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#1
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Regarding the new Thrustmaster wheel
wrote:
> PLEASE tell me I could do this. I used to have a GP1 that I loved > till it wore out. I liked it because I could use the paddle's for my > gas/brakes...and they were gradual...not all or nothing. By that I > mean if I held down the paddle just half way I would get half > acceleration or braking. Not all or nothing, I have not been able to > find a product that allowed me to do this. For a while there was one > from Thrustamster but it's imposible to find and is only avavilble > overseas I think. > > Can the new Thrustmaster wheel do this? I only want to play NR2003 > Season with it right now. > > Thanks > > Richard > According to the website - http://us.thrustmaster.com/products/...p?p=T310&fam=4, and according to an earlier post, this wheel DOES have 2 "progressive" levers. So, it appears that you've found your wheel. |
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#3
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Regarding the new Thrustmaster wheel
<BRH> wrote in message ...
> BRH wrote: > >> wrote: >> >>> PLEASE tell me I could do this. I used to have a GP1 that I loved >>> till it wore out. I liked it because I could use the paddle's for my >>> gas/brakes...and they were gradual...not all or nothing. By that I >>> mean if I held down the paddle just half way I would get half >>> acceleration or braking. Not all or nothing, I have not been able to >>> find a product that allowed me to do this. For a while there was one >>> from Thrustamster but it's imposible to find and is only avavilble >>> overseas I think. Can the new Thrustmaster wheel do this? I only want >>> to play NR2003 >>> Season with it right now. Thanks >>> >>> Richard >>> >> >> According to the website - >> http://us.thrustmaster.com/products/...p?p=T310&fam=4, and according >> to an earlier post, this wheel DOES have 2 "progressive" levers. >> >> So, it appears that you've found your wheel. > > Whoops - Correction!!! It appears that the progressive levers canNOT be > used for gas/brakes in NR2003. I don't know why, but that's how its > listed he > > http://us.thrustmaster.com/products/...205%20AXES.PDF > > Sorry.... Sure you can. It has five axes; you assign them to whatever you want. They just list them as being for the look l/r functions as an example, since some games don't allow analog control of that function and NR2003 does. I started out on a GP1 myself, and one thing to consider about this one is that the analog paddles are mounted low on the wheel, at about 4/8 o'clock. The upper paddles that are in a similar location to the GP1's are digital-only. Also, for anyone considering this one as a DFP alternative, it looks like it only has 240 degrees of rotation. Haven't seen any mention of what kind of sensors they're using either, pots or optical. And if experience is any guide, it appears a safe bet that it will have higher latency and CPU cost than the Logitech wheels; no one's matched their drivers to date that I know of. How many FPS do you have to spare? ;-) SB |
#4
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Regarding the new Thrustmaster wheel
> wrote in message
news > So contrary ro what BRH posted(thanks for the help though BRH) you > think I could use it in much the same way I did the GP1 in NR2003? The > lower paddles for progressive brakes/gas? Or is BRH right? > > TIA, > > Richard The PDF that BRH kindly linked notes itself at the top that those control assignments are only "possibilities". The bottom line is that the wheel has five analog axes, which you can map to any function that supports analog control. Some games can't even handle three axes, but most of the sims that are of interest here in RAS would have no problem doing what you want. And better than the GP1 actually; you could have your wheel-mounted throttle and brake on separate axes for simultaneous use, which the GP1 couldn't do. SB |
#5
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Regarding the new Thrustmaster wheel
Steve Blankenship wrote:
> > wrote in message > news > >>So contrary ro what BRH posted(thanks for the help though BRH) you >>think I could use it in much the same way I did the GP1 in NR2003? The >>lower paddles for progressive brakes/gas? Or is BRH right? >> >>TIA, >> >>Richard > > > The PDF that BRH kindly linked notes itself at the top that those control > assignments are only "possibilities". The bottom line is that the wheel has > five analog axes, which you can map to any function that supports analog > control. Some games can't even handle three axes, but most of the sims that > are of interest here in RAS would have no problem doing what you want. And > better than the GP1 actually; you could have your wheel-mounted throttle and > brake on separate axes for simultaneous use, which the GP1 couldn't do. > > SB > > The reason that I said that it wouldn't work is from what I see in the second column from the right in that link. It appears to be saying that NR2003 does NOT support "Others Progressive Possibilities". But, of course, I have no way of knowing for sure. Just trying to be helpful. |
#6
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Regarding the new Thrustmaster wheel
<BRH> wrote in message ...
> Steve Blankenship wrote: >> > wrote in message >> news >> >>>So contrary ro what BRH posted(thanks for the help though BRH) you >>>think I could use it in much the same way I did the GP1 in NR2003? The >>>lower paddles for progressive brakes/gas? Or is BRH right? >>> >>>TIA, >>> >>>Richard >> >> The PDF that BRH kindly linked notes itself at the top that those control >> assignments are only "possibilities". The bottom line is that the wheel >> has five analog axes, which you can map to any function that supports >> analog control. Some games can't even handle three axes, but most of the >> sims that are of interest here in RAS would have no problem doing what >> you want. And better than the GP1 actually; you could have your >> wheel-mounted throttle and brake on separate axes for simultaneous use, >> which the GP1 couldn't do. >> >> SB > > The reason that I said that it wouldn't work is from what I see in the > second column from the right in that link. It appears to be saying that > NR2003 does NOT support "Others Progressive Possibilities". > > But, of course, I have no way of knowing for sure. Just trying to be > helpful. > Noted, absolutely. What that column means in the case of NR2003 for instance, is that only gas, brake, steering and clutch can be mapped to analog controls and result in progressive response. You can map any of the five axes you want to any functions that support analog (progressive) input and they'll work. You could set it up to steer with the pedals if you wanted to, for that matter. Which would work pretty much like driving a Lotus 49... ;-) SB |
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