A Cars forum. AutoBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » AutoBanter forum » Auto newsgroups » Simulators
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

GTR - merciless analysis :)



 
 
Thread Tools Display Modes
  #1  
Old November 12th 04, 07:55 PM
Byron Forbes
external usenet poster
 
Posts: n/a
Default GTR - merciless analysis :)

My impression of GTR so far, without having tried it of course - just
going from what I've read, is that to compare it with the PTA mod for NR2003
we have -

Advantages -

no discrepancy in front tyre temps
weather and day/night
rubber going down on track - groove

Disadvantages -

pretty much everything else


Fair? Unfair?

The disruption caused when someone joins stinks - reminds me of GP2
slowmo or something. Im a real "chain's as strong as it's weakest link"
type, and this is a very weak link. Though it will *probably* only be an
issue in prac sessions, it really just does render the driving worthless. I
can imagine being on a pb type lap and having this stuff it up. Looks like
turning up 5 mins b4 qual will be the norm. I hope they can either program
this out by using only excess bandwidth to transfer skins or just do it the
Papy way! Another thing I dont understand is why, at this point when people
are no doubt just using the standard cars, is there even a need for skin
transfer. Aren't the cars already on each clients machine? Is there a paint
program in the game?

The other thing that is disappointing atm is the lack of driver change
overs. Can this really be so difficult? I hear that the addon will address
this but I'm not sure whether it's just for LeMans or all the tracks?

On a hopefully lesser note, look at all the great tracks available for
the PTA mod atm. No doubt the included tracks will suffice in GTR for 3-6
months or so, with a huge boost from the LeMans mod, but it makes you wonder
how long it will take GTR to match NR2003 in the tracks dept - not too long
hopefully, assuming it is actually possible.

C'mon SimBin! I know it's easy for someone that doesn't need to sit down
and do the code, but the 2 probs above surely aren't that hard to fix. I
want to see a sim that finally closes down/freezes GPLRank!


Ads
  #2  
Old November 12th 04, 11:43 PM
Mark Davison
external usenet poster
 
Posts: n/a
Default


"JP" > wrote in message
news
> The PTA mod for 03 isn't even a real car.


None of this hobby is real...




  #3  
Old November 12th 04, 11:47 PM
Mark Davison
external usenet poster
 
Posts: n/a
Default


"Marc Collins" > wrote in message
...
> I'll wait to comment until you have actually used the product. You should
> have, too.


Nah.

Whilst waiting, it's fun to speculate, doncha fink?


  #4  
Old November 13th 04, 12:01 AM
JP
external usenet poster
 
Posts: n/a
Default


Mark Davison > wrote in message
...
>
> "JP" > wrote in message
> news
> > The PTA mod for 03 isn't even a real car.

>
> None of this hobby is real...
>
>



Hehe, you know what I mean <g>


>
>



  #5  
Old November 13th 04, 12:06 PM
Scott Rixon
external usenet poster
 
Posts: n/a
Default

It still amazes me that they would release it like this!

I thought the whole point was that they were sim people so know what we
would do to them if the game is bad ;-)

Scott
  #6  
Old November 13th 04, 01:11 PM
Byron Forbes
external usenet poster
 
Posts: n/a
Default


"Marc Collins" > wrote in message
...
> I'll wait to comment until you have actually used the product. You should
> have, too.
>
> Marc


Point taken, but........

You've been around long enough to know that hype and a product that
really is good rarely coincide. When I don't here anything about a new sim
that I don't like THEN they get the cash. I'm not forking out for something
that MIGHT be ok. It does sound quite good but I'm just wondering whether or
not it's a clear step forward from the PTA mod at present?


  #7  
Old November 13th 04, 06:55 PM
Mitch_A
external usenet poster
 
Posts: n/a
Default

Considering the PTA mod isnt much more than a Nascar with 6 speeds Id say
even the GTR demo is head and shoulders above anything NR2003 related.

Mitch


"Byron Forbes" > wrote in message news:4195e651
I'm just wondering whether or
> not it's a clear step forward from the PTA mod at present?
>
>



  #8  
Old November 13th 04, 07:21 PM
Tony Rickard
external usenet poster
 
Posts: n/a
Default

"Mitch_A" wrote:

> Considering the PTA mod isnt much more than a Nascar with 6 speeds Id say
> even the GTR demo is head and shoulders above anything NR2003 related.


I agree the PTA falls short of providing anything more than a tweak of the
Nascar model. However the 330 mod seems to go someway further to providing a
representation of a lighter vehicle more suited to road tracks.

IMHO the F1C engine still falls behind the Papy one in terms of feel, so
whatever Simbin do with it there is something lacking (for me at least)

Whereas the lastest ISI engine, rFactor, has a whole new feel to it. I was
pleasantly surprised.



  #9  
Old November 13th 04, 08:24 PM
Jan Verschueren
external usenet poster
 
Posts: n/a
Default

"Tony Rickard" wrote...
>> <snip>

> <snip>
> IMHO the F1C engine still falls behind the Papy one in
> terms of feel, so whatever Simbin do with it there is
> something lacking (for me at least)
>
> Whereas the lastest ISI engine, rFactor, has a whole
> new feel to it. I was pleasantly surprised.


If there is a difference between the F1C, GTR and rFactor physics engine, I
can't feel it. Three very different vehicle implementations, for sure, and
the new DX9 renderer is spectacular, but the physics seem exactly the same
to me.

Jan.
=---


  #10  
Old November 13th 04, 08:37 PM
buster
external usenet poster
 
Posts: n/a
Default

> If there is a difference between the F1C, GTR and rFactor physics engine, I
> can't feel it. Three very different vehicle implementations, for sure, and
> the new DX9 renderer is spectacular, but the physics seem exactly the same
> to me.
>
> Jan.


do you have all the aids and speed sensitivity off?
 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
'97 Accord EX Coupe Rust Analysis SmarSquid Honda 3 December 31st 04 05:23 PM


All times are GMT +1. The time now is 10:44 PM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2004-2024 AutoBanter.
The comments are property of their posters.