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#21
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>Is it simply that some are so stuck on GPL, that there's no room for
>anything else? (Responses to this query will give me the answer.) It's probably a combination of things: 1) First love. Nobody forgets who popped their cherry. For most of us who've been here long enough, GPL was the first sim that actual made us feel a little like Jim Clark, Mario Andretti, Giles Villeneuve (whom ever your hero was). 2) Balance. GPL's not correct in how it models things but I personally think some of the sims that have gone for more technical correctness in the modeling have lost something in the driveability when you try and transmit that onto a 2d 17" screen with very little sensory inputs to drivers who AREN'T Clark, Andretti, Villenueve etc.. Plus I think the more modern the car being modeled the higher the driver requirement and the narrower the performance band you have to drive in, drive a GPL car at 8/10ths you'll still likely finish on the lead lap, drive a GTP or other modern car at 8/10th you won't even bring the tires into their performance envelop and you'll be lapped in no time. 3) Online experience. To this day I have more fun dicing with my GPL buddies in piddly FV cars then any other sim, maybe it's the mix of talent, maybe it's the flow of the tracks (little chicane blight), maybe it's luck of the draw, who knows. But that overall experience seems to add a certain warm glow by association to GPL that hasn't happened in other sims (dispite the odd good experience). 4) Missed opportunities. There are many things that NR2003, LFS, GTR and others clearly do better then GPL, but it seems they've each got some fatal or near fatal flaw that prevents them from going the final yard. 5) Critical mass. When GPL came out it was the ONLY game in town, now there are half a dozen alternatives, each with half a dozen mods/varients meaning that no one of them is likely to be king of the heap (or likely to be reading the current tea leaves). Diversity is great, but it does also lead to fragmentation of the community. Just my 2 cents. |
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#22
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On 24 Aug 2005 10:27:59 -0700, "mcewena" >
wrote: >>Is it simply that some are so stuck on GPL, that there's no room for >>anything else? (Responses to this query will give me the answer.) > >It's probably a combination of things: <snip> Wow, a well thought out, well-stated opinion. Maybe there's hope for r.a.s.yet...<g> How's it going, Art? Eldred |
#23
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>"Eldred Pickett" > wrote
> On 24 Aug 2005 10:27:59 -0700, "mcewena" > > wrote: > >>It's probably a combination of things: > <snip> > Wow, a well thought out, well-stated opinion. Maybe there's hope for > r.a.s.yet...<g> > How's it going, Art? "That sim is our last hope." "No, there is another..." -- -- François Ménard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World... |
#24
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>How's it going, Art?
>Eldred I thought you were dead? I'm good you? I'm almost over my annual summer time sick of sim blahs and keen to get back to GPL for the fall. I was keen to race GTP endurance in this Saturday's WOSEC 6 hours of Road Atlanta but my enthusium is out reaching my talent... And has been blunted some by the choice of the Tunlanta version. When can I expect to see you on track again? |
#25
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>> Unlocking?!? Gads, I *hate* that 'feature'... That means that some
>> people may have to cheat to get all the cars they've paid for. I >> certainly HOPE there are cheat codes available... Relax. Every game of this type has a cheat code to unlock all cars available within days of release. RBR, one of the finest sims ever, is a classic example. Nobody seemed to mind having locked cars in that game. I'd have to say, some of you people are incrediby picky when it comes to sims. And not necessarily picky in terms of quality - just in terms of how you think a sim should be or what it should include. -Mulligatawny |
#26
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Well, it shouldn't include mulligatawny for starters. YECCHHH!
But Steve, I don't think that we are equating "sim" with"locked"; we just don't like "locked" features, sim or not. Well, that's how I feel about locked features in any game, anyway. Bruce "Steve Simpson" > wrote in message news > I'd have to say, some of you people are incrediby picky when it comes to > sims. And not necessarily picky in terms of quality - just in terms of > how you think a sim should be or what it should include. > > -Mulligatawny |
#27
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>Well, that's how I feel about locked features in any game, anyway.
If it keeps even one more idiot from immediately jumping online in the most powerfull car available *before* he learns the basics, I'm all for locks. |
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