If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
What use is a mod that doesn't alter the physics to emulate the cars it
depicts? Don "Michael Horton" > wrote in message news:PlK0e.105983$fc4.14857@edtnps89... > Nothing wrong with making mods BClay as long as you do not alter the > N2003.exe file. The CTS, BGN, T/A, Aero88 mods do not alter the original > N2003 file. I don't know about the Sprint, OWR, and other mods as I've > never tried using them. > > "BClay" > wrote in message > ... >> What a nice way to alienate the sim community. When Nascar 2003 came out >> it was ok to make mods, now it's not? Well I can can say for myself that >> whatever their efforts are from here on in on whatever project they make >> they can stuff it. As much as I hate to to say this, and I thought I >> never would, I'll give my money freely to EA. I'd rather support a game >> that can be freely modded than to support some company that would rather >> take the community to court. We take our sim racing seriously as well but >> we also can put our MONEY where we want. I sure hope that the modding >> community can turn EA's Nascar Simracing into one helluva racing game. >> >> BClay >> >> >> "JP" > wrote in message >> ... >>> http://first-racing.net/index.php?/First-Racing/news/ >>> >>> >> >> > > |
Ads |
#12
|
|||
|
|||
What's wrong with the CTS, BGN, T/A, and Aero88 mods? Name me some gaming
companies that let you reverse engineer their .exe files in order to release a new mod for them? They'll let you mod them all you want to as long as you don't change their actual core code. "Don" > wrote in message ... > What use is a mod that doesn't alter the physics to emulate the cars it > depicts? > Don > > "Michael Horton" > wrote in message > news:PlK0e.105983$fc4.14857@edtnps89... >> Nothing wrong with making mods BClay as long as you do not alter the >> N2003.exe file. The CTS, BGN, T/A, Aero88 mods do not alter the original >> N2003 file. I don't know about the Sprint, OWR, and other mods as I've >> never tried using them. >> >> "BClay" > wrote in message >> ... >>> What a nice way to alienate the sim community. When Nascar 2003 came out >>> it was ok to make mods, now it's not? Well I can can say for myself that >>> whatever their efforts are from here on in on whatever project they make >>> they can stuff it. As much as I hate to to say this, and I thought I >>> never would, I'll give my money freely to EA. I'd rather support a game >>> that can be freely modded than to support some company that would rather >>> take the community to court. We take our sim racing seriously as well >>> but we also can put our MONEY where we want. I sure hope that the >>> modding community can turn EA's Nascar Simracing into one helluva racing >>> game. >>> >>> BClay >>> >>> >>> "JP" > wrote in message >>> ... >>>> http://first-racing.net/index.php?/First-Racing/news/ >>>> >>>> >>> >>> >> >> > > |
#13
|
|||
|
|||
"Michael Horton" > wrote in
news:OwP0e.73934$ZO2.50530@edtnps84: > What's wrong with the CTS, BGN, T/A, and Aero88 mods? Name me some > gaming companies that let you reverse engineer their .exe files in > order to release a new mod for them? They'll let you mod them all you > want to as long as you don't change their actual core code. > Technically I wouldn't call them mods at all. They were implemented by papyrus people after all. The only issue people can't seem to graps is that some values are stored in a binary file rather than a text "ini" file, and seem to think there's some special protection against editing binary files. We'll find out if FIRSTvsMcArther ever goes to court, but I (sadly) suspect one side may well just bully the other with money and lawyers before it gets to be heard. cheers John |
#14
|
|||
|
|||
JM wrote:
> Technically I wouldn't call them mods at all. They were implemented by > papyrus people after all. I resent that remark.. I, along with TonyK and TheUSPits made the Aero88 mod. We did/do not work for Papyrus, and more specifically, had to Reverse Engineer all of the data formats in order to create that mod among others. Fred |
#15
|
|||
|
|||
And a fabulous mod it is to!
"FAnderson" > wrote in message ... > JM wrote: > > Technically I wouldn't call them mods at all. They were implemented by > > papyrus people after all. > I resent that remark.. I, along with TonyK and TheUSPits made the Aero88 > mod. We did/do not work for Papyrus, and more specifically, had to > Reverse Engineer all of the data formats in order to create that mod > among others. > > Fred |
#16
|
|||
|
|||
> As much as I hate to to say
> this, and I thought I never would, I'll give my money freely to EA. Why do you hate to say it? I have to say that while I understand the whole "they are a big corporation...let's collectively hate them for it" mentality I often see here, I gotta say, my experiences with the NSR team have been very positive and way more open to the community than Papyrus used to be. > I'd rather support a game that can be freely modded than to support > some company that would rather take the community to court. We take > our sim racing seriously as well but we also can put our MONEY where > we want. I sure hope that the modding community can turn EA's Nascar > Simracing into one helluva racing game. I think it already has the core to be a helluva racing game, as you put it, it just needs some bug-fixing, esp with the rules. Randy |
#17
|
|||
|
|||
Hm, are you sure of that link? Looks like it leads to a 'search engine'
jwilson54 wrote: > The other side of the story here > http://www.tmcarthur.net/forum/viewtopic.php?t=52 > > Tony Rickard wrote: > > "JP" wrote: > > > > > http://first-racing.net/index.php?/First-Racing/news/ > > > > > > They've rather cunningly trademarked the Euro symbol too... > > > > "Working with us at FIRST-Racing.net are former Papyrus engineers > > and production staff who collectively have over 50 years of > > experience in producing the world’s leading racing simulations > > for personal computers" > > > > |
#18
|
|||
|
|||
From what I've been reading the core is very similar to the last Nascar
Thunder and it needs a lot more than "some" bug fixing. "Randy Magruder" > wrote in message news > I think it already has the core to be a helluva racing game, as you put > it, it just needs some bug-fixing, esp with the rules. > > Randy |
#19
|
|||
|
|||
Make that two.
> wrote in message oups.com... > Dave Henrie wrote: > > > Goodbye flightless...welcome to my killfile... > > <plonk> > > Plonker. > |
#20
|
|||
|
|||
On Fri, 25 Mar 2005 08:34:06 -0600, "Randy Magruder"
> wrote: >Hm, are you sure of that link? Looks like it leads to a 'search engine' > >jwilson54 wrote: > >> The other side of the story here >> http://www.tmcarthur.net/forum/viewtopic.php?t=52 >> Yeah either the site was hacked, or Tim deliberately took it down. It's the kind of phony home page you typically see when a cybersquatter has stolen someone's URL... John DiFool |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Flashpoint Racing Series begins tonight! | [email protected] | Simulators | 34 | February 18th 05 01:37 AM |
the waiting begins! | Nathan W. Collier | Jeep | 28 | February 9th 05 03:00 PM |
e36 brake pedal resistance begins in diff points | Steve Sousa | BMW | 6 | December 15th 04 06:12 PM |