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#1
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rFactor review
After reading the A.S.S. I was ready for rFactor to surpass all other
sims in every area. The reality seems to be far from this yet I can see the potential there and can only summise the reviewers were writing with a vision for what might come rather than the product they were reviewing. Throw in a political desire for rFactor to succeed over future competitors they have publicly fallen out with and it is hardly surprising the review has a degree of bias. That is not to say I am critical of rFactor, just that hopes were raised that it would raise the bar in all areas - physics, graphics, sound, control, gameplay etc. similar to the way GPL did in '98 and this clearly has not happened yet and we will need the community to evolve rFactor into the next generation sim it has the potential for, which is how it would appear to be designed. I certainly don't feel cheated, I let myself hype it partly from a desire to have a new generation of racing sims and partly from the A.S.S. review which I knew was from a group desperate for its success. The cost of rFactor is the same as I have spent on LFS which still has Alpha in its title. There are many similarities - neither feels particularly polished as a finished product - because neither is. RFactor will add more features (such as weather) in the future. I am quite happy rFactor has been released in its current development as the physics and graphics engine are essentially complete and we can enjoy these and start to develop the mods to enjoy them. The single player game and the interface doesn't seem very compelling other than to practice and have a bit of fun whilst the multiplayer will need leagues to get organised to administer the competition element (just as happened with GPL). rFactor adds no value here but again many of us would rather sample the physics of the trainer now rather than wait for an automated league structure or more compelling career and championship mode. The F1 lookalike feels like a desire to appeal to as wide an audience as possible rather than a serious attempt at F1 simulation. The looks, sound and feel all pale compared to the Trainer IMHO, plus the F1 AI seem all over the place compared with the Trainers. I look forward (already) to the Euro F3 mod and potential for online leagues along with some real tracks to race on. I believe rfactor will be the basis for the best sim racing for the immediate future but reviews placing it as the complete racing sim are stretching the imagination somewhat. Cheers Tony |
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#2
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> That is not to say I am critical of rFactor, just that hopes were raised
> that it would raise the bar in all areas - physics, graphics, sound, > control, gameplay etc. similar to the way GPL did in '98 and this > clearly has not happened yet and we will need the community to evolve > rFactor into the next generation sim it has the potential for, which is > how it would appear to be designed. > I started reading this post, until mention of GPL cropped up. Once I saw that, I closed her down. Alanb |
#3
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I would agree Tony that the trainers are a blast. The F1 cars are a joke
imho, I spent all of 2 minutes with them and shut them down. "Alan Bernardo" > wrote in message ... >> That is not to say I am critical of rFactor, just that hopes were raised >> that it would raise the bar in all areas - physics, graphics, sound, >> control, gameplay etc. similar to the way GPL did in '98 and this >> clearly has not happened yet and we will need the community to evolve >> rFactor into the next generation sim it has the potential for, which is >> how it would appear to be designed. >> > > I started reading this post, until mention of GPL cropped up. Once I saw > that, I closed her down. > > Alanb > |
#4
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Alan Bernardo wrote:
> I started reading this post, until mention of GPL cropped up. Once I saw > that, I closed her down. Perhaps I worded it badly then Alan. My point was not to compare rFactor with GPL but to compare the relative position to other sims of the period. In '98 there is little doubt GPL moved the genre forward in a big way. The A.S.S. review suggested to me that rFactor would be a similar leap forward in '05. If you do read the rest of my post you will see I do feel the rFactor trainers are probably the best experience in sim racing right now. However, as an overall package I am less convinced. For good leagues, providing the online aspect proves to be good the overall feel of a somewhat limited product will be immaterial anyway. Cheers Tony |
#5
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Even with all the aids turned off, the cars seem to be more
stable than the cars of LFS. This could be due to better default setups, or maybe it's because I turn on the aids while learning a track, then turn them off. I've played both, and although the formula in rFactor has a huge power to weight ratio advantage over the FO8 of LFS S2, the formula is easier to control (this is with all aids off), and you can push it much harder. One tough track for me is Toban in the formula car with the aids off, at least when I not using any force feedback (using twin joysticks instead of my momo racing wheel,too lazy to setup the wheel, the sticks are always ready to go). Most of the Toban GP track is OK, but about 3/4 into the lap, there's a right, then short straight with a seam/bump followed by a left. Even in 4th gear, it's enough to send the rears spinning if you're at full throttle. With the aids turned on, I never even noticed that seam there before. It's just enough that I have to let off and I can't take the following left at Still, I know it's just me, as I've seen a couple of players qualify in the 1:07's with all aids off, while my best is like a 1:09.6. With the aids on, I'm down to 1:08.2. Could just be a setup issue, once some good setups get posted, I'll start trying them out. To deal with traction control off, you either go real easy on the throttle in the low gears, or just run a gear taller at full throttle. A lot of players just don't use 1st gear, and you have to be pointed straight to go full throttle in 2nd gear. Although it's not realistic, turning on most of the aids (ell but the steering / braking aids) lets you really get agressive with the formula car, which is a fun factor for me. |
#6
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Jeff Reid wrote:
> Even with all the aids turned off, the cars seem to be more > stable than the cars of LFS. This could be due to better > default setups, or maybe it's because I turn on the aids > while learning a track, then turn them off. The Trainers with all aids off (and auto blipping edited off in one of the config files) are much less stable under braking which feels absolutely right. Go in a bit too hot and be abrupt in your changing down and you will know about it, the great thing is you can get it all back together if you are quick although you will lose time. Go in way too hot and round you go. Turning off the auto blipping option (also can be turned off in GTL don't know about GTR) makes for an additional challenge which I like. Cheers Tony |
#7
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That is the best aspect of RFactor Tony but GTL seems to be similar and much
better in other areas. Mitch "Tony Rickard" > wrote in message .uk... > Jeff Reid wrote: >> Even with all the aids turned off, the cars seem to be more >> stable than the cars of LFS. This could be due to better >> default setups, or maybe it's because I turn on the aids >> while learning a track, then turn them off. > > The Trainers with all aids off (and auto blipping edited off in one of the > config files) are much less stable under braking which feels absolutely > right. Go in a bit too hot and be abrupt in your changing down and you > will know about it, the great thing is you can get it all back together if > you are quick although you will lose time. Go in way too hot and round you > go. > > Turning off the auto blipping option (also can be turned off in GTL don't > know about GTR) makes for an additional challenge which I like. > > Cheers > Tony |
#8
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"Jeff Reid" wrote...
> <snip> although the formula in rFactor has a huge > power to weight ratio advantage over the FO8... The FO8 is actually fairly* easy to drive. It's just LFS defaults to full non-linear steering and doesn't even call it that ("centre reduction" or something to that effect). Took 12 simmers over an hour to figure that one out at the Belgian LAN. Nevertheless, it's my experience LFS is the easier game for experienced simmers and novices to pick up, compared to ISI-based stuff. Jan. =--- (*): it does remain a 450hp+ single seater. Did you expect it to be docile? |
#9
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"Tony Rickard" wrote...
> The A.S.S. review suggested to me that rFactor would be a similar leap > forward in '05. Exactly my main gripe with it. Judging from the demo they haven't moved it far enough ahead of previous incarnations to warrant a purchase. I can see myself going for GTLegends, because the game is solid enough, the subjectmatter interests me and it should come with a good version of the current Zolder circuit, but for me LFS S2 already has fantasy cars/tracks, a better tyre model, FF and online play. Jan. =--- |
#10
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I disagree that LFS is easier to pick up. I let a couple friends have
a go with it and they couldn't do a single lap without spinning the car around. rFactor to me feels very solid and easy to drive in comparison. You can even <gasp> steer with the throttle in that and GTL :-) Don't get me wrong, I do really enjoy LFS too and have spent way too much time playing it ;-) Todd Wasson http://www.VirtualRC.com http://www.PerformanceSimulations.com http://www.PerformanceSimulations.co.../ToddSim7a.wmv <---You ain't seen horrible graphics until you've seen this ;-) |
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