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#11
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Alan Bernardo wrote:
> When you say "mirrors" do you mean places where also the game can be ordered > (paid for) and then downloaded? I see nothing on the rFactor site. Can you > supply some links? You can pay for the game after it's unlocked (it uses AfterMark protection). Try sim-racer.de. |
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#12
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"jason moyer" > wrote in message ups.com... > Steve Whitty wrote: >> >> from the readme > > Awesome, thanks. > nps, anytime. shout if theres anything else you need to know. hint: check the credits when exiting game cheers steve |
#13
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"jason moyer" > wrote in message oups.com... > Alan Bernardo wrote: > >> When you say "mirrors" do you mean places where also the game can be >> ordered >> (paid for) and then downloaded? I see nothing on the rFactor site. Can >> you >> supply some links? > > You can pay for the game after it's unlocked (it uses AfterMark > protection). Try sim-racer.de. > Cool. Thanks from Ohio! Home of the freakin' Buckeyes! Alanb |
#14
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Alan Bernardo wrote:
> When you say "mirrors" do you mean places where also the game can be ordered > (paid for) and then downloaded? I see nothing on the rFactor site. Can you > supply some links? Sorry Alan, I was too busy playing rFactor! Glad to see you got sorted elsewhere - at the time I wasn't sure if the link was to be made (more) public. Initial impressions - I just love the open wheeler Cheers Tony |
#15
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#16
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> How many times have you been in a race with more than 20 drivers on
> NR2K3? With the mods that are expected for the game, the community will > be spread out from here to hell and back. If I'm trying to gain points in NR2003, then most of the time I'll be in pits with 30+ players. You rank goes based on average points won, which in turn is based on the number of players you finish ahead of (and behind). The more racers in a race, the more points you can win (or lose). It's not that rare to have close to 40 players in a super speedway race during prime time on NR2003. However, this is not exactly a fair comparason. Run a road course event in NR2003, and 20 players would be quite rare. Usually these only involve 5 to 15 players. |
#17
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John Simmons wrote:
> How many times have you been in a race with more than 20 drivers on > NR2K3? Hundreds. |
#18
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"John Simmons" > wrote in message
... > In article .com>, > says... >> Please tell me ISI is kidding...please? >> >> > > How many times have you been in a race with more than 20 drivers on > NR2K3? With the mods that are expected for the game, the community will > be spread out from here to hell and back. Every Tuesday here in the PRS league. This season's average field is 40! Great fun and flawless Regards |
#19
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On Fri, 02 Sep 2005 09:47:05 GMT, John Simmons > wrote:
> With the mods that are expected for the game, the community will >be spread out from here to hell and back. That's if the modders deem rFactor worthy of heavy modding. Unless ISI fix the duff AI I don't see it being a worthwhile project. The graphics engine is average, at best, too. |
#20
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Praxiteles Democritus wrote:
>>With the mods that are expected for the game, the community will >>be spread out from here to hell and back. > That's if the modders deem rFactor worthy of heavy modding. Unless ISI > fix the duff AI I don't see it being a worthwhile project. The > graphics engine is average, at best, too. The jewel of rFactor is surely the Trainer. The potential for Formula 3, Formula Ford, Formula Renault type mods would seem great, providing quality tracks can be built. Disagree on the graphics engine being average |
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