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first FIRST Racing screenshots



 
 
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  #11  
Old February 16th 06, 08:50 PM posted to rec.autos.simulators
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Default first FIRST Racing screenshots

How you come to a conclusion based on screenshots of alpha code shows that
you either are very smart and in the know or you *think* youre very smart
and not in the know. Sometimes known by the more popular term,
*bull*****...

"Ludwig" > wrote in message
oups.com...
> Well, I must admit to harbouring a smidgeon of anticipation about this
> one.
>
> Unfortunately, the shots would attest to little more than a slightly
> warmed over N2003 engine (and we know how little it loved the polys).
>
> They may impress some with their gadgets, but for me the circuits are
> less impressive than those in GTR/GTL, graphically; the cockpits pale
> into insignificance by comparison, and I would hazard a bet that the
> physics engine uses spline based environment contact logic making the
> whole experience less involving that what we have become accustomed to.
>
>
>
> In short, I'm disappointed.
>
>



Ads
  #12  
Old February 16th 06, 08:54 PM posted to rec.autos.simulators
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Default first FIRST Racing screenshots

Ludwig wrote:
> Well, I must admit to harbouring a smidgeon of anticipation about this
> one.
>
> Unfortunately, the shots would attest to little more than a slightly
> warmed over N2003 engine (and we know how little it loved the polys).


How do you get that out of those pictures?

> would hazard a bet that the
> physics engine uses spline based environment contact logic making the
> whole experience less involving that what we have become accustomed to.


Would you consider this this 'fact' or 'speculation'?

> whole experience less involving that what we have become accustomed to.


What's this mean? Accustome to what?

> In short, I'm disappointed.


Have you been able to test this yet?

Niles
  #13  
Old February 16th 06, 09:51 PM posted to rec.autos.simulators
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Default first FIRST Racing screenshots

Ludwig wrote:
> Well, I must admit to harbouring a smidgeon of anticipation about this
> one.


> Unfortunately, the shots would attest to little more than a slightly
> warmed over N2003 engine (and we know how little it loved the polys).


'How do you get that out of those pictures? '

I used my ocular senses to focus on the images presented to me. I see
the same DX 8.1 lighting, look and ambience I saw in N2003, with mildly
warmed over textures. It's a particular skill, this 'looking at an
image' thing, a skill that I have mastered.

> would hazard a bet that the
> physics engine uses spline based environment contact logic making the
> whole experience less involving that what we have become accustomed to.



'Would you consider this this 'fact' or 'speculation'? '

Dear darling Niles.

Please attempt to cogitate on the phrase 'hazard a bet'. You may then
be enlightened as to its place in your endearing little dichotomy, so
harshly imposed.

' > whole experience less involving that what we have become accustomed
to.


What's this mean? Accustome to what?'

Sorry Niley, you've became incoherent.

'Have you been able to test this yet? '

Ohh... well, give me a minute........ Yes, after a thorough self
analysis, I'm most categorically disappointed.

  #14  
Old February 16th 06, 09:53 PM posted to rec.autos.simulators
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Default first FIRST Racing screenshots

> When are we going to see photo realistic graphics? Most grass textures i
> have seen so far look nothing like real grass. Even the asphalt looks like
> a grey texture with random black dots.


Well I'm not expecting photorealism but I agree those shots look bland.
Textures are very low res and it looks like it using Direct X 6 judging by
the lighting.


  #15  
Old February 16th 06, 10:02 PM posted to rec.autos.simulators
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Default first FIRST Racing screenshots

Not to mention it's a web graphic at what, 80k ?

Like taking Nature Photo's with a 1MP camera

-Larry

"Mitch_A" > wrote in message
news
> How you come to a conclusion based on screenshots of alpha code shows that
> you either are very smart and in the know or you *think* youre very smart
> and not in the know. Sometimes known by the more popular term,
> *bull*****...
>
> "Ludwig" > wrote in message
> oups.com...
>> Well, I must admit to harbouring a smidgeon of anticipation about this
>> one.
>>
>> Unfortunately, the shots would attest to little more than a slightly
>> warmed over N2003 engine (and we know how little it loved the polys).
>>
>> They may impress some with their gadgets, but for me the circuits are
>> less impressive than those in GTR/GTL, graphically; the cockpits pale
>> into insignificance by comparison, and I would hazard a bet that the
>> physics engine uses spline based environment contact logic making the
>> whole experience less involving that what we have become accustomed to.
>>
>>
>>
>> In short, I'm disappointed.
>>
>>

>
>


  #16  
Old February 16th 06, 10:10 PM posted to rec.autos.simulators
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Posts: n/a
Default first FIRST Racing screenshots

Indeed Larry,

Have you also considered the possibility that jpeg artifacting, in this
instance, serves to de-emphasise the patent mundanity of the original
images?

Those among us who have researched the original source will encounter
the same last generation presentation. In your defense, it is possible
that the fellows hocking this banality chose to weaken their shopfront
with excessive JPG compression. I do have to admit to having some doubt
about the veracity of such a choice though.

  #17  
Old February 16th 06, 10:31 PM posted to rec.autos.simulators
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Default first FIRST Racing screenshots

So you are a iRacing beta tester?

>
> 'Have you been able to test this yet? '
>
> Ohh... well, give me a minute........ Yes, after a thorough self
> analysis, I'm most categorically disappointed.
>



--
Niles Anders
FLOG Online Games
SIM Racing Servers and Game Servers
http://flog.com
  #18  
Old February 16th 06, 10:31 PM posted to rec.autos.simulators
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Posts: n/a
Default first FIRST Racing screenshots

A serious question...

Do you write while referring to an electronic dictionary or something?
Because I need one to read it

-Larry

"Ludwig" > wrote in message
ups.com...
> Indeed Larry,
>
> Have you also considered the possibility that jpeg artifacting, in this
> instance, serves to de-emphasise the patent mundanity of the original
> images?
>
> Those among us who have researched the original source will encounter
> the same last generation presentation. In your defense, it is possible
> that the fellows hocking this banality chose to weaken their shopfront
> with excessive JPG compression. I do have to admit to having some doubt
> about the veracity of such a choice though.
>



  #19  
Old February 16th 06, 11:25 PM posted to rec.autos.simulators
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Default first FIRST Racing screenshots

Hello Laurence. In the forgoing posts I have employed a language known
as English.

Ineptitude is gathering an unfortunate ubiquity; the zeitgeist,
seemingly.

  #20  
Old February 17th 06, 12:18 AM posted to rec.autos.simulators
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Default first FIRST Racing screenshots

"Steve Simpson" > wrote in
:

>> When are we going to see photo realistic graphics? Most grass
>> textures i have seen so far look nothing like real grass. Even the
>> asphalt looks like a grey texture with random black dots.

>
> Well I'm not expecting photorealism but I agree those shots look
> bland. Textures are very low res and it looks like it using Direct X 6
> judging by the lighting.
>
>
>


I cannot address this issue without bias, which may become clearer in
the coming months. But I think you all are getting wrapped up in the fact
that this still 'looks' like a Papyrus sim. Why shouldn't it? They have a
style that is unique and simply because they are graduating to a new
product, we somehow arrive at the conclusion that they should present
something that is totally different.
I am not looking at the textures, or the version of DX they are using,
I'm seeing VIR and Lime Rock 'as they really are.' No more of this corner
being wrong or that part of the track being too wide..or those bumps not
being there. Regardless of how they sell the product and or which audience
they target, this stands to be a huge step forward.

I have been critical of the Papyrus morph to First and then iRacing. I
don't have a plan at this point to purchase their next release, as of now,
but this should certainly be opening up some eyes.

 




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