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#11
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Sega Rally Revo's 30 FPS framerate is disappointing
On Jul 26, 4:30 am, "Northern Deity" <> wrote:
> Welcome to the Fantasy zone AirRaid , get ready! > > Assrape do hush, you really don't have a clue! you really love to show the fact that you don't have a clue, don't you? |
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#12
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Sega Rally Revo's 30 FPS framerate is disappointing
AirRaid wrote:
> On Jul 23, 10:54 pm, "Mark McNulty" > wrote: >> I would say that the framerate is due to their new ground deformation >> system. The fact that they have increased the grid granularity by a factor >> of 12 is very impressive and is the one reason I am looking forward to this >> game. If the track deformation is good as they say, nobody should care >> about the 30 FPS...fingers crossed. > > > the 30fps framerate very well may have to do with the new ground > deformation system. I think it's great to have such a feature, but > not at the expense of framerate. like I said, all the GREAT racing > games by any company, on any platform (arcade hardwares, consoles, > PCs) have all been 60fps. I would not say that "nobody should care > about the 30 FPS". > I'm sure a lot of people WON'T care, but many gamers will without a > doubt. the only hope for those that DO care is the PC version. If > the graphics engine is scalable enough, I'm keeping my fingers crossed > that 60 FPS will be possible with a powerful-enough CPU/GPU > combination. > > It does not matter how powerful PS3's CELL CPU or X360's Xenon CPU is, > as far as multi-core processor usage and floating point performance. > It's the PS3's RSX GPU and X360's Xenos GPU that are responsible for > rendering > /drawing/updating the graphics. they both have 4 Gpixels/sec of pixel > fillrate. in the case of PS3's RSX; only about 2 Gpixels/sec when 4x > anti-aliasing is used. but even with X360, with 4x AA, the fillrate > doesn't go higher than 4 Gpixels/sec. > > With highend PC graphics cards, they have GPUs with fillrates in the 8 > to 14 Gpixels/sec range. even 6 Gpixels/sec in the case of the > GeForce 7800 GTX 256 MB from mid 2005. > > That translates into better potential performance/speed framerate. > even though developers do not specifically target the highend PC > graphics cards since PC games have to run on midrange and even > lowerend PCs, I hope Revo is scalable enough to run at 60fps on PC. > so unlike you, I'm not keeping my fingers crossed that nobody cares > about a 30fps framerate, I'm keeping my fingers crossed that the PC > version can run at 60fps. > You feel quite strongly on this eh? |
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