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GPL audio problem



 
 
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  #1  
Old August 1st 08, 09:39 PM posted to rec.autos.simulators
Luvrsmel
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Posts: 4
Default GPL audio problem

my in-car engine audio has suddenly taken on high pitched buzzing which isnt
normal. Third person views the audio is fine, replays are fine.
Also every car sounds the same in-car wise, but outside they all have their
normal differences. Re-installing GPLSoundV.5 isn't helping.
Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon returning
to the track after bouncing off the wall the sound returned to normal. But
afterreturning to practice it started buzzing again. No other games are
doing this, audio drivers are updated...what can this be?


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  #2  
Old August 2nd 08, 12:43 PM posted to rec.autos.simulators
hoover
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Posts: 57
Default GPL audio problem

On Fri, 01 Aug 2008 20:39:50 GMT, Luvrsmel wrote:
> my in-car engine audio has suddenly taken on high pitched buzzing which isnt
> normal. Third person views the audio is fine, replays are fine.
> Also every car sounds the same in-car wise, but outside they all have their
> normal differences. Re-installing GPLSoundV.5 isn't helping.
> Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon returning
> to the track after bouncing off the wall the sound returned to normal. But
> afterreturning to practice it started buzzing again. No other games are
> doing this, audio drivers are updated...what can this be?
>
>


Hi,

have you tried turning down hardware sound accelaration a notch or two?

All the best, Uwe


--
  #3  
Old August 2nd 08, 08:40 PM posted to rec.autos.simulators
Luvrsmel
external usenet poster
 
Posts: 4
Default GPL audio problem


"hoover" > wrote in message
e...
> On Fri, 01 Aug 2008 20:39:50 GMT, Luvrsmel wrote:
>> my in-car engine audio has suddenly taken on high pitched buzzing which
>> isnt
>> normal. Third person views the audio is fine, replays are fine.
>> Also every car sounds the same in-car wise, but outside they all have
>> their
>> normal differences. Re-installing GPLSoundV.5 isn't helping.
>> Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon
>> returning
>> to the track after bouncing off the wall the sound returned to normal.
>> But
>> afterreturning to practice it started buzzing again. No other games are
>> doing this, audio drivers are updated...what can this be?
>>
>>

>
> Hi,
>
> have you tried turning down hardware sound accelaration a notch or two?
>
> All the best, Uwe


HI Uwe..
Well, these audio drivers are designed for the motherboard which utilize the
Realtek AC '97 audio.
I am using the latest drivers.
From what I can tell, the software for the Realtek chipset doesn't include
any hardware acceleration features, aside from the slight overclocking of
the cpu and motherboard that I have done myself.
It (iP4 3.0 - 3.4 GHz) has performed flawlessly like this for the last 4
years and has never exhibited any signs of erratic behaviour.
Perhaps I should impose a set of horns on the scudo and call her BEEzelbub?
;-)


  #4  
Old August 3rd 08, 09:23 AM posted to rec.autos.simulators
David Fisher's Left Testicle
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Posts: 178
Default GPL audio problem


"Luvrsmel" > wrote in message
news:qwKkk.50180$nD.31822@pd7urf1no...
> my in-car engine audio has suddenly taken on high pitched buzzing which
> isnt normal. Third person views the audio is fine, replays are fine.
> Also every car sounds the same in-car wise, but outside they all have
> their normal differences. Re-installing GPLSoundV.5 isn't helping.
> Mods are GPL65 and GPLAIM. Ironically, my ferrari crashed and upon
> returning to the track after bouncing off the wall the sound returned to
> normal. But afterreturning to practice it started buzzing again. No other
> games are doing this, audio drivers are updated...what can this be?
>


Best option is to sign up for iRacing. ;-)

  #5  
Old August 4th 08, 07:53 PM posted to rec.autos.simulators
Bob Simpson
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Posts: 60
Default GPL audio problem


>
> HI Uwe..
> From what I can tell, the software for the Realtek chipset doesn't include
> any hardware acceleration features,
> - Show quoted text -


Try desktop Start button > Run > type in dxdiag > Sound tab. I'd be
surprised if there isn't a function there to turn down the hardware
acceleration.

Also, all GPL related sound tips are compiled at the GPL FAQ at
http://forum.racesimcentral.com/showthread.php?t=105748
  #6  
Old August 5th 08, 09:54 AM posted to rec.autos.simulators
Luvrsmel
external usenet poster
 
Posts: 4
Default GPL audio problem


"Bob Simpson" > wrote in message
...
>
>>
>> HI Uwe..
>> From what I can tell, the software for the Realtek chipset doesn't
>> include
>> any hardware acceleration features,
>> - Show quoted text -

>
> Try desktop Start button > Run > type in dxdiag > Sound tab. I'd be
> surprised if there isn't a function there to turn down the hardware
> acceleration.
>
> Also, all GPL related sound tips are compiled at the GPL FAQ at
> http://forum.racesimcentral.com/showthread.php?t=105748


Indeed the culprit was the accelerated Dx9c sound. It was cranked all the
way up. After turning down to no acceleration, not only did the sound
improve, but frame rates smoothened out as well. Good call Uwe for the
tip...and thank you Bob for telling me where the adjustment was.


 




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