If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#41
|
|||
|
|||
New PC's FFB
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: BTW, fimaly I figured out about Centering Spring. It should be at the same value as Overall. I didn't find it before because they both have to be at the precise value, otherwise there is no benefit of them being the same. Thankfully, my last Overall was at close value, so I tested around it. My last Overall was 109% (the settings were 109/100/100/100), and the value where they both have to be is 108% (so, "the right" settings are 108/100/100/108). With these new settings I was the first in fixed setup sessions that I drove today, and even did my personal best without much trouble. I aldo tried some non-default (non-100%) Spring and Damper settings, but these were not good. I tried to lower in-game (by the same percentage moving both, force and damper), and this is good only if you lower (from maximum) it by little. -------------------------------------------------------------------------------- Ok, this was wrong. It looks like the old formula is still working. The formula is: Overall x Spring/Damper = Centering Spring. This means that with 108/100/100/108 I couldn't lower Spring/Damper because 1.08 (CS) / 1.08 (O) = 1.00 (S/D). But, I found out that 108/100/100/108 works well because Overall should be 108 on my system, but Centering Spring is best to be kept at 100. So, now I am using 108/93/93/100, because 1.00 (CS) / 1.08 (O) = 0.93 (S/D). Also, FOV was wrong (again, so easy to measure it, yet it is always wrong, lol), and now I say that the distance from eyes to the edge of table is 35 cm. -------------------------------------------------------------------------------- Ok, this was also wrong. It looks like FFB now on my system works like it should. First of all, you balance FFB by the way of Centering Spring. Then, you adjust Damper/Spring and Overall to your liking, and then you rebalance FFB with Centering Spring. Easy, and it works like it should. Future days I will see if Damper and Spring have to be at the same value. Also, I'll see if you can balance wrong FOV with Centering Spring. BTW, it is advisable to first put Damper/Spring somewhere where you like, because it is hard to set Centering Spring if Damper/Spring are too high (100% is too high on my system, 97% works alright). -------------------------------------------------------------------------------- Ok, forget Centering Spring, this should be at 100%. I am still testing Damper/Spring position. 100% is too high, 93% is too low, so its somewhere in-between, : ). 94% looks good, but I still didn't test 95-99%. -------------------------------------------------------------------------------- Ok, it is the other way around, forget Damper/Springs (they should be at 100%), and get rid of slack by the way of Centering Spring. At 139% of Centering Spring I got rid of slack. Interestingly, the 139 number I liked in the past, on my old computer, and at that time I probably didn't have natural FOV. So, it looks like it isn't system specific, but rather wheel (I still use that old wheel), or possibly human specific. So, today I am using 118/100/100/139. -------------------------------------------------------------------------------- Ok, at 139% of Centering Spring I got rid of slack, which helped me to determine the correct screen height. With slack this is a problem, since incorrect screen hight brings its own slack, too. Actually, you determine the correct screen height by getting rid of slack. But, when I determined correct screen height, it turned out that the correct value for Centering Spring should be 100%. This brought back some slack, but car drives well. I'll see if I can get rid of this remeining slack, or is this because of latency and you cannot rid of it. |
Ads |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
FFB latency | Mario Petrinovic | Simulators | 2 | March 20th 12 10:14 PM |
FFB progress | Mario Petrinovic | Simulators | 5 | February 14th 12 04:36 PM |
FFB (so far) | Mario Petrinovic | Simulators | 0 | September 25th 11 10:57 AM |
FFB | Mario Petrinovic | Simulators | 26 | September 5th 11 08:52 AM |
G25 v. ECCI - To FFB or not to FFB | [email protected] | Simulators | 1 | August 17th 07 02:35 PM |