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NR2003 330 Mod



 
 
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  #21  
Old October 20th 04, 09:26 PM
Mitch_A
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LOL, glad to hear everything works again

"Tiny Lund" > wrote in message
...
> Thanks Mitch! Done already. 38.1MB patched. I did as you said and
> installed to another directory then copy/paste and change the name. They
> all sound right now. I may even fiddle some more with others sounds for
> IROC,GNS,CTS ect... Johns nose picker works very well.



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  #22  
Old October 20th 04, 09:30 PM
Tiny Lund
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Thanks for your input John. After a good nights sleep and some more fiddlin
this afternoon I have a pretty good grasp of the picker. Had to do a
separate install of Nascar to get the original sounds the 330 mod overwrote.
"John Simmons" > wrote in message
...
> In article 36>,
> says...
>> "Tiny Lund" > wrote in
>> news >>
>> I hadn't used this util in awhile so I had to go back to school to get
>> it all working.
>> First make sure you have v1.13 of the D3PPlayerPicker(I had an older
>> version). Then when you first run it, the util should look for all your
>> sound folders.
>> Go to settings and make sure the 'use sound folders' box is checked.
>> the go to the sound tab and add a listing for each sound folder.
>> Sound_330
>> should get your Ferrari snapping nicely.
>> When I ran the cup cars I D3PP said I didn't have a proper sound
>> folder
>> do I want to rename it sound_oem. I said yes and then used the sound tab
>> again to assign sound_oem to the Cup cars. I tried this with the TPTCC2
>> mod, 330p mod, and the default Winston CUp cars. It seemed to work fine.
>> Back last spring he added an option to display player records within
>> D3PP.
>> I think this intercepted the players.rec file and kept the sim from
>> updating records...not good if you use the nascarRank site. So I have
>> that
>> option turned off, I didn't check if the new version fixes that.
>>
>> The user's guide might have more information
>>
http://www.paddedwall.org/d3pp/
>
> The sound file handling has been the biggest pain in the ass for me to
> deal with. The first go-'round on it was too automatic for people to
> deal with, and they were always trying to head off the program by doing
> things manually. That's why the sound handling is the way it is now
> (and I'm still not really happy with it). I literally think about it
> every day and have never been able to come up with a better way to do
> it.
>
> People also have a general lack of desire to read the documentation on
> the web site. I can't really blame them, as reading the documentation
> is the last thing I want to do as well. However, it's essential to know
> how the program works so that you can prepare to take advantage of its
> benefits. Once everything is correctly prpepared, using D3PP is fairly
> automatic.
>
> I wanted to make it so that D3PP relieved the user of having to worry
> about stuff, but at the same time, I wanted to make sure that the sim
> was always left in a state that would allow you to run it *without*
> having to use D3PP to do it.
>
> As far as the player records are concerned, nobody appears to care about
> it much (nobody's complained about it or asked when I was going to
> finish it).
>
> If someone wants real-time help, I have teamspeak, so all we have to do
> is arrange a time and a server to use, and I can talk them through the
> rough spots.



  #23  
Old October 20th 04, 09:34 PM
Tiny Lund
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I forgot! Thanks to Dave and the others for their two cents. I am damn near
a millionaire!

"Tiny Lund" > wrote in message
...
> Thanks for your input John. After a good nights sleep and some more
> fiddlin this afternoon I have a pretty good grasp of the picker. Had to do
> a separate install of Nascar to get the original sounds the 330 mod
> overwrote.
> "John Simmons" > wrote in message
> ...
>> In article 36>,
>> says...
>>> "Tiny Lund" > wrote in
>>> news >>>
>>> I hadn't used this util in awhile so I had to go back to school to
>>> get
>>> it all working.
>>> First make sure you have v1.13 of the D3PPlayerPicker(I had an older
>>> version). Then when you first run it, the util should look for all
>>> your
>>> sound folders.
>>> Go to settings and make sure the 'use sound folders' box is checked.
>>> the go to the sound tab and add a listing for each sound folder.
>>> Sound_330
>>> should get your Ferrari snapping nicely.
>>> When I ran the cup cars I D3PP said I didn't have a proper sound
>>> folder
>>> do I want to rename it sound_oem. I said yes and then used the sound
>>> tab
>>> again to assign sound_oem to the Cup cars. I tried this with the TPTCC2
>>> mod, 330p mod, and the default Winston CUp cars. It seemed to work
>>> fine.
>>> Back last spring he added an option to display player records within
>>> D3PP.
>>> I think this intercepted the players.rec file and kept the sim from
>>> updating records...not good if you use the nascarRank site. So I have
>>> that
>>> option turned off, I didn't check if the new version fixes that.
>>>
>>> The user's guide might have more information
>>>
http://www.paddedwall.org/d3pp/
>>
>> The sound file handling has been the biggest pain in the ass for me to
>> deal with. The first go-'round on it was too automatic for people to
>> deal with, and they were always trying to head off the program by doing
>> things manually. That's why the sound handling is the way it is now
>> (and I'm still not really happy with it). I literally think about it
>> every day and have never been able to come up with a better way to do
>> it.
>>
>> People also have a general lack of desire to read the documentation on
>> the web site. I can't really blame them, as reading the documentation
>> is the last thing I want to do as well. However, it's essential to know
>> how the program works so that you can prepare to take advantage of its
>> benefits. Once everything is correctly prpepared, using D3PP is fairly
>> automatic.
>>
>> I wanted to make it so that D3PP relieved the user of having to worry
>> about stuff, but at the same time, I wanted to make sure that the sim
>> was always left in a state that would allow you to run it *without*
>> having to use D3PP to do it.
>>
>> As far as the player records are concerned, nobody appears to care about
>> it much (nobody's complained about it or asked when I was going to
>> finish it).
>>
>> If someone wants real-time help, I have teamspeak, so all we have to do
>> is arrange a time and a server to use, and I can talk them through the
>> rough spots.

>
>



  #24  
Old October 20th 04, 11:28 PM
John Simmons
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In article >,
says...
> Johns nose picker works very well.




 




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