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Sega Rally Revo's 30 FPS framerate is disappointing



 
 
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  #11  
Old July 26th 07, 07:33 PM posted to rec.autos.simulators
AirRaid[_4_]
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Posts: 8
Default Sega Rally Revo's 30 FPS framerate is disappointing

On Jul 26, 4:30 am, "Northern Deity" <> wrote:
> Welcome to the Fantasy zone AirRaid , get ready!
>
> Assrape do hush, you really don't have a clue!




you really love to show the fact that you don't have a clue, don't
you?


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  #12  
Old July 28th 07, 08:16 AM posted to rec.autos.simulators,alt.games.video.xbox,alt.games.video.sony-playstation3,uk.games.video.playstation,uk.games.video.xbox
Unmutual
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Default Sega Rally Revo's 30 FPS framerate is disappointing

AirRaid wrote:
> On Jul 23, 10:54 pm, "Mark McNulty" > wrote:
>> I would say that the framerate is due to their new ground deformation
>> system. The fact that they have increased the grid granularity by a factor
>> of 12 is very impressive and is the one reason I am looking forward to this
>> game. If the track deformation is good as they say, nobody should care
>> about the 30 FPS...fingers crossed.

>
>
> the 30fps framerate very well may have to do with the new ground
> deformation system. I think it's great to have such a feature, but
> not at the expense of framerate. like I said, all the GREAT racing
> games by any company, on any platform (arcade hardwares, consoles,
> PCs) have all been 60fps. I would not say that "nobody should care
> about the 30 FPS".
> I'm sure a lot of people WON'T care, but many gamers will without a
> doubt. the only hope for those that DO care is the PC version. If
> the graphics engine is scalable enough, I'm keeping my fingers crossed
> that 60 FPS will be possible with a powerful-enough CPU/GPU
> combination.
>
> It does not matter how powerful PS3's CELL CPU or X360's Xenon CPU is,
> as far as multi-core processor usage and floating point performance.
> It's the PS3's RSX GPU and X360's Xenos GPU that are responsible for
> rendering
> /drawing/updating the graphics. they both have 4 Gpixels/sec of pixel
> fillrate. in the case of PS3's RSX; only about 2 Gpixels/sec when 4x
> anti-aliasing is used. but even with X360, with 4x AA, the fillrate
> doesn't go higher than 4 Gpixels/sec.
>
> With highend PC graphics cards, they have GPUs with fillrates in the 8
> to 14 Gpixels/sec range. even 6 Gpixels/sec in the case of the
> GeForce 7800 GTX 256 MB from mid 2005.
>
> That translates into better potential performance/speed framerate.
> even though developers do not specifically target the highend PC
> graphics cards since PC games have to run on midrange and even
> lowerend PCs, I hope Revo is scalable enough to run at 60fps on PC.
> so unlike you, I'm not keeping my fingers crossed that nobody cares
> about a 30fps framerate, I'm keeping my fingers crossed that the PC
> version can run at 60fps.
>



You feel quite strongly on this eh?
 




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