If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#21
|
|||
|
|||
"whooo" > wrote in message ... > > Don't know why people jump straight into the F1s. Accelerate/corner/crash > just about sums them up! they're compensating. cheers steve |
Ads |
#22
|
|||
|
|||
Steve Whitty wrote:
> "whooo" > wrote in message > ... > >>Don't know why people jump straight into the F1s. Accelerate/corner/crash >>just about sums them up! > > > they're compensating. > > cheers > > steve > > LOL! |
#23
|
|||
|
|||
> Don't know why people jump straight into the F1s.
Having played Need For Speed Underground 2, er, uhm, make that having played F1C99-02, I like the faster pace of the F1's, and it's a lot easier to race if you let the cars go by at the start and end up with a clear track after most of the drivers crash (I can't keep up with the few players that are actually fast anyway). Also having played GPL helps quite a bit since most servers turn off all the assists (except auto-clutch). |
#24
|
|||
|
|||
On Sun, 4 Sep 2005 08:59:05 -0700, "Jeff Reid" >
wrote: >> Don't know why people jump straight into the F1s. > >Having played Need For Speed Underground 2, er, uhm, make >that having played F1C99-02, I like the faster pace of the >F1's, and it's a lot easier to race if you let the cars go >by at the start and end up with a clear track after most >of the drivers crash (I can't keep up with the few players >that are actually fast anyway). Also having played GPL >helps quite a bit since most servers turn off all the assists >(except auto-clutch). But that's the thing I wonder about...as long you're driving on your own the F1 is nice, but when you're racing others it's not. The F1 is difficult enough to keep on the road, let alone when someone is filling your mirrors..... Cheers! Remco |
#25
|
|||
|
|||
>"Jeff Reid" > wrote
> One cool effect with an online replay is that if you just jump to the > end and back up a lap, you can see all the cars that left as ghost cars > (the surviving cars go right though these cars). That's not an effect, more like a bug. -- -- François Ménard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World... |
#26
|
|||
|
|||
> But that's the thing I wonder about...as long you're driving on your
> own the F1 is nice, but when you're racing others it's not. The F1 is > difficult enough to keep on the road, let alone when someone is > filling your mirrors..... Because of the speed, the cars usually spread out pretty quickly, it's just a matter of surviving the first few turns. Of course starting at the back, you don't have to worry about someone filling your mirrors. Anyone you pass will probably stay passed as well. Then again, everyone can't start at the back of the pack, so the other rule. If another car is gaining on you, let it by. Eventually you end up in the right spot in field. Once players acclimate to the F1, the variation in braking points will diminish, and there should be fewer collisions. |
#27
|
|||
|
|||
I just got done trying out all the cars at Toban GP. All of
the sedans, except for the rhez, and the trainer seem to be within a few seconds of each other, the rhez is a bit slower, and the F1 is in a class by itself. How would others here rank the sedans in terms of lap times? I assume that the Howstons would be the quickest, based on price. |
#28
|
|||
|
|||
"Remco Moedt" > wrote in message ... > > Weak controller support/replay facilities/netcode/ > Is your only issue with the netcode the prac/qual time? Other than that, and race reporting atm, it seems every bit as good as papy stuff so far. Arguably even better since collisions aren't exaggerated. This is the first sim to properly challenge Papy sims since..................well um..................um, ah.....................well, since forever! |
#29
|
|||
|
|||
On Mon, 5 Sep 2005 21:13:03 +1000, "Byron Forbes"
> wrote: > >"Remco Moedt" > wrote in message .. . >> >> Weak controller support/replay facilities/netcode/ >> > > Is your only issue with the netcode the prac/qual time? Other than that, >and race reporting atm, it seems every bit as good as papy stuff so far. >Arguably even better since collisions aren't exaggerated. Yeah, the prac/qualy time is part of it, but also something I can't put my finger on yet. The other cars don't 'talk' with the road, it seems. It's a bit like they're floating above the road. I can't exactly see if the other guy is making a mistake, like locking a wheel. Yes, you see tire smoke, but so far I haven't seen from which tire. You also don't see the suspension move, so it's also hard to tell how hard someone is braking. Maybe these are options, maybe I've to crank op the graphics to see these things, time will tell. > This is the first sim to properly challenge Papy sims >since..................well um..................um, >ah.....................well, since forever! It has potential, that's for sure. Cheers! Remco |
#30
|
|||
|
|||
Byron Forbes wrote:
> This is the first sim to properly challenge Papy sims > since..................well um..................um, > ah.....................well, since forever! Since RBR? |
Thread Tools | |
Display Modes | |
|
|