If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
Screen height and FFB
Well, once I've said screen height to FFB acts like going up or down
with Center of Gravity. Well, this isn't so. Now I have r.Seat, and with it I have really good FFB feel. I previously had like three other combinations, and r.Seat gives me the best FFB feel. r.Seat is really solid, and probably this is what helps. Anyway, with wrong screen height FFB just loses the precision, and that's the whole filosofy. |
Ads |
#2
|
|||
|
|||
Screen height and FFB
Mario Petrinovic:
Well, once I've said screen height to FFB acts like going up or down with Center of Gravity. Well, this isn't so. Now I have r.Seat, and with it I have really good FFB feel. I previously had like three other combinations, and r.Seat gives me the best FFB feel. r.Seat is really solid, and probably this is what helps. Anyway, with wrong screen height FFB just loses the precision, and that's the whole filosofy. -------------------------------------------------------------------------------- New development. I figured out what is the Centering Spring for. It is for what the name suggests, to center forces. And it works. I still didn't try all the options, but at my system it works at 108%. So, now my FFB settings are 118/100/100/108. Also, I was wrong about cockpitLookDeadZone. I thought that the ballanced setting is 0.5. It isn't. Actually, iRacing had put it at 0.05, and my ballanced setting is somewhere around 0.08. So, we have four things to adjsut regarding FFB: - FOV - screen height - Centering Spring - cockpitLookDeadZone Each of these brings its own inballance, so it may be confusing at the beginning, but step by step, and you can do it. |
#3
|
|||
|
|||
Screen height and FFB
Mario Petrinovic:
Mario Petrinovic: Well, once I've said screen height to FFB acts like going up or down with Center of Gravity. Well, this isn't so. Now I have r.Seat, and with it I have really good FFB feel. I previously had like three other combinations, and r.Seat gives me the best FFB feel. r.Seat is really solid, and probably this is what helps. Anyway, with wrong screen height FFB just loses the precision, and that's the whole filosofy. -------------------------------------------------------------------------------- New development. I figured out what is the Centering Spring for. It is for what the name suggests, to center forces. And it works. I still didn't try all the options, but at my system it works at 108%. So, now my FFB settings are 118/100/100/108. Also, I was wrong about cockpitLookDeadZone. I thought that the ballanced setting is 0.5. It isn't. Actually, iRacing had put it at 0.05, and my ballanced setting is somewhere around 0.08. So, we have four things to adjsut regarding FFB: - FOV - screen height - Centering Spring - cockpitLookDeadZone Each of these brings its own inballance, so it may be confusing at the beginning, but step by step, and you can do it. -------------------------------------------------------------------------------- Of, this for Centerinmg Spring is wrong. I had too big cockpitLookDeadZone (0.5 at the time), so bigger Centering Spring (108%) helped to calm down the slack caused by having too big cockpitLookDeadZone. Now I determined my cockpitLookDeadZone as 0.044 (which is pretty close to iRacing's default 0.05), and now Centering Spring at 100% works ok. I started to test different Damper/Spring settings. I just started, but it looks like here is "the key". It could be that it should be (both at the same value) at 139%, but I have to test more. Oh yes, it looks having wheel set at the very center of the screen (meaning center left/right-wise) is important. Now I have it better set than I had it before, so this could be the reason why I feel FFB better now. So, precise perspective is very important, both, screen height, FOV, but also to have screen centered in a left/right direction is very important. |
#4
|
|||
|
|||
Screen height and FFB
"Mario Petrinovic" wrote in message ...
Mario Petrinovic: Mario Petrinovic: Well, once I've said screen height to FFB acts like going up or down with Center of Gravity. Well, this isn't so. Now I have r.Seat, and with it I have really good FFB feel. I previously had like three other combinations, and r.Seat gives me the best FFB feel. r.Seat is really solid, and probably this is what helps. Anyway, with wrong screen height FFB just loses the precision, and that's the whole filosofy. -------------------------------------------------------------------------------- New development. I figured out what is the Centering Spring for. It is for what the name suggests, to center forces. And it works. I still didn't try all the options, but at my system it works at 108%. So, now my FFB settings are 118/100/100/108. Also, I was wrong about cockpitLookDeadZone. I thought that the ballanced setting is 0.5. It isn't. Actually, iRacing had put it at 0.05, and my ballanced setting is somewhere around 0.08. So, we have four things to adjsut regarding FFB: - FOV - screen height - Centering Spring - cockpitLookDeadZone Each of these brings its own inballance, so it may be confusing at the beginning, but step by step, and you can do it. -------------------------------------------------------------------------------- Of, this for Centerinmg Spring is wrong. I had too big cockpitLookDeadZone (0.5 at the time), so bigger Centering Spring (108%) helped to calm down the slack caused by having too big cockpitLookDeadZone. Now I determined my cockpitLookDeadZone as 0.044 (which is pretty close to iRacing's default 0.05), and now Centering Spring at 100% works ok. I started to test different Damper/Spring settings. I just started, but it looks like here is "the key". It could be that it should be (both at the same value) at 139%, but I have to test more. Oh yes, it looks having wheel set at the very center of the screen (meaning center left/right-wise) is important. Now I have it better set than I had it before, so this could be the reason why I feel FFB better now. So, precise perspective is very important, both, screen height, FOV, but also to have screen centered in a left/right direction is very important. -------------------------------------------------------------------------------- Ok, I will split Damper and Spring (up untill now I kept them at the same value). Now they work alright even if they are at different value, probably because cockpitLookDeadZone is set correctly. It turned out that Spring is what calms down the slack, and it looks like it is the Spring that has to be at 139% (or somewhere around that number). |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
New PC's FFB | Mario Petrinovic | Simulators | 40 | May 27th 12 10:45 PM |
FFB (new development) | Mario Petrinovic | Simulators | 27 | December 14th 11 08:07 PM |
FFB (so far) | Mario Petrinovic | Simulators | 0 | September 25th 11 10:57 AM |
FFB | Mario Petrinovic | Simulators | 26 | September 5th 11 08:52 AM |
G25 v. ECCI - To FFB or not to FFB | [email protected] | Simulators | 1 | August 17th 07 02:35 PM |