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Will iRacing ever produce a PC sim ?



 
 
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  #32  
Old September 12th 05, 07:30 AM
Stephen F.
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"ymenard" > wrote in message
...
> >"Byron Forbes" > wrote
>> ICR2 - as you must surely know! I'm sure I saw you all about the ICR2
>> seen
>> back then didn't I?

>
>
> Icr2 was released half a year after GP2. While beloved, Icr2 had major
> flaws itself, no wheel-spin (!!!), laughable physics on ovals, AI that was
> below the one found in Gp2 (which was acceptable at its best).
>
> I'm not putting Gp2 on a pedestral, but to say that Gp2 was bad, well
> people just have short memories.
>


GP2 also inspired an incredibly involving offline competitive environment.
That experience has since been eclipsed by good online racing, but in its
day, it was addictive and it was no problem at all to find the motivation to
run a full-length offline race just to submit the final result to an offline
league.

The first time you went up and over after touching the wheel of a
competitor, you knew GP2 had something in its bag of tricks which ICR2
didn't. Too bad Crammond just missed 3D acceleration with that release, but
the lighting effects he produced in software mode were sweet.

Stephen


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