, it gives "the right"
feeling.
So, it looks like this is it, only you have to put everything on 50,
and adjust Overall to your liking, : ).

  #7  
Old November 5th 12, 12:29 AM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB...almost done

Mario Petrinovic:
Ok, it looks like, that with the newest patch they fixed everything.
This is how it goes.
The default should be 100/50/50/50. I experimented with that, with
cockpitLookDeadZone being 0.000000, and I didn't find any way to make it
better. Only thing to do here is to Adjust Overall. So, I am now using
127/50/50/50.
Second thing. I was very surprised to find out that this, not only
that it is working with "cockpitLookDeadZone" set at the default iRacing
value (0.050000), but it also LIKES it. With it, it gives "the right"
feeling.
So, it looks like this is it, only you have to put everything on 50,
and adjust Overall to your liking, : ).
--------------------------------------------------------------------------------

Well, wrong.
This was with "cockpitLookDeadZone" at 0.000000. Now I changed to
0.050000, and suddenly FFB became alive. I was able to adjust Centering
Spring, Spring and Damper.
Centering Spring I adjusted with this setting: 127/50/50/-. It
turned out that Centering Spring is 24%. Then I moved Spring and Damper
together, and it turned out that the best position is 17%, so it was
127/17/17/24. Then I adjusted Damper even more, and it turned out that
Damper should be at 20%.
So, now I have 127/17/20/24.
Well, then I tried all this with the Logitech Profiler, and I drove
even better.
Tomorrow I'll see if this setting is the best possible with the
Profiler (because, when I found it I didn't have Profiler on), or if I can
make it even better, just to be sure. The driving is like more direct
without the Profiler, but it looks like Profiler has some strengts also,
since I drive better, and have faster times with it.

  #8  
Old November 5th 12, 10:00 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB...almost done

Mario Petrinovic:
Mario Petrinovic:
Ok, it looks like, that with the newest patch they fixed everything.
This is how it goes.
The default should be 100/50/50/50. I experimented with that, with
cockpitLookDeadZone being 0.000000, and I didn't find any way to make it
better. Only thing to do here is to Adjust Overall. So, I am now using
127/50/50/50.
Second thing. I was very surprised to find out that this, not only
that it is working with "cockpitLookDeadZone" set at the default iRacing
value (0.050000), but it also LIKES it. With it, it gives "the right"
feeling.
So, it looks like this is it, only you have to put everything on 50,
and adjust Overall to your liking, : ).
--------------------------------------------------------------------------------

Well, wrong.
This was with "cockpitLookDeadZone" at 0.000000. Now I changed to
0.050000, and suddenly FFB became alive. I was able to adjust Centering
Spring, Spring and Damper.
Centering Spring I adjusted with this setting: 127/50/50/-. It
turned out that Centering Spring is 24%. Then I moved Spring and Damper
together, and it turned out that the best position is 17%, so it was
127/17/17/24. Then I adjusted Damper even more, and it turned out that
Damper should be at 20%.
So, now I have 127/17/20/24.
Well, then I tried all this with the Logitech Profiler, and I drove
even better.
Tomorrow I'll see if this setting is the best possible with the
Profiler (because, when I found it I didn't have Profiler on), or if I can
make it even better, just to be sure. The driving is like more direct
without the Profiler, but it looks like Profiler has some strengts also,
since I drive better, and have faster times with it.
--------------------------------------------------------------------------------

Uh, wrong again. 127/14/20/24 works excellently with some cars, but
with Mazda MX-5 is all wrong. Damper, Spring and Centering Spring have to be
somewhere around 50%.
Profiler is good because it adjustes sensitivity, and sensitivity of
50% is good.

  #9  
Old November 6th 12, 10:29 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB...almost done

I just discovered another thing. In-game damper must be 50. It was a
mistake from iRacing to lock it at 75, in the old days.
So, the default should be 100/50/50/50, and in-game damper 50.

  #10  
Old November 8th 12, 12:09 AM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB...almost done

Mario Petrinovic:
I just discovered another thing. In-game damper must be 50. It was a
mistake from iRacing to lock it at 75, in the old days.
So, the default should be 100/50/50/50, and in-game damper 50.
--------------------------------------------------------------------------------

Actually, it very well can be that Logitech driver should be the
default (100/100/100/100), and you have to adjust in-game Damper, to tweak
the behaviour of FFB.
It looks like Damper in-game na Damper in driver aren't the same
thing.
Damper is canned, but damper definitively adjsuts the behaviour of
FFB, so Damper probably is a tool with which you adjust the behaviour of
FFB.
I'll explore this tomorrow.

 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New PC's FFB Mario Petrinovic Simulators 40 May 27th 12 10:45 PM
FFB (new development) Mario Petrinovic Simulators 27 December 14th 11 08:07 PM
FFB (so far) Mario Petrinovic Simulators 0 September 25th 11 10:57 AM
FFB Mario Petrinovic Simulators 26 September 5th 11 08:52 AM
G25 v. ECCI - To FFB or not to FFB [email protected] Simulators 1 August 17th 07 02:35 PM


All times are GMT +1. The time now is 05:57 PM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 2004-2018 AutoBanter.
The comments are property of their posters.