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#1
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rFactor review
After reading the A.S.S. I was ready for rFactor to surpass all other
sims in every area. The reality seems to be far from this yet I can see the potential there and can only summise the reviewers were writing with a vision for what might come rather than the product they were reviewing. Throw in a political desire for rFactor to succeed over future competitors they have publicly fallen out with and it is hardly surprising the review has a degree of bias. That is not to say I am critical of rFactor, just that hopes were raised that it would raise the bar in all areas - physics, graphics, sound, control, gameplay etc. similar to the way GPL did in '98 and this clearly has not happened yet and we will need the community to evolve rFactor into the next generation sim it has the potential for, which is how it would appear to be designed. I certainly don't feel cheated, I let myself hype it partly from a desire to have a new generation of racing sims and partly from the A.S.S. review which I knew was from a group desperate for its success. The cost of rFactor is the same as I have spent on LFS which still has Alpha in its title. There are many similarities - neither feels particularly polished as a finished product - because neither is. RFactor will add more features (such as weather) in the future. I am quite happy rFactor has been released in its current development as the physics and graphics engine are essentially complete and we can enjoy these and start to develop the mods to enjoy them. The single player game and the interface doesn't seem very compelling other than to practice and have a bit of fun whilst the multiplayer will need leagues to get organised to administer the competition element (just as happened with GPL). rFactor adds no value here but again many of us would rather sample the physics of the trainer now rather than wait for an automated league structure or more compelling career and championship mode. The F1 lookalike feels like a desire to appeal to as wide an audience as possible rather than a serious attempt at F1 simulation. The looks, sound and feel all pale compared to the Trainer IMHO, plus the F1 AI seem all over the place compared with the Trainers. I look forward (already) to the Euro F3 mod and potential for online leagues along with some real tracks to race on. I believe rfactor will be the basis for the best sim racing for the immediate future but reviews placing it as the complete racing sim are stretching the imagination somewhat. Cheers Tony |
#2
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> That is not to say I am critical of rFactor, just that hopes were raised
> that it would raise the bar in all areas - physics, graphics, sound, > control, gameplay etc. similar to the way GPL did in '98 and this > clearly has not happened yet and we will need the community to evolve > rFactor into the next generation sim it has the potential for, which is > how it would appear to be designed. > I started reading this post, until mention of GPL cropped up. Once I saw that, I closed her down. Alanb |
#3
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I would agree Tony that the trainers are a blast. The F1 cars are a joke
imho, I spent all of 2 minutes with them and shut them down. "Alan Bernardo" > wrote in message ... >> That is not to say I am critical of rFactor, just that hopes were raised >> that it would raise the bar in all areas - physics, graphics, sound, >> control, gameplay etc. similar to the way GPL did in '98 and this >> clearly has not happened yet and we will need the community to evolve >> rFactor into the next generation sim it has the potential for, which is >> how it would appear to be designed. >> > > I started reading this post, until mention of GPL cropped up. Once I saw > that, I closed her down. > > Alanb > |
#4
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>I would agree Tony that the trainers are a blast. The F1 cars are a joke imho, I spent all of 2 minutes with them and
>shut them down. F1's on a small track are just that fast in real life. Pesonally, the F1 is my favorite car in rFactor. Here's a video of a real F1 doing a fast lap at Spa, a 4 mile track in about 1:45: http://jeffareid.net/cgi-bin/spaf1.wmv and F1C99-02 RH2004 mod's version of it (unlike the real thing I'm using manual shift in this 7 speed Ferrari): http://jeffareid.net/cgi-bin/f1cspa.wmv rFactors formula car at Toban (dual view video): http://jeffareid.net/cgi-bin/rfrf1tgp.wmv Now this is arcade fast: http://jeffareid.net/cgi-bin/nfsu2sx.wmv |
#5
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"Jeff Reid" > wrote in message news:XMsSe.158644$E95.142265@fed1read01... > >I would agree Tony that the trainers are a blast. The F1 cars are a joke > >imho, I spent all of 2 minutes with them and shut them down. > > F1's on a small track are just that fast in real life. Pesonally, the > F1 is my favorite car in rFactor. > > Here's a video of a real F1 doing a fast lap at Spa, a 4 mile > track in about 1:45: > > http://jeffareid.net/cgi-bin/spaf1.wmv > > and F1C99-02 RH2004 mod's version of it (unlike the real thing > I'm using manual shift in this 7 speed Ferrari): > > http://jeffareid.net/cgi-bin/f1cspa.wmv > > rFactors formula car at Toban (dual view video): > > http://jeffareid.net/cgi-bin/rfrf1tgp.wmv > > Now this is arcade fast: > http://jeffareid.net/cgi-bin/nfsu2sx.wmv > People act like they've never seen an onboard lap at Monaco. The cars hit 300kph there, and it's the slowest course on the schedule. -- David G Fisher |
#6
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"David G Fisher" > wrote in message news > > "Jeff Reid" > wrote in message > news:XMsSe.158644$E95.142265@fed1read01... >> >I would agree Tony that the trainers are a blast. The F1 cars are a >> >joke imho, I spent all of 2 minutes with them and shut them down. >> >> F1's on a small track are just that fast in real life. Pesonally, the >> F1 is my favorite car in rFactor. >> >> Here's a video of a real F1 doing a fast lap at Spa, a 4 mile >> track in about 1:45: >> >> http://jeffareid.net/cgi-bin/spaf1.wmv >> >> and F1C99-02 RH2004 mod's version of it (unlike the real thing >> I'm using manual shift in this 7 speed Ferrari): >> >> http://jeffareid.net/cgi-bin/f1cspa.wmv >> >> rFactors formula car at Toban (dual view video): >> >> http://jeffareid.net/cgi-bin/rfrf1tgp.wmv >> >> Now this is arcade fast: >> http://jeffareid.net/cgi-bin/nfsu2sx.wmv >> > > People act like they've never seen an onboard lap at Monaco. The cars hit > 300kph there, and it's the slowest course on the schedule. > > > -- > David G Fisher Great lap at Toban btw. :-) -- David G Fisher |
#7
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"David G Fisher" > wrote in message news > > People act like they've never seen an onboard lap at Monaco. The cars hit > 300kph there, and it's the slowest course on the schedule. > Yeah, the F1s seem ok to me. I don't know what people expect! Maybe they have all the aids on or something. Mind you, I have not done many laps in them yet - really enjoying those trainers! |
#8
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Alan Bernardo wrote:
> I started reading this post, until mention of GPL cropped up. Once I saw > that, I closed her down. Perhaps I worded it badly then Alan. My point was not to compare rFactor with GPL but to compare the relative position to other sims of the period. In '98 there is little doubt GPL moved the genre forward in a big way. The A.S.S. review suggested to me that rFactor would be a similar leap forward in '05. If you do read the rest of my post you will see I do feel the rFactor trainers are probably the best experience in sim racing right now. However, as an overall package I am less convinced. For good leagues, providing the online aspect proves to be good the overall feel of a somewhat limited product will be immaterial anyway. Cheers Tony |
#9
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"Tony Rickard" wrote...
> The A.S.S. review suggested to me that rFactor would be a similar leap > forward in '05. Exactly my main gripe with it. Judging from the demo they haven't moved it far enough ahead of previous incarnations to warrant a purchase. I can see myself going for GTLegends, because the game is solid enough, the subjectmatter interests me and it should come with a good version of the current Zolder circuit, but for me LFS S2 already has fantasy cars/tracks, a better tyre model, FF and online play. Jan. =--- |
#10
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