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#21
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GTR and rFacror
Because they are overpowered and have too much downforce, feel like an
arcade game to me as well as most of the folks who have run them. More so running them on the little tracks that come with the game. "Byron Forbes" > wrote in message ... > > "Chad Rogers" > wrote in message > ... >> Harry, >> >> I do find the content in comparison to GTL about 1/4 at most. I don't >> know anyone that uses any of the lower HP cars(obviously some may) and in >> fact the only car I enjoyed was the open wheel trainer. The fomula cars >> to me were a joke and the cockpits in the tin tops were lacking. I won't >> go into the tracks except to say that GTL has 25 "real" tracks compared >> to maybe 10 "fake". GTL has 29 different "real" cars, both low and high >> HP and some of the greatest cars ever made in GT racing. To say it's >> lacking in content is actually pretty easy for me to say. >> > > Why are the formula cars a joke? - seem fine to me. > |
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#22
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GTR and rFacror
My point was that you wouldn't be to tell whether a car was FWD or RWD from
the in-game handling. This is not the case with GPL where the rear drive and weight bias is very evident. It is also not the case with GTR or GTL or LFS. You can tell what wheels are driving the car in LFS blind folded and with no sound (in case the engine "note" gives it away) within about 10 metres. rFactor is a big mystery...at least with the out-of-the-box settings. Marc "Dave Henrie" > wrote in message . 97.136... > "Marc Collins" > wrote in > : > >> >> How can you tell which cars are FWD vs. RWD? Certainly not by feel >> the way you can instantly tell in LFS or real life. >> >> Marc >> > > the only FWD car is the Rhez. And even that was changed to AWD for the > Rhez mod...WHY they would do that? lol. > Most cars are 2wd with an upgrade option for 4. The Aussie V8s that use > the AWD Howston as a base are only 2wd rear drivers. > dh |
#23
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GTR and rFacror
> Because they are overpowered and have too much downforce, feel like an arcade game to me as well as most of the folks
> who have run them. More so running them on the little tracks that come with the game. F1 race cars are just fast, and very popular in Europe. http://jeffareid.net/cgi-bin/spaf1.wmv Formula's in rFactor seem about right to me: http://jeffareid.net/cgi-bin/rfrf1tgp.wmv http://jeffareid.net/cgi-bin/rfrf1sh.wmv |
#24
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GTR and rFacror
> My point was that you wouldn't be to tell whether a car was FWD or RWD from the in-game handling.
You must have forgot to turn off assists. > You can tell what wheels are driving the car in LFS blind folded > within about 10 metres. Easy test, if you're facing backwards after 10 meters, it must be a RWD car in LFS. |
#25
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GTR and rFacror
"Marc Collins" > wrote in
: > My point was that you wouldn't be to tell whether a car was FWD or RWD > from the in-game handling. This is not the case with GPL where the > rear drive and weight bias is very evident. It is also not the case > with GTR or GTL or LFS. You can tell what wheels are driving the car > in LFS blind folded and with no sound (in case the engine "note" gives > it away) within about 10 metres. rFactor is a big mystery...at least > with the out-of-the-box settings. > > Marc So when I break the rear end loose, and floor the accelerator to bring it back inline, that isn't telling me I have FWD? The default car is so underpowered you can't drive it like a supertouring car, but once you get some power, you can pretty much burn up the fronts in a few laps using them to pull you through the turns. dh |
#26
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GTR and rFacror
Chad Rogers wrote:
> Keep dreaming! That should be any day know. Most of us will be in leagues > with GTR2 or GTL by the time all of that happens. > It's not a dream. When GTL will probably have few, if any, quality mods, rFactor will have morphed into a sim where you can run just about any type of car you choose. Considering the tools haven't even been released yet for rFactor, I wouldn't call the development of rFactor mods anemic. Once the tools are available and development can move at a higher pace, you will see rFactor grow. I have both, and I like GTL.. but it gets about 1/5th the run time of rFactor at this time. I really dislike the feel of the interface layout in GTL, which is a minor complaint all things considered. I suspect I'll get into GTL more as I unlock more cars that are more interesting to drive. Even so, I'll only be running GTL when I feel like driving those vehicles. With rFactor, I'll be able to run numerous types of vehicles... and probably the same ones available in GTL with the same tracks. If that happens, what would compel me to run GTL over rFactor? -- Scott B. Husted http://www.Husted.cc |
#27
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GTR and rFacror
Um, I have a pretty good idea what a formula one car is. They are actually
pretty popular all over the world. I didn't watch the video's, but my opinion of them being overfast and overdownforced(if that's a word) is not just mine. "Jeff Reid" > wrote in message news:E%9bf.13272$bo.1476@fed1read01... >> Because they are overpowered and have too much downforce, feel like an >> arcade game to me as well as most of the folks who have run them. More >> so running them on the little tracks that come with the game. > > F1 race cars are just fast, and very popular in Europe. > > http://jeffareid.net/cgi-bin/spaf1.wmv > > Formula's in rFactor seem about right to me: > > http://jeffareid.net/cgi-bin/rfrf1tgp.wmv > > http://jeffareid.net/cgi-bin/rfrf1sh.wmv > > > > > |
#28
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GTR and rFacror
Scott,
I am all for rFactor having some content to run with. I bought it and never use it, I'd love to have a reason to. If all of those mods are done(and done well) I will be happy as will all of the community. I just don't see it happening anytime soon. "Scott B. Husted" > wrote in message ... > Chad Rogers wrote: >> Keep dreaming! That should be any day know. Most of us will be in >> leagues with GTR2 or GTL by the time all of that happens. >> > > It's not a dream. When GTL will probably have few, if any, quality mods, > rFactor will have morphed into a sim where you can run just about any type > of car you choose. Considering the tools haven't even been released yet > for rFactor, I wouldn't call the development of rFactor mods anemic. Once > the tools are available and development can move at a higher pace, you > will see rFactor grow. > > I have both, and I like GTL.. but it gets about 1/5th the run time of > rFactor at this time. I really dislike the feel of the interface layout > in GTL, which is a minor complaint all things considered. I suspect I'll > get into GTL more as I unlock more cars that are more interesting to > drive. Even so, I'll only be running GTL when I feel like driving those > vehicles. With rFactor, I'll be able to run numerous types of vehicles... > and probably the same ones available in GTL with the same tracks. If > that happens, what would compel me to run GTL over rFactor? > > -- > Scott B. Husted > http://www.Husted.cc |
#29
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GTR and rFacror
> Um, I have a pretty good idea what a formula one car is. They are actually pretty popular all over the world. I
> didn't watch the video's, but my opinion of them being overfast and overdownforced(if that's a word) is not just mine. If you don't like speed, maybe you should play Live For Slow. |
#30
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GTR and rFacror
Where did I ever say I didn't like speed? I like realism and the rFactor
"formula" cars aren't realistic. "Jeff Reid" > wrote in message news:Vwlbf.18726$bo.5834@fed1read01... >> Um, I have a pretty good idea what a formula one car is. They are >> actually pretty popular all over the world. I didn't watch the video's, >> but my opinion of them being overfast and overdownforced(if that's a >> word) is not just mine. > > If you don't like speed, maybe you should play Live For Slow. > > |
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