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#11
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sim racing is dead
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#12
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sim racing is dead
I wouldn't say it's dead, but the thrill is long gone. Racing sims
have been around since 1999. I look at the Team Redline web site and they seem to be always waiting for the next best thing to come along. The problem is, that when the next best thing does come along most players get bored with it faster than they did back in 1999, and go back into waiting for the yet next best thing. Most of the racing sim players are older, and getting older still, and less willing to spend as much time gaming as they used to. The racing sims will improve, but the newness is gone. There isn't going to be any sudden leap in the physics or the graphics, just a steady progression over time. There will be more competing titles, splitting up the field. Regarding PC based games, racing sims are a pretty small percentage of total sales. My evidence here is that GTR2 sold for $20 in the USA when it was first release. Need For Speed Carbon, an arcade racer sold for double that. Fligh Sim X (ten) sold for even more. It seems that the role playing games dominates sales for PC games. In the USA, the console games are outselling PC games. |
#13
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sim racing is dead
> It may be dead but at our league XNSRL>COM we have 20 to 30 racers a nite running nascar 2003
This may be cruel, but what percentage of NR2003 racers have jobs? |
#14
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sim racing is dead
Jeff Reid wrote:
> I wouldn't say it's dead, but the thrill is long gone. Racing sims > have been around since 1999. <snip> > The racing sims will improve, but the newness is gone. There isn't > going to be any sudden leap in the physics or the graphics, just > a steady progression over time. There will be more competing titles, > splitting up the field. The sudden leaps you describe took place before 1999, for me Indy 500 being the first in 1990. If you look at the developments in the early nineties - F1GP, ICR, Nascar, ICR2, GP2 etc. the improvements with each title were great, rendering previous titles obsolete (providing you had the hardware to run them). Major physics changes, move from VGA to SVGA, sound card development (the first Soundblasters over Adlib cards!), move to accelerated graphics cards (Rendition, 3dfx etc.) plus a major leap in processing power. I do agree with the splitting of the field though, to grow sim racing it needs to move out of its niche grouping. The answer probably lies with better organisation and a more outward facing approach. Which would appear to be the way we are heading in 2007. In 1999 I believe it only seemed to be flourishing because the relatively few sim racers were all in VROC together! Cheers Tony |
#15
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sim racing is dead
On Dec 19, 3:07 am, Tony Rickard > wrote: > . .. .. > I do agree with the splitting of the field though, to grow sim racing it > needs to move out of its niche grouping. The answer probably lies with > better organisation and a more outward facing approach. Which would > appear to be the way we are heading in 2007. .. .. > Tony Therein lies the problem. The niche group (us) wants dead on balls accurate physics to simulate the car in question. The far larger market of potential driving enthusiasts wants "fun" without the high learning curve. Take for example, the "modern" GPL demo. If that was available as a full product at retail, all tracks, cars, sounds, etc. updated to the present level, it would still be a flop, sales wise anyway. There are so few ppl. who will spend the time required to learn to sim drive a car, despite the sensational eye candy and long term enjoyment from taming any of the 1967 GP cars. I suppose Simbin/Blimey attempted to bridge that gap with the multilevel physics options for GTR and GTL (amateur, semi-pro & Pro), but I have no idea how well they did with sales. NASCAR (and perhaps F1) would be the logical choices to attract the broadest market, but both licenses are tied up with companies who are satisfied with the sales from the initial release and not a long term approach, like Papy did with the NRxxxx series. They (Papy) continually added to the product over the life of the sim and made it better each time. EA puts out a crap NASCAR title (I refuse to call it a sim) and then abandons it. There hasn't been a F1 title in 6 years, IIRC due to Sony. |
#16
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sim racing is dead
"Tony Rickard" > wrote in message news:15Nhh.18619 > <snip> > In 1999 I believe it only seemed to be flourishing because the > relatively few sim racers were all in VROC together! > > Cheers > Tony > Oh, I don't know; I believe the numbers of Nascar Racing 3 simmers around in '99 might have had something to do with it too <wink> |
#17
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sim racing is dead
What the hell you mean by that Jeff?
Jeff Reid enlightened us with: >> It may be dead but at our league XNSRL>COM we have 20 to 30 racers a >> nite running nascar 2003 > > This may be cruel, but what percentage of NR2003 racers have jobs? |
#18
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sim racing is dead
Only genre in Simulations that is dead, is SODa Offroad. (technically CORR
now http://www.corracing.com/). How hard would it be to get the code from the guys that developed SODA? probably hard as hell now... I sure wish the Richard Burns Rally developers would take what they learned about rally, and make the sim to emulate CORR (Rough offroad truck racing on closed courses in front of stadiums, called the Motocross Of pickups by some of us fans...) timmy thompson enlightened us with: > that is a sad fact |
#19
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sim racing is dead
Plowboy wrote:
> Only genre in Simulations that is dead, is SODa Offroad. (technically CORR > now http://www.corracing.com/). How hard would it be to get the code from > the guys that developed SODA? probably hard as hell now... The guy who developed SODA now works with iRacing.com. |
#20
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sim racing is dead
>> but what percentage of NR2003 racers have jobs?
> What do you mean by that? NR2003 online is very time consuming. On the open servers, each race takes about 1/2 hour, warmup, qualify, then race. So 4 races would take 2 hours. I remember reading about some players that spend 20 hours or more a week online. Maybe the league play is different. Maybe I should have stated "have jobs or sleep", it was just referring to the amount of time that NR2003 can consume. |
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